One thing this article gets wrong is the usage of REDkit.
To quote from the mod page:
Q: Is it made with redkit?
A: Not really, I spent 2.5+ years on making this mod, there were a bunch of tools which I used, including some ehich I had to write myself (wolvenkit Json converter, many python scripts for processing entities, meshes, generating setup scenes etc). The mod is built in radish system. Redkit was helpful in fixing some animation bugs on last development stages.
So it did help, but this mod probably could have been released without the new mod tools.
The discourse here is disappointing considering this isn’t reddit and you expect people to be smarter. Go download and play it right now if you need to form an opinion, because the language you’re all using clearly indicates you haven’t.
Play it so you can give it its valid criticism instead of parroting an internet lynch mob from 10 years ago.
See, the problem is that’s not a criticism if you play it. It’s playable now so why slap a 1.0 label on it until it’s ready. Real criticism would be something like ‘updates are too slow’, ‘shop weapons are way too expensive’, ‘it takes way too long to get to my ship’, ‘server wipes are too extreme and I should be able to keep expensive ships’, ‘basic mechanics are not maintained and bug free enough between feature updates’ <- all criticism mine by the way.
But games journalists are the most ethical and truthful of all journalists and definitely haven’t been misrepresenting this project to drum up drama and clicks for years. It’s just a coincidence that Star Citizen drama makes their shareholders richer.
No need for an informed opinion here, I will keep the opinion The Escapist and the Reddit Hive Mind told me to have, they’re never wrong. Derek Smart? More like Derek Genius.
However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year.
12 years in and the update is that a later update will announce when they may, or may not, release the game.
This is, and always has been, the issue regarding this game. Even putting aside the budget they’ve burned through to date (which is impressively massive), the fact that they are still unsure of when they think the game is done is mind-boggling.
Years ago, I thought I was being relatively pessimistic that the game may take until 2023-2024 to release. And here we are in 2024 with the “release date will be announced later” updates still coming.
I mean, it was no secret that the game is an ongoing project with ‘it’s ready when it’s ready’ as the goal. Like literally every other public alpha. So I guess people like me will continue enjoying games like SC, DayZ, Arma, Valheim, Zomboid, 7dtd, and countless others just like it while people like you can keep getting mad on the internet. For this game in particular I got far more enjoyment than I deserved for spending $50 I don’t know how people can justify being so lame and self-righteous.
Weren’t there a bunch of mods for the original releases that upgraded textures, added maps and factions and all that? Why would anyone buy these rereleases instead?
It’s crazy peoples experiences so far, I got to play all week with zero issues, had some issues over the weekend but decided to not queue up to let others join.
If you look at the Steam player charts for the game you’ll see when it’s working vs. when it’s not. Off-peak it works fine, but right now the player base is ramming up against their temporary player cap for hours at a time on-peak. If you try to connect when there are thousands of others also trying to connect, that’s when things go south. That was the case for much of the weekend.
In the last 48 hours, player counts hit 400k at about 7pm Eastern UTC and just stayed there for 6-ish hours. That isn’t normal, almost all other player count charts show a gradual rise and fall over the course of a day. The devs implemented an artificial cap after they found that their servers bog down when there are too many active players, basically sacrificing the peak time login experience to preserve the in-game experience. If you try to connect while the active player count is pegged, you’re essentially joining a swarm of other players who are also trying to connect at the same time. That swarm is likely DOSing some aspect of their own login systems.
A lot of the player count on steam is users AFK idling so they don’t have to get stuck in queue again. My discord friend list is a ton of idle users on Helldivers 2 all day and night
Yeah, that’s definitely a thing. They need to implement an idle timer. Seems like a low effort feature that would improve the login experience significantly.
FYI, fans of FF7 have been clamouring for a remake for over two decades now. So yes, people are really excited.
Except perhaps those who are disappointed that the remake isn’t how they have imagined it. And fair enough, but let’s be happy we got one at all, and that it isn’t just some shovel ware that a lot of properties are pushing out.
Yeah I got annoyed as hell that they split it into two just to gouge players. Also I was never a fan of ff7, but gave the reboot a try, still didn’t like it.
The characters and story. Just didn’t grab me. I liked FF 8 but not 7, Cantt explain why but I just liked the setting and characters better. I also liked that 8 had the more realistic graphics, with the melding cutscenes. and 7 had cartoony graphics with realistic cutscenes so it didn’t work for me.
It’s not like I hate 7, just wasn’t for me. I preferred other games in the series and wish they’d get some reboots and side games based on those. There are some great final Fantasy games that deserve a reboot and spin-offs but never got any, yet ff7 has like a dozen.
Point is, they are not stuck. It is far from the only thing they are making. They just have created an amazing world with FFVII with great lore, great characters, and an amazing story. Multiple games taking place in that world is not that crazy of an idea, nor is it uncommon in the RPG genre. Some of the games sucked, the remakes are awesome. It’s grown beyond a single game at this point, it’s a series. Making more games in a series, does not make a company stuck, especially when they are still release games in other series.
It’s a fan favourite, often by a large margin. It makes sense in every way to not only finance something that will sell, but will also bring more content to the fans and life to the game. If fans didn’t want it, they would reject it, and they’re not doing that.
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