Looks like some c-level dweeb or scab sympathizer downvoted your comment. I couldn’t agree more with your assessment. Bungie leadership is pretty much miserable assholes these days. It sucks for the developers who do the actual work and are trying to tell leadership what will actually fix the company. They don’t deserve any of the frustrations from any of the player base, but the executives can fuck themselves with splintered balsa wood for all I care.
Seems like an ‘ok’ game and is generally liked by the community but therein lies the problem. Ok isn’t good enough anymore and the community interested in a game like this is small and ever shrinking. This wasn’t the game to explode and draw people to the genre so it was never going to meet corporate expectations. Shame because I quite like AoS and think it has a ton of potential as an IP
The last thing workers want to hear is “the right people” when they see their friends and colleagues laid off. I was at a company that said that after a round of layoffs, the CEO got absolutely roasted for saying it.
I stopped playing when the first dlc dropped. Honestly if they stuck with their original vision of destiny and kept the first game going I would have probably stuck with it.
I miss the halo era of bungie. Bring that bungie back lol
I know everyone loves RE Engine for how performant it is, whilst still looking pretty good. But that’s mostly because it’s based on technologies designed for 2014 hardware, we’re really just reaping the rewards that come from Capcom having a good art team that can make that 2014 tech still look pretty good on modern stuff.
While I agree the art team has knocked it out of the park. The engine is really well optimize and because of that it has been able to keep up with graphics this mean years later.
Given the unremarkable difference in appearance I’ve seen on the “ultra modern” Unreal Engine 5 demos, I’m all for it. We can’t get the new generation right yet, let’s stay on the old where we can manage a consistent framerate.
Keep at it! Been stoked for Skyblivion. And there’s no way the remaster will even match it. They’ll likely just upgrade the graphics a bit and call it a day
Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.
So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.
i have a couple Unity games that are close to shipping, i think i’ll hold off on that and rewrite in Godot instead. I was already considering it since working with Godot is a thousand times more pleasant than Unity anyway.
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