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WarmSoda, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

They can raise the prices all they want.
I’m still only going to buy them long after all the patches and on discount.

beckerist,

deleted_by_author

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  • WarmSoda,

    Yeah goty is my preferred copy. Shit, those are usually on sale anyways.

    If these companies can’t support their movie crew sized teams, then scale down.

    DarkGamer,
    @DarkGamer@kbin.social avatar

    Funny how completed games are cheaper than games that are still in development/public beta.

    WarmSoda,

    This needs to repeated a lot.

    natryamar,

    Yeah, let them try and see what happens lol

    PoorlyWrittenPapyrus, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Even the most terrible AAA games sell millions of copies these days. They more than make their money back with each one, the margins are slimmer but the volume is magnitudes higher than ever. Cry me a river.

    Transcendant,

    This exact thought (volume) occurred to me when I saw the headline. They like to say that the price of games hasn’t increased in line with inflation, but I’d be interested to know how big the market was in the 80s, 90s, 2000s and today. I’d bet the market is orders of magnitude bigger today.

    Buelldozer,
    @Buelldozer@lemmy.today avatar

    Prices of video games and consoles have actually declined over time when accounting for inflation.

    techraptor.net/…/cost-of-gaming-since-1970s

    Here’s an example:

    PlayStation 1

    Cost at Launch (1995): $299.99 Cost Today (2020): $509.19 Average Game Cost (1995): $49.99 Average Game Cost (2020): $84.85

    PlayStation 2

    Cost at Launch (2000): $299.99 Cost Today (2020): $450.64 Average Game Cost (2000): $49.99 Average Game Cost (2020): $75.09

    AAA titles going to $90 would actually be putting them back to PS1 and earlier pricing.

    Frozengyro,

    I’d be curious comparing these prices to median income or median disposable income. I’m guessing it tracks those numbers much closer than inflation, which wages haven’t kept pace with.

    Exusia, (edited )
    @Exusia@lemmy.world avatar

    And the profitability has skyrocketed. The videogame industry is now one of the largest insudtries on the planet. A big driver has been normalisation of after-purchase items. Console players now pay to unlock their collar to the internet (ps+ and XBlive). Microtransactions add to this, and now battlepasses want $10+ every 50-90 days. Lootboxes normalizing near-gambling with overwatches success was a huge bar-lift in profitability expectations for shareholders.

    Special editions are also hitting $90 and higher, plus those other expenditures. Ask “the gamers tm” and they’ll tell you you have to buy a special edition for $120 or you’re not a real fan anyway. Starfield has a $300 version. The Digital Premium doesn’t even come with the GAME! It’s another $35 after you already gave Microsoft $70.

    Additionally, the work to make a new game has decreased. Assets are able to be salvaged from one engine to the next reducing the amount of work to make a game in UE6 after it was on UE5. the workforce has matured and can be taught as a class so there’s not nearly as many “self taught” making half a game. Roller Coaster Tycoon was made almost entirely by one dude. Obviously re-using assets is smart. But then to say you “built the game from the ground up” is false. Elden Ring was even praised for it

    Marketing budgets have fuckin EXPLODED. A “Rule of Thumb” for indie devs is to spend HALF your budget on just marketing. Destiny allegedly spent 2.5× what they spent on development, for marketing. Publishing studios didn’t used to spend this much. “For every dollar on the game, spend another .25 to .50 on marketing”

    Buying power has gone DOWN since ps1. You think I’m joking but federal minimum wage in the US is still 7.25. In 1994 (launch of ps1). It was 4.25 - adjusted for inflation thats $8.43. Meaning if you made minimum wage then, you’d be making more than minimum wage now, effectively. People are fucking broke and game companies want MORE money for games.

    In 1994 when you bought a PS1 game you got THE WHOLE GAME. That was it. There was no merch drop pip-boy for the special edition. There was no Day-One patch. There was no “pay to get multiplayer”. There was no in-game shop to buy skins for the characters. All these features were intentionally cut to resell to consumers post-launch.

    Games cost less to make now, but budgets went up. Buying power is down. Please stop defending corporate bullshit excuses about wanting more money, forever.

    SatansMaggotyCumFart,

    The article you linked for elder ring (a game with no micro-transactions) talked about re-using assets from that game.

    As in it was built from the ground up but reused in the game.

    Exusia,
    @Exusia@lemmy.world avatar

    It was a specific example to show how AAA games reuse assets, not mtx. A low hanging fruit of that could be like…any sports game.

    A similar example of good reuse could be EA and a specific Female Character Mesh they’ve had for awhile and they just keep reusing her. The photo example I found searching was Falck from BF 2042. Her hitbox and mesh is in Battlefront 2, as a First Order officer; and in Battlefield 5.

    I dont outright hate reuse of things here and there - it saves money and time.

    Transcendant,

    That’s not what I asked though. Irrelevant information because we don’t know the economies of scale at play.

    CheeseNoodle,

    Well distribution is basically entierly free at this point so more customers is just directly more money.

    guacupado,

    Yeah but in PS1 days those prices got you the full game.

    relic_,

    This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.

    Grunt4019,

    Not to mention the price of games has increased. See micro transactions and dlc.

    Katana314, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

    ares35,
    @ares35@kbin.social avatar

    if you dropped game to $30 from $60, would double or more people buy it? or would too many people see the lower price and think it must be a shitty game to be 'that low' and pass on it?

    slimerancher, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
    @slimerancher@lemmy.world avatar

    Why is everyone angry that he is going to add some kind of anti-theft in his product?

    abraxas,

    Several reasons.

    • Paying customers are footing the bill for that anti-theft
    • The guy is making over $500k off someone else’s product with a couple days’ work. I’m no Tankie, but you don’t have to be a high schooler or a pothead to have a problem with capitalism’s more toxic extremes. People have been conditioned to forget this, but piracy is a counter-leverage to prevent product pricing from going out of control. Just look at the average prices of Switch games vs PC games. The harder it is to pirate a product, the further the price of that product is from a value consensus.
    • These types of anti-thefts tend to false-fire for the paying customers (who footed the bill). This is especially true because he builds his mods against a closed-source product that behaves in ways he cannot always predict. Published modding interfaces are never perfect.
    slimerancher,
    @slimerancher@lemmy.world avatar

    Thanks for the response. While I don’t really agree with all these points, but at least I can understand that. So, thanks!

    Fraylor,

    Then why not just open with “I’m ignorant” instead of whatever it is you’re bothering to try and say?

    A_Random_Idiot,

    Have you ever tried not being a cunt?

    Fraylor,

    Have you?

    A_Random_Idiot,

    An actual, serious “No, you!”

    Oh my god I dont need to be laughing this hard before bed. How fuckin sad.

    Fraylor,

    Okay pal, sweet dreams internet warrior.

    A_Random_Idiot,

    K

    UndercoverUlrikHD,

    “product”

    The real value of the “product” was done by (m/b)illion dollar investments by Nvidia and game companies facilitating support for FSR or alternate upscalers. His “product” takes a few days to implement and others are able to offer the same “product” for free.

    He is making a ridiculous amount of money considering the amount of work required and feels like an insult to modders who actually spend hundreds of hours tinkering and publishing their work for free. He already makes more than he deserves on patreon, why is he so sensitive about others pirating it.

    amio, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

    So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...

    chaircat, do gaming w Resident Evil 4 Mobile Will Cost $60

    Ladies and gentlemen, I present to you the answer to the question that’s posted all the time on gaming forums of: “Phones are so powerful these days, especially compared to the Switch, why can’t we have real games on phones without microtransactions?”

    fox, do gaming w Resident Evil 4 Mobile Will Cost $60

    Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

    Anyone know if it’ll have cloud saves?

    Nefyedardu, do gaming w Resident Evil 4 Mobile Will Cost $60

    ...why would it cost less? It's $60 everywhere else.

    Chinzon,

    Good freaking luck getting people to pay full price for a console game on a phone

    Nefyedardu,

    Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

    Jagget, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

    www.nexusmods.com/starfield/mods/2751I like this one better. It even adds menu options

    T3rr4T3rr0r, do gaming w Resident Evil 4 Mobile Will Cost $60
    @T3rr4T3rr0r@kbin.social avatar

    Literally no one will buy the game on ios

    Eggyhead,
    @Eggyhead@kbin.social avatar

    I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

    DoucheBagMcSwag,

    There were go. Another person who agrees that apple is going to be competing with consoles again

    EveryMuffinIsNowEncrypted,

    Um… Rude?

    NuPNuA,

    I think that’s definitely what’s going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn’t want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.

    Jaysyn, (edited ) do gaming w Resident Evil 4 Mobile Will Cost $60
    @Jaysyn@kbin.social avatar

    Clowncom can charge whatever they like, the market will quickly decide the actual price.

    Veraxus, (edited ) do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN
    @Veraxus@kbin.social avatar

    I can't believe how this guy just keeps opening his mouth and telling us how Starfield used to be fun and interesting, but that they removed all that stuff until all that was left was this sterile Far Cry clone that feels more like a chore than a game.

    I'm already mad at how unbearably boring the game is, and the more Todd Howard talks about the development, the more angry I get. It's callously just rubbing salt in an open wound.

    chloyster, do gaming w Resident Evil 4 Mobile Will Cost $60

    I mean personally I wouldn’t want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for… well phone things.

    But I don’t really see why it being $60 is at all weird. It’s a $60 AAA game everywhere else too. Same game as it is there.

    Edit: and it also unlocks the game on m1 or newer iPads and macOS devices… really not seeing why this is so egregious. It’s $60 on steam too

    Krauerking,

    Yeah honestly the idea that a port should cost less because it’s a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

    Now should people buy it? Probably not and if it doesn’t run as well you can absolutely raise the argument of it was a pointless cash grab anyways but…

    Being upset that a developer wants to get paid for a game no matter what platform they put it on… not a big deal

    DigitalPaperTrail, (edited )

    you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

    while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

    Krauerking,

    Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn’t actually run particularly well and was a stupid and low effort port… but someone still made that game before that was done.

    So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that’s their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.

    DigitalPaperTrail,

    that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more

    I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do

    and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof

    NuPNuA,

    Exactly, people have been buying worse switch ports for higher prices than the PS/XB versions for the portability for years now, phones shouldn’t be different if it’s a playable port optimised for them.

    qwertyqwertyqwerty,

    I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

    qwertyqwertyqwerty,

    Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don’t have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you're always buying the MacOS version which includes a mobile copy, which you said was acceptable.

    qwertyqwertyqwerty,

    What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).

    ampersandrew,
    @ampersandrew@kbin.social avatar

    It's not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it's the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I'm not sure why you'd have an iPhone if you don't have a Mac, but I know plenty of people do.

    qwertyqwertyqwerty,

    I’m not sure why you’d have an iPhone if you don’t have a Mac

    iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Oh yeah, I'm aware. But the value proposition of an iPhone doesn't make sense to me if you don't also have a Mac.

    qwertyqwertyqwerty,

    I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Wait, so you do have a Macbook. Maybe it's not M1, but if you enjoy that part of the ecosystem, you'll probably upgrade to one at some point. At which point, that gives you a "Mac copy" of the game too.

    qwertyqwertyqwerty,

    Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

    Erdrick,

    Yeah, the confusion by everyone around this pricing is really counterintuitive.
    The product is exactly the same as its console / PC counterpart.
    How well it runs on Apple products remains to be seen.
    I for sure would not opt for it since I have a high end gaming PC.
    Also, especially considering how Apple pulls products from their stores w/o refund…

    I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
    I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

    ObiGynKenobi,

    Apple is no doubt considering moving more heavily into the gaming space. They’re looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn’t surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

    NuPNuA,

    This is what MS are gearing up to fight with their acquisitions and infrastructure. If you can buy a game on iTunes and it works across your Mac, AppleTV, iPhone, etc, then they need to have the same in the Xbox brand across console, PC, cloud, etc. Sony are only now putting games on PC years late and that business model is looking tired already, multi device is the future.

    ObiGynKenobi,

    It’s a compelling proposition, and not one Microsoft can compete with. At least not in the mobile/tablet space. Cloud gaming is all well and good, but native hardware will always be superior. Microsoft is crazy not to be considering a 1st party handheld like the steam deck. Or at least a gaming-centric UI for small screen devices. Even just integrating something like the Xbox UI would be an improvement.

    NuPNuA,

    I think they’re banking on the handheld PC market picking up for that. Obviously Steamdeck was a non-starter for native as it uses Linux, but they threw their weight behind the ROG Ally and packaged that with several months of Gamepass.

    NuPNuA,

    That’s pretty good. Play anywhere across an ecosystem is always the right move. Sony expecting people to double dip on PS5/PC releases is going to look pretty old pretty soon.

    DoucheBagMcSwag, do gaming w Resident Evil 4 Mobile Will Cost $60

    Yep. Apple is definitely going to attempt to get into the gaming console business again

    GreenMario,

    Pippin 2!

    DoucheBagMcSwag,

    Ha ha good one!

    All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

    qwertyqwertyqwerty,

    Which is good for competition. Still ridiculous price though for mobile.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Including right now, they have yet to prove that they know how to be competitive in the gaming space.

    sigmaklimgrindset,

    I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

    SwiggitySwole,

    Didn’t that come out years ago?

    sigmaklimgrindset,

    The RE4Remake VR, not the original. It was announced in May.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    Kicker is the PC VR mode has been done for months now but can't be released until the PSVR release.

    llii,

    Great candidate for the Apple VR headset (that I have seen no one irl have)

    It’s not released yet. And it doesn’t have controllers. I doubt that it would be usable for classic VR gaming.

    NuPNuA,

    If you’re in the eco-system, the idea that you can play a game on your phone, pick it up on the TV at home, then at your deck on the Mac at the weekend is pretty sweet. I can’t see them making a high end console though, those tend to be money syncs and are going to have smaller audiences as mobile & cloud grow acceptable performance for the mass market. This is why MS are making moves they are. They’ll support the home console for a while as they can’t lose the legacy Xbox audience, but I think sometime next decade they may make Gamepass/Xbox store a multiformat service and phase out dedicated hardware.

    KoboldCoterie, do gaming w Resident Evil 4 Mobile Will Cost $60
    @KoboldCoterie@pawb.social avatar

    They’re out of their fucking minds.

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