More that there’s only so much you can do with a looter shooter. Sure you can dress it up but you’re always endlessly shooting bad guys and occasionally collecting things and putting them places. They didn’t help themselves by sticking weapon crafting unlocks behind forcing you to do the daily bullshit over and over hoping to get 5 goddamn red borders to shred so you could continue to grind until you finally had a version that you cared about when in reality you probably already got the roll you wanted before you even unlocked the pattern.
OK yeah maybe destiny does suck now and I wish it was season of the forge again.
I don't think looter-shooters (and loot games in general) are inherently limiting, but loot needs to be exciting. I've played thousands of hours of Path Of Exile, and hundreds of hours of other looter games, and what holds my interest is interesting loot and build variety/depth. That simply doesn't happen in Destiny. Compare Destiny to Borderlands, for instance, and you can see how boring the loot really is. Look at games like Path Of Exile, Grim Dawn, or Last Epoch, and you can see how boring the skill trees are. In all of those other games, I've had items drop where I've been excited to redo my entire build to accommodate it, or to make a new character built around it. In Destiny, items just don't feel exciting enough. (Not every game needs to be as complex as Path Of Exile, but Destiny is incredibly shallow.)
And, of course, Destiny's story has consistently been disappointing. There's some great lore there, but they've failed to translate that into a well-told, engaging story over and over again.
combined with fragments, aspects and seasonal mods it’s just a spreadsheet simulator now.
When in other games I can pick something up with a big green number and purple text that indicates “this will blow shit up real good” Destiny has a icon with some circles and a dot which indicates that if the community does a few hours of research, I can look up on a third party website that this gun will increase my fire rate by 0.3% but decrease my airborne accuracy by 0 .2% unless I’m within 9 meters of 3 enemies and I threw my grenade longer than 1 second ago but sooner than 8 seconds ago in which case it’ll decrease my airborne accuracy by 0.1% and increase any shoe-related buff cooldowns by a third of a second
See, I love spreadsheets and being able to optimise things, but I do need to actually be able to feel the impact in the gameplay, too. And yeah, Destiny is terrible for that; the buffs and upgrades you do get just feel irrelevant, for the most part. Especially with the terrible scaling system they use where you never feel any stronger against weaker enemies, just weaker against stronger enemies. When getting a huge numerical upgrade (in terms of gear score) doesn't change anything about how the game feels to play, I think that's poor design.
I did have a pretty bonkers warlock build that had a bunch of mods or gear that gave me rift regen, plus the boots that shoot orbs as people while I stand in a rift. I basically just used rift on cooldown and could have as many as 5 at once and spam healed the team. Also used rose to heal as well. Obviously not optimal, but I wasn’t about to spend the time collecting the obscure mods and stats that the spreadsheet wizards said I should have, only for the meta to change completely next season.
More that there’s only so much you can do with a looter shooter
Warframe seems to disagree, for better or worse they have a new gimmick every few years to keep it interesting, and a pretty good and interesting story to go along with it. I'd sooner say it's just destiny's problem in this particular case.
I genuinely want to hear what he thinks the cause of this issue is. Surely he is intelligent enough to put one and two together.
If you continuously underdeliver, repeatedly ignore community feedback, gaslight people into thinking something other than what they believe, and then top it off with mtx of way higher quality than the game itself - that’s all we need to know.
Make a good fucking game, and people won’t have “waning interest”. Even the most die-hard fans within my friend circles have refunded TFS, and I fully understand why
I like to think of CEOs as defense attorneys. They aren’t saying what they believe or know to be true, they are saying what their job requires them to do.
IMO One of the hardest parts about Emotions in games is the narrow edge between developing a loving relarionship and a caring One as a close friend. I loved the Characters and interactions in BG3 but Part of me wished there were also “comraderie Events” similar to stardew valley were there are Events for getting to know poeple closer without the intent to develop a sexual relarionship to the Character
Spot on. Its mainly for words for which have similar spellings in both languages and my autocorrect is used to german and wants to spell Things capitalized as often as it can
Thanks for explaining. I’m convinced that autocorrect and touch screen keyboards are behind a great deal of the bad grammar and weird sentences that we see online.
I honestly don’t care if they do or don’t add this stuff, but please make it skippable. The last thing I want is some boring corporate-approved formulaic bland sex scene that I have to suffer through in the middle of an interactive game. At least movies and shows let me 30-second skip past that stuff. All of them are exactly the same sequence. It’s tedious.
As for flirtation being more important to in-game social interactions and dialog trees that could be fun. It could also set young people up for trouble. They’d be practicing the “wrong habits” that will get charges filed against them IRL.
The reason game designers are afraid of sex is because most of Western society is. Can games help turn that around? I don’t know, but probably not. The USA is super puritanical about all things sex (but blood, gore, and violence are generally OK).
I don’t want or care about sex scenes in anything. Cyberpunk 2077 definitely has this problem, and once I get to any stage where intimacy happens I just get up and let it play out so I don’t have to watch.
It’s well worth the play, and most (possibly all) can be avoided with the correct choices. But there’s some character work related to it that does enhance the story
Most games unless it is a sex game shouldn’t have sex in it. My kids play lot of the same games I do and I don’t want them having access to sex in a game.
Most times it adds nothing to a story and is there just a preversion thing.
Having sex is probably something you will do in your life, mass murder is not.
And just as hitting several hookers in downtown los Santos with a virtual bolide won’t make you a deranged carkiller, being exposed to a booby won’t make you a sex-driven pervert.
Having sex is probably something you will do in your life, mass murder is not.
I would say this exactly why one topic is more sensitive than the other. No one goes around killing aliens with ray guns, so there really isn’t much to emulate there. Whereas sex appeals to our biology and on young impressionable children, it could have significant impact on them to be continuously exposed to it through media.
Your kids shouldn’t impact what artists choose to create, and parental controls and ratings systems exist for you to engage with (you probably should if you are scared of them seeing intimacy between grown adults)
Kids that aren’t ready to see sex in games aren’t grown up enough to play those games to begin with. I don’t know any non-porn game with a nude sex scene in it that isn’t a violent murder simulator. Except maybe Sims but that isn’t even graphic and even kids just find that funny to see.
This just means that penetrative sex with a penis is not required. Doctors can either inseminate people directly, or implant fertilized embryos.
But the only effective way to harvest sperm is through ejaculation. I.e. masturbation. So you're really not avoiding sex altogether. You're just going about it differently.
Do you recognize that some people may have different values than your own and it’s ok for them to strive towards upholding them? You are not losing anything in life by not having pornographic scenes in video games.
No, I just don’t want needless sex in my games. I don’t care to make it illegal or anything but I’m speaking out that I do not enjoy sexuality in video games and think if that’s something people desire, they can find that sort of content elsewhere.
Gamers say they want parents to actually get involved and monitor the content kids interact with in games. A parent actually does monitor what their kids play, and suddenly gamers lose their minds.
In this case, OP is stating that he thinks no company should be making games with any type of sexual content. Just in case his kids want to play that game.
That goes beyond "monitoring what their kids play" and that's why people are reacting strongly.
Why is it sad? Some people want sex to be a private thing that individuals do outside of the public eye. Not everyone is a coomer who wants to revolve their life around sexuality. Just because people have different values than you doesn’t make it sad.
Not everyone is a coomer who wants to revolve their life around sexuality.
You can acknowledge that sex exists without someone's life revolving around it. Just like "wanting sex to be private" may not mean that someone is just terrified of the topic itself or thinks all sex is gross and should be avoided.
Just because people have different values than you doesn’t make it sad.
Some values become more of a target for criticism than others. "No one should make content that I don't personally approve of" is one that I would categorize as worthy of criticism.
“No one should make content that I don’t personally approve of” is one that I would categorize as worthy of criticism.
Who said no one can make content if it has sex in it? People are just saying they don’t like it and everyone is sperging out about how children should see sexual content because they also see violence.
Sex is so much different than violence. Sexuality is something is developed over the life of a person and can be heavily influenced by early exposure. Where violence isn’t spurred on by video games (unless you are one of the boomers complaining that video games cause violence) because shooting people isn’t a part of normal life.
So, your opinion is that any and all violent content is never a concern, and is appropriate for any age, even small children?
“So YoUr OpInIoN iS” shut up lol. I didn’t say that. I just said violence is much different than sexuality, and thats reflective of how society treats the two topics in media.
Continuous exposure to sexual content throughout childhood can have significant effect on their sexuality later in life. I don’t think the same thing is true for shooting games.
Lots of games are made for adults, and relatively few mainstream games have sex scenes at all. Many of the games with sex scenes have an option to disable those scenes and nudity. Practically all of them have an M rating with specific content descriptors on the box or store page, making it easy for parents to avoid it altogether. All modern game platforms also have parental controls that can be set up in a couple minutes.
All this is to say that if kids are seeing sex scenes in games, it’s because their parents have ignored all the warnings and options. For a parent to say that these types of games should not be made (as one of the above commenters did) for adults because they’re too lazy and feckless to use any of the options available to control and monitor the types of content their children consume, when it’s been made so easy, is disturbing. It’s especially disheartening to see it in a gaming community, from someone who presumably plays games themselves and therefore has absolutely no excuse to not know about the options available. I’m accustomed to hearing it from places like Fox News, but not here.
Hmm, they aren’t clear whether it’s fully voice-acted or whether he provided phonetic sounds for them to synthesize according to the text, but in either case, it’s not AI whatsoever.
Important to note that ESS Technologies (the company cited there) was literally a company who made synthesized speech for video games.
Electronic Speech Systems produced synthetic speech for, among other things, home computer systems like the Commodore 64. Within the hardware limitations of that time, ESS used Mozer’s technology, in software, to produce realistic-sounding voices that often became the boilerplate for the respective games.
The main announcer sounds like he is just phoning this in for the paycheck and stumbles over stuff like he can't believe he has to read this. Wow. AI is so authentic these days.
More seriously, I wouldn't be surprised if more games with announcers started replacing them with AI. In a lot of those games, it's easy to tune it out and not really pay attention to it. I'm not sure if someone casually playing would even realize it's AI. I'm curious how long it will take until a publisher tries to put AI voice-acting in a game where players would actually notice the dialogue sounding unnatural.
I think players are desensitised to unnatural dialogue. For example, to my Western ear lots of Asian games seem to have weird dialogue, no doubt due to poor translation. (Kojima is known to insist his dialogue be translated strictly and literally from the Japanese which explains, partially, why his games feel pretty strange. Plus Kojima is bonkers.)
I think tech like this makes way more sense for like random ass NPCs. Like the ones cluttering the background of a city or whatever. AI could really enhance them and make them interesting.
That’s a damn bummer. Game plays great, and with the microtransactions they’re gonna make bank. I’m curious where the decision came from to do this, rather than hiring voice talent.
Seems pretty neat I guess, but not for me… personally prefer to support actual voice actors making a living, putting passion into their work - not some random C suite or shareholder using AI to cut costs
gamedeveloper.com
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