ign.com

etchinghillside, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Could I get paddles and gyro on the controller for my PC needs please.

Katana314,

It’s such a tragedy that Xbox controllers are the only major controller not to have any gyro. We could’ve had cross-platform shooters that allow for gyro ironsight aiming, or even allow it on PC (it’s currently a common option on Steam Deck, with some tinkering)

pycorax,

At this point I’m hoping for a Steam Controller 2. The Deck had so many nice nifty features that I didn’t know I needed.

etchinghillside,

Please.

Zehzin,
@Zehzin@lemmy.world avatar

Allow me to recommend the Flydigi Vader 3 Pro. It has Hall-effect sticks, gyro, back buttons, six face buttons, Xbox style trigger rumble and every button is mechanical. It also works on the Switch and Android

etchinghillside,

The current limitation I’m finding with third party controllers is that I can’t bind the back paddles to what I want in Steam. I can only bind them to buttons that are available on the controller through their software.

I like to use the back paddles as modifier’s like Ctrl or Alt or to apply an action layer to temporarily modify my other buttons.

Jaeger86, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN

I just gonna wait till it’s $20

KingThrillgore, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'
@KingThrillgore@lemmy.ml avatar

The big 2 vendors jumped on the Raytracing bandwagon too early and it shows.

UsernameIsTooLon,

Ray tracing was the hot new buzzword after CP2077 showed off what consoles couldn’t at the time.

Unfortunately the tech didn’t even mature on PC yet, at least not without upscaling and now frame gen to help get it to more pleasing framerates.

retrovg,
@retrovg@cwb.social avatar

Ray tracing in this generation was a classical case of "biting more than you can chew". Huge distraction.

Carighan,
@Carighan@lemmy.world avatar

Yeah I thought the same reading that.

Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It’s still a nice technical marvel, but it’s not at all the gamechanger it wanted to be.

And there’s games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the “realistic” raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.

I’ll be honest, so far the only game where RT universally made me go “I’ll leave that on, that’s awesome!” is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it’s just part of how it renders I think as other games don’t have this issue).

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

And all for prettier shinies. No offense, but SSAO/Cubemaps are still damn pretty looking and cheaper in terms of resources. For me, 2077 still runs like ass with raytracing even today.

altima_neo,
@altima_neo@lemmy.zip avatar

Doesn’t help AMD is behind compared to Nvidia

flop_leash_973, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

"And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation,

Pretty sure that is said by at least one player in the console game every time they announce new hardware.

Shotgun_Alice, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Let me guess, something something AI.

samus12345, do games w Suikoden Creator and Eiyuden Chronicle Lead Yoshitaka Murayama Has Died
@samus12345@lemmy.world avatar

I’m a big fan of the first 3 Suikodens and am looking forward to Eiyuden as well as the I & II remaster. II was revolutionary in being a JRPG sequel that was set in the same world with some of the same characters as the previous game rather than being an entirely new universe or 1000 years later or something. Thanks for the good times, Murayama-san.

yamanii, do games w Suikoden Creator and Eiyuden Chronicle Lead Yoshitaka Murayama Has Died
@yamanii@lemmy.world avatar

Rest in peace, I wish he could’ve seen his fans reaction to Eiyuden.

glimse, do games w Suikoden Creator and Eiyuden Chronicle Lead Yoshitaka Murayama Has Died

My friend is a big fan of the series so I messaged him about it…but I foolishly assumed Suikoden would be in my phone dictionary and I accidently sent “The creator of suicide just died”

HeyJoe, do games w Suikoden Creator and Eiyuden Chronicle Lead Yoshitaka Murayama Has Died

Dam I backed the new game and very excited for the upcoming release… this is terrible news…

Ashtear, (edited ) do games w Suikoden Creator and Eiyuden Chronicle Lead Yoshitaka Murayama Has Died

A terrible loss for the industry, especially after getting a new startup off the ground. Beloved by the Suikoden community. His new game was only a couple months away.

By all accounts, a good guy, too.

Son_of_dad, do games w FF7 Rebirth demo likely releasing today

How many ff7 related games are we at now? Two dozen? Square Enix is stuck on this game.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

My man, of all the spinoffs to make this complaint about, you choose part 2 of the reboot/remaster?

CaptainSpaceman,

You guys are really gonna pay $500 for this game by the time its all done, and you dont care at all.

Ill jjst play the OG ff7 and continue being content with one of the GOATs.

spacecowboy,

Cool bro that’s awesome. Good for you!

SkyNTP,

FYI, fans of FF7 have been clamouring for a remake for over two decades now. So yes, people are really excited.

Except perhaps those who are disappointed that the remake isn’t how they have imagined it. And fair enough, but let’s be happy we got one at all, and that it isn’t just some shovel ware that a lot of properties are pushing out.

darkkite,

the combat of the remake is better than the OG one. much higher skill ceiling and the music is better too

Son_of_dad,

Yeah I got annoyed as hell that they split it into two just to gouge players. Also I was never a fan of ff7, but gave the reboot a try, still didn’t like it.

d3Xt3r,

What did you not like about it, if you don’t mind me asking?

Son_of_dad,

The characters and story. Just didn’t grab me. I liked FF 8 but not 7, Cantt explain why but I just liked the setting and characters better. I also liked that 8 had the more realistic graphics, with the melding cutscenes. and 7 had cartoony graphics with realistic cutscenes so it didn’t work for me.

It’s not like I hate 7, just wasn’t for me. I preferred other games in the series and wish they’d get some reboots and side games based on those. There are some great final Fantasy games that deserve a reboot and spin-offs but never got any, yet ff7 has like a dozen.

flamingarms,

Wait til he hears there will actually be 3 parts.

Zorque,

If it keeps making them money, why wouldn't they?

Whether or not we dislike the decisions doesn't really factor in.

Chefdano3,
@Chefdano3@lemm.ee avatar

Stuck huh? So FFXVI doesnt count?

The last 20 years spent on FFXIV doesn’t count?

Dragon Quest, doesn’t count?

SaGa Emerald Beyond doesn’t count?

Foamstars… Well arguable if it counts.

Point is, they are not stuck. It is far from the only thing they are making. They just have created an amazing world with FFVII with great lore, great characters, and an amazing story. Multiple games taking place in that world is not that crazy of an idea, nor is it uncommon in the RPG genre. Some of the games sucked, the remakes are awesome. It’s grown beyond a single game at this point, it’s a series. Making more games in a series, does not make a company stuck, especially when they are still release games in other series.

Stovetop,

Not to mention how cool the new Mana game looks.

helloharu,
@helloharu@lemmy.world avatar

It’s a fan favourite, often by a large margin. It makes sense in every way to not only finance something that will sell, but will also bring more content to the fans and life to the game. If fans didn’t want it, they would reject it, and they’re not doing that.

Cybersteel,
@Cybersteel@lemmy.world avatar

I’d rather they just make new 13 games

garretble, do games w FF7 Rebirth demo likely releasing today
@garretble@lemmy.world avatar

As someone who actually didn’t really enjoy the combat in FF7R, they have done at least one thing in this demo to make it feel a lot better to me: Cloud is faster.

In the first game, Cloud to me felt slow, and it felt like every other moment he was being hit and knocked to the ground. And he took five hundred years to stand back up.

In the demo so far as I’ve played, that’s not the case any more. He does get hit and knocked about, but he recovers a lot faster. And switching modes seems faster. Even his slower mode of attack feels faster. I feel like in the first game I didn’t make him switch his attack modes as often as I probably should because he took so long to switch he’d be open to attack, and when he got attacked he’d just fall down all the time. It remains to be seen how the full game is, but in this demo all of that garbage feels better. And I’m happy about that.

BurningnnTree, do games w FF7 Rebirth demo likely releasing today

I’m super stoked for Rebirth so I’m definitely not playing this. I want to go in as blind as possible on the 29th.

CorrodedCranium, (edited ) do games w Avowed Developers Confirm Game Has Multiple Endings: 'It's an Obsidian Game'
@CorrodedCranium@leminal.space avatar

The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.

bionicjoey,

Outer worlds definitely had choices mattering throughout. The very first mission defines how Spacer’s choice treats you for the rest of the story.

Thassodar,

I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.

I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.

It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.

This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.

Zahille7,

Same here. In fact the hype is the reason why it didn’t do well imo. It’s a fine game, nothing too wrong or bad about it, but they hype definitely killed. IGN kept advertising it as “Fallout in space” and “the Bethesda Killer,” and look where we ended up.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.

Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.

Defaced,

I don’t understand the hate for the outer worlds. It has great satire in it’s themes like the fallout games, the build diversity is there and gear is impactful, the story is pretty fun and interesting. It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way. The terrible remaster of it doesn’t really help the game either though, it really should have been left alone.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.

I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.


It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.

It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.

GiantRobotTRex,

People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.

ign.com/…/the-outer-worlds-wont-be-as-long-as-som…

cupcakezealot, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck
@cupcakezealot@lemmy.blahaj.zone avatar

just make housing and food less expensive its all we ask

I_am_10_squirrels,

But this way, you can have virtual housing and food!

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