If implemented this should hopefully, at the very least be a way to make up for the shortcomings of the series s. I’ll gladly take improved frame rates and timings on my Series X though. At the 12’ I play away from my 55" TV, any drops in quality will likely be unnoticeable. FSRR and the like are some fantastic technologies, and they keep getting better and more exciting.
Isn’t this a betrayal of trust? She disclosed the stuff after the fact, how can you trust her again? She should have said she works for them for the beginning.
Considering how much work Elianora has done for the modding community, not really.
Plus, it’s active game dev. Of course they’re gonna have to sign a form of NDA, and given they’re known for their work, it makes sense that BethSoft would have a clause stopping any discussion of work before launch.
If you’ve played all the mainline Bethesda games until now, I’m pretty sure you’re not gonna be worried that this will flop. I haven’t played it yet myself, but I’m only seeing great things about the game so far.
Elianora never made a “Skyrim Clutter mod”, but she did make dozens of immaculate player homes that have extremely well thought out clutter within them.
This isn’t a huge surprise either, as she worked with Bethesda in making some of the CC content.
I cannot extract a silver lining out of this announcement no matter how hard I try. This is like Activision announcing that the next Call of Duty will be made by Mojang, they’re just so fucking grossly incompatible with each other that it makes absolutely zero sense.
i really hope the dlc fixes some of the issues with performance etc. this was the first pokemon game i really didn’t enjoy so i’m very on the fence about spending any more money on it.
I was bewildered by this myself. The developers who were famous for their walking simulators but who fired all their staff a few years back (keeping the studio founders) have taken over a project where the original developers were dismissed amid some damaging-sounding rumours and budget overruns. Hardsuit Labs presumably had completed most of the initial writing work and concept art - their ‘tech demos’ looked pretty convincing, even though that kind of thing is very carefully managed - but must have still been a long way from anything that could be released. A mystery. See how it goes - still a year away, anyway.
The developers who were famous for their walking simulators
I was just thinking, aren't these the guys who made Amnesia: A Machine for Pigs? So I had to go look up what else they've done that maybe I've played, and uh... Dear Esther. Which imo is the epitome a walking sim, even more so than A Machine, because at least that had some light puzzle solving and avoiding enemies. Dear Esther is just literally walking around and listening to dialogue. That's it.
Don't get me wrong, I enjoy a good walking sim whenever I'm in the right mood, but based on the new trailer we just got, Bloodlines 2 is not that lol. Hell, the first one isn't even that.
Maybe they want to start branching out? If that's the case, I'm not sure that doing it with a game that a lot of people have been waiting for and that has already had... productions issues is not the best approach. Maybe I'll be proved wrong. I kinda hope so, considering how much I love the first Bloodlines.
I can’t find it now, but I remember them saying a few years ago that they wanted to branch out more, but were having a hard time finding publishers that would back them for anything that wasn’t a walking sim.
It looks like they finally found someone willing to take a chance with them.
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