Are delays not good? It’s preferable to being broken on launch, not to say that it couldn’t be, but it’s likely that it would be more broken if not delayed.
When a game gets delayed it’s not a good sign in general. It means “the game is broken and we can’t release it as it is”.
Of course a delayed game will be better than a game that needed to be delayed and released anyways instead, but realistically speaking you can’t fix a broken AAA sized game in one or two months.
Add this to the fact that Ubisoft (rightfully so) earned a bad reputation among players as time went on, and that devs can’t work at their best when they are crunching and they fear to be laid off, and you’ll understand why non-casual gamers don’t have faith in the game.
What is “9070-series” supposed to be? “9070” isn’t a series but a specific graphics card! If you want to reference the whole series, then say “9000-series”!
Technically they just announced the 9070 and the 9070 XT, so there are two different designs that could be considered part of the “9070-series”. They could also be saying “series” because most of the 9070s on the market will be AIB boards with slightly different feature sets.
It doesn’t say this in the article, but they mention it in the DF video: they couldn’t tell which card it was on exactly, it was a 9070 or 9070 XT engineering sample.
I think there’s a marketing slide from AMD saying they’re renaming their GPUs to better match competition. So 9070 series cards are supposed to match 5070 series cards, that’ll be 5070, 5070 Ti as of now and super later on.
It could have gone anywhere, the rumour was modern day third to close out the story.
It could have gone to settlements in space, templar industry types creating advanced cities to escape a doomed earth allowing for a cryogenically frozen Desmond to believeably do some of the stunt in space conditions.
Instead they picked random times and shoehorned in a rethread story barely expanding on the lore by walking all over it.
You can't take it back. What you can do is have a trademark of sorts and sue anyone using it without your permission for damages, which if won, is a lot more than it would have cost them to just pay the sub.
Meh that sucks. There was a mod for ME3 that gave Miranda more of a role and it used the voice files from the game as source material for AI training for dialogue in the mod. Having that be hampered because of some DRM loicense so the Hollywood people can buy more mansions isn’t something I’d like to see.
The actors better start setting that shit up, because in a few short years only voice actors with work will be the ones leasing their voice. But give it 20 and they want even need them either. They have deep fakes that are just as good. Fucking sad we all love the robots taking our jobs, but we meant Fucking hard labor and factory work not the arts.
Let robots that don’t experience emotions or pain take away the dangerous, backbreaking stuff. Not the safe jobs people do because they love them. Whose idea was this in the first place? Why the arts anyways, I thought “starving artist” was a phrase for a reason, is there really that much money to be made here?
Art is incredibly valubable, other than wars most of the stuff we remember about past situations is some kind of art (statues, stories, graffiti) Artists on the other than have no percieved value whatsoever.
That’s my thinking. I can imagine a live service game needing about 10 new lines from a character every few months, and depending on the hassle of recording studios, AI could be great for that - IF it can be set up in such a way that its use is only applied with permission of the actor who created the voice. They’d also have the right to refuse AI voicing for that session, provided they give a reasonable plan for in-person recording.
Just once, I would love to see a game being played via musical instrument, and when you’re actually in the shit against a boss, it ends up creating a banger of a song.
Sekiro has a very heavy emphasis on every boss having a “rhythm” to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work but swapping out the “instrument” every so often would) but I could see that actually making a nice melody.
Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.
Is it a big commercial failure? I noped out of the series after seeing the direction they went with Inquisition, but I haven’t really seen any negative press about it. Kinda seems like the article’s just trying to stir up some shit
If the discourse I’m seeing on dev/gaming twitter/bluesky is anything to go off of, It hasn’t made anywhere near the hoped-for sales target. I think a lot of that has to do with the blowback to its initial appearance as a glorified hero shooter, coupled with the lack of a strong franchise identity, then further compounded by the saturation of disappointing (if not outright disastrous) big-budget drops like Redfall, Forspoken, and Concord creating a wave of fatigue
If the discourse I’m seeing on dev/gaming twitter/bluesky is anything to go off of
It’s probably not. Everyone I know that has actually played has found it to be quite fun. It’s not perfect, but highly enjoyable 7/10. Most of the negative reviews I have seen are 1 of 3 things:
It’S tOo WoKe And
It not a CRPG like Origins
The writing is not up the same standards as previous Dragon Ages
So the first one can be thrown out. 2 is true, but doesn’t make it a bad game. 3 is true for the tutorial portion for sure, but after that things open up. The story isn’t amazing, but it suits the gameplay well.
EA hasn’t released any sales numbers, so hard to say on that part, but probably not in the multiple millions. From what I can find it is probably selling fine. Not amazing, not bad, but fine. That also could be due to a variety of factors like marketing clarity or using an IP in a way that fans of the IP did not want. It does not necessarily mean the game is a bad game
Everyone I know that has actually played has found it to be quite fun.
Most people I talked to have refunded the game on steam. Nobody really had fun with it, except for one person that was completely new to dragon age. However, I don’t think she finished it either.
The best thing about the game for me personally was the music which was really good for the most part. But that’s not why I buy AAA games.
So the first one can be thrown out
I don’t think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn’t know if they were trying to mock trans-people with this representation. It felt like they were just looking at a terminally online twitter user and modeled the character after that. I don’t think I’m exaggerating when I say that taash is the worst character I’ve ever experienced in a triple A production.
It not a CRPG like Origins
Breaking with an established formula can be a big detriment to a franchise. We saw that with final fantasy, where FFXII was considered pretty bad for most FF fans, me included. The combat just seemed really weird at first. However, the combat got significantly better later on if you have access to more tools, but it takes a while to actually get to that point, so many people were very on the fence about the game.
Veilguard, on the other hand, doesn’t get better. It just stays bad and even confusing at times.
From what I can find it is probably selling fine. Not amazing, not bad, but fine
All time peak on steam is 90k - that’s horrendous. Obviously, that’s not the total sales and it’s also sold on other platforms, so we do not know the real number. However,the game went on discount not even 2 months after release, and a pretty hefty one at that, 35% I think. I don’t think it’s exaggerated to claim that the game didn’t hit 2 million sales yet which would be really bad. We don’t know the budget, but a figure that’s thrown around is 250 million dollar which is not unrealistic for a AAA production.
I don’t think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn’t know if they were trying to mock trans-people with this representation
I disagree. The writing of Taash, while basic, has a lot in common with folks early in discovering their trans identity. Yeah, it is awkward and uncomfortable. Guess what, self introspection often is. I would say with Taash we see a lot of what would be internal struggles being vocalized. The good news is that Taash isn’t the only character you can interact with.
Breaking with an established formula can be a big detriment to a franchise.
Of course it can, but it doesn’t solely make it a bad game.
Veilguard, on the other hand, doesn’t get better. It just stays bad and even confusing at times.
I disagree. I really like the gameplay. It gets better almost immediately after the tutorial, though the tutorial is a little long for my taste.
All time peak on steam is 90k - that’s horrendous. Obviously, that’s not the total sales and it’s also sold on other platforms, so we do not know the real number. However,the game went on discount not even 2 months after release, and a pretty hefty one at that, 35% I think.
Yeah, again, I don’t think the numbers are great, but 90k on 1 of 4 or 5 big platforms isn’t dismal. And the discount could be telling, but (I just looked it up) it was around 29%, which is still $50. Part of that could be backlash to the $70 AAA price tag. All that being said, all of this is speculation without numbers being released from EA
The writing of Taash, while basic, has a lot in common with folks early in discovering their trans identity. Yeah, it is awkward and uncomfortable.
Maybe it is, idk. Doesn’t really change the fact that the character is absolutely unlikeable. There’s also no real explanation on the “why” - it’s just a disrespectful, rude and arrogant character, and that’s how most people saw that character.
This topic would be great fot a dontnod game in the style of life is strange where the background of the character is represented appropriately so you actually have a chance to understand the character and why these negative character traits exist in the first place.
Veilguard was just the completely wrong platform for this kind of character development.
And the discount could be telling, but (I just looked it up) it was around 29%, which is still $50.
Dunno where you saw that, steamdb (steamdb.info/app/1845910/) has it listed on 38.99€ at a 35% discount, which is horrendous for a not even 2 month old release.
It might just be that Taash isn’t the companion for you. I did not find them unlikable, just incredibly direct.
Dunno where you saw that, steamdb (steamdb.info/app/1845910/) has it listed on 38.99€ at a 35% discount, which is horrendous for a not even 2 month old release.
I found an article from about 3 or 4 weeks after release, so clearly the price dripped a couple times. And agreed, it is a bad sign for sales
Most people I talked to have refunded the game on steam. Nobody really had fun with it, except for one person that was completely new to dragon age. However, I don’t think she finished it either.
Meanwhile, the 3 people I know who played it all enjoyed it. Anecdotes!
I don’t think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn’t know if they were trying to mock trans-people with this representation. It felt like they were just looking at a terminally online twitter user and modeled the character after that. I don’t think I’m exaggerating when I say that taash is the worst character I’ve ever experienced in a triple A production.
Taash’s scenes seemed okay to me. The storyline with their mother is pretty close to what a friend of mine is going through now.
I don’t know how to solve this problem, but I kind of don’t believe what people say. I mean, I think sometimes they dislike a thing for reason A, but the words that come out are reason B. They say a character is badly written (B), but really they find the queer subject matter uncomfortable (A). This may or may not be the case, but fundamentally I do not believe the average internet video game fan has the introspection and honesty to say “A” here. There’s no way to know.
Veilguard, on the other hand, doesn’t get better. It just stays bad and even confusing at times.
My problem with Veilguard is the difficulty fell off a cliff and never climbed back up. Other than that it was fine.
They say a character is badly written (B), but really they find the queer subject matter uncomfortable (A)
I think both is true. I said it in another comment, but veilguard is just not the correct environment for this type of character arc. It doesn’t have anything to do with being queer, a pubescent teenager who acts like a dick all the time would be equally annoying. People just don’t want to play with annoying characters.
This topic would be great for a dontnod game that could appropriatly handle that topic - not an RPG.
Was Morrigan popular when da:o was new? She’s an extremely edgy teenager.
Morrigan has a great character arc where she really opens up, gives witty responses to many things especially if you have alistair in the party and just becomes very likeable later on.
I really don’t think queer stuff needs to be banished from the realm of RPGs.
Never said that it should be. Nobody cares if there are trans people or other queer stuff in games. That kind of stuff already exists and the only people that are mad about it are some rightoids. But I feel like bioware wanted to make a game where one of the “main focusses” lies on trans people issues but just chose the wrong platform for it.
but I haven’t really seen any negative press about it
Are you saying you haven’t heard anything negative about inquisition or veilguard? Because if you heard nothing negative about veilguard, I wonder how offline you’ve been for the past month.
It’s true that I’m not on any other social media, but I’m here every day. There really hasn’t been much talk about Veilguard at all. Nothing like, say, all the Starfield criticism.
The stuff I got from youtube was full of the veilguard situation which I don’t really consider as “social media”. Starfield was something I noticed far less of, ironically.
Bioware has been circling the drain for years, and it’s clear the people who made it special have long since left. If I worked there, I would have already been looking for employment elsewhere because this isn’t going to last.
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