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Ashtear, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

Ugh, that pull quote.

Even in our press guides, we were not to say anything about Alex’s sexuality, period, at all.

Considering the response to the first game and its prequel, I don’t know who the hell SQEX Europe thought their audience was.

Computerchairgeneral, do gaming w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine

Accidents happen. Your finger slips and suddenly your game is full of Nazi symbols. Happens all the time. Also, I get the gist of Garriss's response, but mentioning that he had men and women at his house and his mother was always present just makes things sound weirder than a simple denial. Sounds like a horrible situation all around.

livus,
@livus@kbin.social avatar

He honestly sounds more creepy not less creepy after that part.

DoucheBagMcSwag, do gaming w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine

What the fuck is happening at Deck Nine

dumbass,
@dumbass@lemy.lol avatar

A nazi party.

MilitantAtheist, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

It’s not like someone can sneak stuff into a game without trace. I have a hard time buying that a big studio is not using perforce or something simillar to make the games. It takes 1 minute to check revisions and give when those things were added and who added them.

Saganaki,

It most definitely takes a lot longer than one minute to check asset files for changes. That’s like saying you can just pop open 200 revisions of a 300MiB PSD file in notepad and see what change it happened in quickly. I don’t imagine somebody will write in their changelist description “submitting Nazi flag, lol” either.

Definitely a long arduous process to determine it.

MilitantAtheist,

I mean 1 minute as in “start the level tools, select the content, note the name, find it in the revision tracking software, have a talk with the person that submitted it”

It does not take a lot of time.

Hadriscus,

Yea I agree there must have been at least some interference because this verification process should not take long and I imagine they use some sort of asset tracking system that tells you who works on what.

Saganaki,

It’s not that simple. Let’s say you have 100 revisions of an asset and the change happens on revision 42. Multiple people work on the same assets. If the engine in question (I admittedly don’t know what they use) stores each asset on a per-file basis, it’s a little easier. If not and the environment itself is stored in a monolithic file, it’s far worse.

You’ll need to (at best) binary search for the asset. You pull latest, see the bad content is there, try again with revision 50. See it’s there, try again with 25. It’s not there, okay, 37. Etc etc.

Not only that, it’s very often not as simple as just pulling that revision. “Oh. The asset format changed slightly on revision 40?” Time to pull the entire codebase down. “Asset A is referenced by this asset and won’t work because it differs?” Time to sync the entire codebase & assets back.

Etc, etc.

Bitrot, do gaming w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine
@Bitrot@lemmy.sdf.org avatar

Well shit.

FireTower, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN
@FireTower@lemmy.world avatar

Any one see any pictures arise from this yet? I played the game on launch then again half a year ago and don’t recall seeing any of these.

jonne,

Presumably they removed it all before launch. What I don’t get is how they didn’t figure out who did this (unless it’s mentioned later on in the article, I gave up after it got rambly), don’t they use version control?

lorkano,

If it was someone with certain rights he could theoretically remove trace of this from the history. In git you can do it by rewriting history and force pushing

jonne,

Which is something typically only the maintainer/admin has rights to.

Carighan,
@Carighan@lemmy.world avatar

Which in most companies is actually everyone because they don’t want to pay someone to work on all the permissions and controls.

grrgyle, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

Wow I’m not even to the Nazi shit yet but I’m already hating Square London liaison and Deck Nine leadership. What a toxic situation

YungOnions, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

Oh for fucks sake. I really enjoyed Deck Nine’s LiS work. This is extremely disappointing.

hydroptic, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

How is it that gaming as both an industry and as a hobby so consistently manages to attract the worst people you can imagine?

chakan2,
@chakan2@lemmy.world avatar

It’s an escapist thing. People just trying to escape the reality of their lives.

hydroptic, (edited )

I definitely play games for the escapism (have you fucking seen this shit that’s going on?) but I manage to not be a bigoted conservative sociopath just fine. I don’t think that’s the cause

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

You asked why it attracts them. Which is escapism. Not everyone looks for escapism for the same reason. And it explains why GTA VI has so much outrage around it.

Zahille7,

You know there are mods to remove/replace all the pride flags around the map in Spider-Man (2018)?

hydroptic,

I didn’t but that does not surprise me at all. Apparently reich-wing chuds even made a mod to remove the ability to choose “they” as a pronoun in Starfield – I guess the fragile little flowers felt that they were being forced to accept the existence of us queers?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Harvestella let me play identifying as They and even though I identify as They on a different spectrum it’s still kinda nice.

Sacha,

Mods are a different beast and not representative of the game, devs, or player base. Mods like this often get removed from big modding sites like Nexus, forcing them to be mostly in their own spaces. (There is/was a bg3 mod overhaul that makes every black npc white, some lesbian npcs into men so they are straight couples, the ability to change your gender and lock it to the body types. Etc and so on. But you can’t find it on Nexus. I remember the white Wyll mod but it got removed within 3 days)

It’s another matter entirely when a developer bakes this kind of shit into the game. Not every game has mod support and not everyone mods.

Gabu,

It doesn’t, but go ahead and delude yourself.

hydroptic,

I have a sneaking suspicion that if I were to look at your past comments you’d prove my point for me. You might do it right in this thread for that matter

Deceptichum, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN
@Deceptichum@sh.itjust.works avatar

Oh so this was a company who made the sequels?

The original was great, glad to hear it wasn’t the same creators.

VaultBoyNewVegas,

You’re a bit mixed up. Don’t nod the original creators made life is strange 2. Deck nine made a prequel to the original and a new entry with a returning character in it called true colours. True colours isn’t a direct sequel and neither is 2.

MajorHavoc, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN

“We can say that, during his time at Telltale, Zak was one of the most talented, balanced and inclusive game directors we have ever worked with, and that is evident in the games he has delivered.”

That statement doesn’t read as the defense they think it reads as.

It reads as “all of our other game directors are somehow actually worse.”

VaultBoyNewVegas,

Yeah, I read the IGN article earlier today and telltales statement actually put me off them if I’m being honest. None of the devs/publishers come out of this looking good.

CosmoNova, do games w Content Warning Blows Up on Steam With Free-to-Keep Promotion for First 24 Hours

It seems like this would break some EU and Australian consumer laws. Though I‘m not sure if „for free“ counts as a discount.

ouch,

Interesting take, but I don’t think the argument would hold water in court.

Do you remember what the specific EU regulation/directive is?

wccrawford,

Why would it be illegal to give away your game for 24 hours?

serpineslair, do games w Content Warning Blows Up on Steam With Free-to-Keep Promotion for First 24 Hours
@serpineslair@lemmy.world avatar

It’s basically a good knockoff of Lethal Company, made by Landfall.

echodot, do games w Jump Ship Plays Like a Mix of Sea of Thieves, Left 4 Dead, and FTL

I’m a bit concerned that someone somewhere thought that a game mix that contained Sea Of Thieves actually constituted a good proposition.

Sea of thieves is a solid 4/10 and marketers over here are treating it as some kind of high standard. It makes me question their credibility.

Oh never mind it’s IGN of course they said this. They know less about gaming than my mother.

Maestro,
@Maestro@kbin.social avatar

It may not be your cup of tea, but a lot of people (me included) really like SoT.

yokonzo,

Yeah this feels like a really biased take

drislands,

It’s unfortunately classic Lemmy. Every post has at least one person commenting something along the lines of “Why would anyone like this?” as opposed to, y’know, actually engaging with the content.

echodot,

Like you just did? Because going by Steam reviews my comment was justifiable

BruceTwarzen,

If i had people to play with i would probably play it a lot. My friend group was only invested in the game for like 6-10 hours during covid and imo we had a hell of a time just hanging out trying things.

sunbeam60,

It might have started a 4/10. By now, it’s touching 10/10 IMHO. But of course you have to like the kind of game it is.

slumlordthanatos, do games w Jump Ship Plays Like a Mix of Sea of Thieves, Left 4 Dead, and FTL

I’ve always said that the Railjack in Warframe really deserved to be its own game instead of a shoehorned game mode.

This looks like what that idea could be. Just being able to play Sea of Thieves IN SPACE!!! is a home-run of an idea.

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