Ready when its ready sort of thing. Right now it looks like everything build, buy, and character design related are mostly finished.
So now they are working on gameplay and simulation which wont be easy for an indie team considering how much developing power it always took to develop the sims. As it stands there are basic things like sitting and hugging but with clipping and weird animation glitches. Not to mention they promised an open world yet to be seen in a functional state besides lots.
I wouldnt expect Paralives to be ready until mid 2024 at the earliest. Join their discord cause they post monthly updates on what they are developing with gifs and screenshots.
Yes. We’ve had so many examples of rushed games with great potential that never hit it. It’s actually refreshing to see a delay. It suggests that the dev team is still getting a say and that the game itself and its quality are still primary concerns.
I honestly don't know what a game can do to survive as a live service nowadays. Japanese live services games in particular are just DOA instantly, but even giants like Valve (Artifact) and Blizzard (OW2) are failing at this. Can't charge money upfront because no one would try the game. Can't go F2P with paid cosmetics/characters because people will complain about microtransactions (because these game companies are charities, right?). Can't change the game too much in updates, can't have too few updates. Seems like we are just going to be stuck with the same handful of old live service games for the rest of eternity.
eurogamer.net
Gorące