The PS1 also sold the N64 3:1, But FF7, the highest selling FF game, only sold about 9m to OoT’s 7m. Relative to console sales, oot thrashed final fantasy 7. Of course, it helps that they cranked these games out way faster than Zelda back then.
The current situation is similar, except the switch is wildly more prevalent than the PS5. There is almost 1 TotK sold for every 6 switch units, which is utterly insane when you consider how many ignored/lost/broken units are probably out there. By contrast, there is about 1 FF16 for every 10 PS5 units out there.
These are the numbers I found for 5th and 6th gen games:
FFVII: 10.0
FFVIII: 8.6
FFX: 8.5 Ocarina of Time: 7.60
Wind Waker: 6.79
Majora's Mask: 6.82
FFIX: 5.5
FFX-2: 5.4 Oracle of Seasons & Oracle of Ages: 3.99
Minish Cap: 1.76
So maybe "a lot" is an overstatement, but they did generally sell more. You have a point regarding sales-per-console, but also remember PS1 had over 1900 games to N64s 388. That's way more competition for third party FF games to get sales. Many people that buy Sony consoles don't even look twice at JRPGs, whereas most people that buy Nintendo consoles know day one they are going to get the latest Mario and Zelda.
sure, but the series and Square are by far very different than they were in it's heyday. Square has really been racking its players over the coals with shitty tactics lately and has signaled pretty loud and clear that they don't care about games at all and are just trying to get money out of you (I mean all major companies are like that, the others are just better at it and shut up about it) I said Tears of the Kingdom because it's the current high selling game, that's what they wanted this game to be and I honestly don't know why you'd even hope for something like that when handling business the way they do. (as people have mentioned they'd play it but do not have the system.)
No I agree. The fact that Final Fantasy used to outsell Zelda and now sells 1/3rd of it should speak volumes about how Square has handled the franchise. Gaming has only gotten bigger since the late 90s.
I’m kinda surprised to see the hate this game is getting.
I’m probably 80% ish of the way through and while I wouldn’t say it’s my GOTY or anything, it’s fun. I appreciate the different direction they took, and the combat is just straight up fun.
The side quests do suck. Some of the zones are absolutely bland and consist of nothing but wide open space and random enemies just kinda… peppered in there. The Eikon battles are cool and pretty and badass but gameplay-wise they are boring. So yeah, it’s not a masterpiece, but I’m enjoying it.
Lol nobody in this thread is hating on it. You must be seeking out negative opinions if you’re seeing them, because everything Ive chanced across has been middle of the road to positive about the game.
Wasn't a fan of the gameplay at all. It's in a kind of no man's land where it isn't an RPG but it's also nowhere near as good as DMC or Bayonetta. It's just so damn easy to button mash through everything. There is depth there if you want to explore it but it's a flaw in the game design that you are not actually incentivized to do that.
FF games have been crap since 10. I bought 15 on discount and was completely disappointed at how bland and lifeless the entire experience was. They have taken the series too far into MMO land, and need to go back to focusing on a good story with good characters, rather than a 'open world' with fancy graphics and lifeless characters.
13 was also a incomprehensible joke of a story, which they padded out to become even more absurd with the sequels.
It’s interesting you say that because this entry isn’t particularly “open world”. It’s actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you’re not really free roaming a giant open world.
Side quests are also 14-like and I don’t mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
A Spinoff CRPG Final Fantasy game would actually be really interesting, and a funny way to go full circle with how much the original FF1 drew from the likes of DnD.
You're not wrong, but a lot of people aren't willing to invest the subscription fee and the hundreds of hours they'd need to see that for themselves. And even as someone who's all caught up on 14, I honestly can't blame them. Time is precious, and it's asking for a lot.
To be fair, that has at least as much to do with the last few entries setting the bar so low. And even then FF14 drops a few stinkers here and there cough Company of Heroes/Titan cough Paladin questline cough
honestly, i started the demo, and while the gameplay wasn’t bad, the characters and story didn’t grab me at all, and i lost interest almost immediately. maybe i’ll snag it in a year or two, after the GOTY, during a sale
Yeah but MG is WAY older @ 1987 vs GoW in 2005 and ES in 1994.
Metal Gear Solid was one of the best games on the original PlayStation. I haven’t been into consoles since the PS2. Metal Gear Solid was so good compared to anything else at the time, the idea it is only at 60M now, seems like a major fumble and lack of management. I guess it is like Metroid for being underdeveloped or given to idiots “with a new vision” like in the case of Metroid.
I mean technically the first was was 1987, but the first 2 games were not super big, and unless you count the weird NES port, only came out in Japan. the first actually big title didn’t come out until 1998. Also definitely do not agree on that Metroid assertion. I thought dread was outstanding. And I am pretty sure its the best selling game in the franchise
I loved Dread and Prime 2. I tried playing Super Metroid on switch, but the controls are just too poor to pull off the advanced combination moves with the slow low quality emulation. I’m disappointed that there are not a dozen Metroid titles on the switch. Everything in the Prime series should be ported.
I’m mostly referring to the long hiatus(es) before Dread, and all of the nonsense from developers other than Retro Studio. I understand they were probably in a funky position when it came to writing and coding for a new 3D engine after all of the Prime series had played out the life of the prior engine. IMO, the entire SDK for Nintendo hardware should account for key franchise titles like Metroid. These games should have story boards and plans from first light of new hardware. The plans should always include classic titles too. My biggest complaint about Nintendo is the low quality of most titles on the platform. They are too focused on recruiting developers instead of quality games. Sure there are some great games like BotW, TotK, and Dread, but I’m not going sifting through all the junk in their store to try and find anything else worth playing. I got a couple of titles that a lot of people recommended, and hated them with no recourse and they cost as much as good games. I would have paid for and played all of the Prime series if it had been ported, but Nintendo totally fails at maintaining their legacy titles effectively. It is this lack of availability now, and the stupid fumble of letting extra developers with their own forked vision into the franchise that I am calling a fumbled opportunity.
Fair enough. I definitely agree that I wish some of their franchises were treated better. Metroid Dread I am hoping is a return to regular games for that series, and Pikmin 4 which I recently finished is also amazing. Not everything is great but there is still some stellar stuff
Right… It’s the audience’s fault and not the show runners who outright refused to follow the books and games leading to the star of the show leaving. 🙄
It's always a shame when layoffs like this happen, but not surprising given the game's lukewarm reception. Hopefully, the laid-off employees can find other work and the studio can recover.
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