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aksdb, do games w Remedy acquires full rights to the Control franchise from 505

So they have full Control now.

JoMiran,
@JoMiran@lemmy.ml avatar
obinice,
@obinice@lemmy.world avatar

ASSUMING DIRECT CONTROL

SidewaysHighways,

THIS HURTS YOU

Lojcs, do games w Remedy acquires full rights to the Control franchise from 505

Hope they can get quantum break too

BertramDitore,
@BertramDitore@lemmy.world avatar

Quantum Break was SO good. I’ll die on that hill. I want more of it.

HWK_290,

You can tell they’re laying groundwork for the remedy verse with Alan Wake 2, including Quantum Break

:::

With Tim Breaker (played by Shawn Ashmore, aka Jack Joyce) in the dark place, dreaming he’s living whole other lives. Plus Mr Door/Mr Hatch

:::

iturnedintoanewt,

Clearly looked like Mr Door was meant to be Lance Reddick, IMHO… Sadly we lost him :(

FeelzGoodMan420,

Great story and really cool atmosphere but dogshit gameplay lol.

I_Has_A_Hat, do games w Remedy acquires full rights to the Control franchise from 505

“Baby, baby, baby, orange peel.”

steal_your_face, do games w Remedy acquires full rights to the Control franchise from 505
@steal_your_face@lemmy.ml avatar

Good for them. Now please release future games on steam.

SineSwiper,
@SineSwiper@discuss.tchncs.de avatar

Seriously. I want to play Alan Wake 2, but not if it’s on Epic’s store.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

There are… other means available

domi,
@domi@lemmy.secnd.me avatar

I used those other means but would like to give them money for a fantastic game.

arefx,

Remedy deserves the purchase though the game is fantastic, epic drama aside, but I hear ya.

Radicaldog,

Epic funded that and allowed them to take the risk. In that case they’re the good guys, so I don’t see the point in being a hardliner about their store. Use Playnite if you are adamant about having all your games in one launcher!

MDKAOD,

Asian Wake 2 will likely never come to another platform. It’s published by epic games. Not a timed exclusive situation.

Lemmythedog,

I’d like to play this game.

MDKAOD,

So play it. Support the developer. I’m staunchly anti epic, Alan Wake 2 has been my only exception.

Lemmythedog,

Asian Wake

MDKAOD,

🤦

altima_neo,
@altima_neo@lemmy.zip avatar

God yes, fuck Epic

lepinkainen,

Tim Sweeney has an infinite money hack called “Fortnite” and he uses it to get exclusive games

neonred,

I’d be happier if they release on GOG

ouch,

I will fully support this once they release GOG Galaxy for Linux. Which is never.

SidewaysHighways,

: (

Corgisocks,

I’ve ever used GOG Galaxy, so I don’t know what it offers, but Heroic launcher has worked for the GOG games I’ve played.

ech, do games w Remedy acquires full rights to the Control franchise from 505

Fuck yeah. Remedy has just been killing it and having Control fully under their umbrella is great news.

randomaside, do games w Remedy acquires full rights to the Control franchise from 505
@randomaside@lemmy.dbzer0.com avatar

“TAKE CONTROL” -Old Gods of Asgard

KingThrillgore, do games w Remedy acquires full rights to the Control franchise from 505
@KingThrillgore@lemmy.ml avatar

Well this means they’ll almost certainly make it EGS only

Coldgoron, do games w Remedy acquires full rights to the Control franchise from 505

Hope this means more releases on gog.

catalyst, do games w Remedy acquires full rights to the Control franchise from 505
@catalyst@lemmy.world avatar

Oh nice. I loved Control, so this is comforting to see!

The_Cunt_of_Monte_Cristo, do games w Remedy acquires full rights to the Control franchise from 505
@The_Cunt_of_Monte_Cristo@lemmy.world avatar

Good. Now get rid of Epic Fail Games.

state_electrician, do games w Remedy acquires full rights to the Control franchise from 505

Control was such a nice surprise. I hadn’t heard anything about it and just grabbed it on a whim in some sale and I loved the game from start to end.

OrderedChaos,

That clock bug. Sigh.

Vordus, do games w Remedy acquires full rights to the Control franchise from 505

deleted_by_author

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  • KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Remedy is publicly traded on NASDAQ Nordic, they can issues shares or debt for the money. But they’re probably going to buddy buddy with Epic Games again

    Passerby6497,

    Well then, if that asshole Sweeney is involved, I won’t be playing this game for a decade until it gets a sensible release. Which is a shame, because the first one is such a gem.

    I_Clean_Here,

    How did you play the first game? It’s not 10 years old yet.

    stringere,

    I think the implication is that they would not buy it if released only on Epic. Neither would I if it came out as an Epic exclusive.

    Damage,

    The banks

    Graphy, (edited ) do games w Helldivers 2 gets its first rebalance patch

    Always pretty lame to see weapon nerfs in pvm games since I couldn’t care less what someone’s abusing to hit their endgame quicker.

    I don’t play with randoms so for me the fun of stonger gear is that I can fill the rest of my gear with joke gear. Sometimes my group will rock all mines and mortar sentry to try and blow each other up.

    Edit: the railgun did need a nerf tho I mainly mean like the other smaller weapon changes.

    Marsupial,
    @Marsupial@quokk.au avatar

    Im fine with it, it means the game is more balanced overall and other builds become equally viable. At the end of the day it gives more choices for players.

    Arrixas,

    The railgun was kinda gross with how much ammo it had and how easily it could deal with chargers in safe mode

    Tedrow,
    @Tedrow@lemmy.world avatar

    Yup, just switch to unsafe mode. It’s still great.

    Rolder,

    Nah, it takes ~4 unsafe shots to strip a charger leg now, so a little over twice as long.

    Sylvartas,

    You are probably not shooting unsafe shots. Just switching to unsafe isn’t enough, you have to let it charge above where the safe mode stops. They literally didn’t change anything about the unsafe shots so it should still take 2 hits with these (disclaimer: it may be bugged though. I saw the writing on the wall and stopped using the railgun a while ago, and have still not used one since)

    Rolder,

    Safe shots now just bounce off the armor entirely so trust me it’s easy to tell if you’re on safe. Anyway here’s video proof of a guy testing it on unsafe mode: m.youtube.com/watch?v=4qWchqvay44

    He can get it in 3 if he gets a high charge buts it’s more like 4-5 on average.

    Graphy,

    always fine with balancing things but this just feels like the usual trend all games have these days where they’ll nerf first then a month from now have a list of buffs.

    I could see the urgency of nerfing the railgun because I imagine every little gremlin is abusing it rn. It’s always the small nerfs like -3 rounds in the breaker that I roll my eyes at and wished they’d just wait until they roll out the buffs to do those.

    I’m not going to see any gameplay changes while I’m running from 2 bile titans plus horde and my breaker plunks 3 less times.

    GBU_28,

    Odd energy.

    Tedrow,
    @Tedrow@lemmy.world avatar

    I don’t see them rolling out major buffs. They are being very careful to avoid power creep. All the people that want Helldives to be a walk in the park are playing the wrong game. Also they can just lower the difficulty and be fine.

    Graphy,

    Twenty bucks there’s gonna be a big ol post that gets a lot of attention for adding +1 round to ten different guns a month from now.

    I’m not sure where you’re getting the “blank wants blank to be blanker” vibes from but you go off.

    I personally love the difficulty and to me this is just Nazi Zombies in a reskin. Where the harder difficulties are higher waves… so you’ve gotta run a train, your guns are really only for panic situations, and sometimes the train catches up to you before you grab your packed gun, so you lose it.

    Tedrow,
    @Tedrow@lemmy.world avatar

    That’s wasn’t directed at you directly, that’s why I said lots of people and not you. I’ve just seen a lot of people complaining about it.

    I generally agree with your take. I just don’t think they will do a significant buff to anything they debuffed any time soon. I think they are trying to push the players to be more versatile.

    Asafum,

    You can’t just lower the difficulty and progress though, mats are difficulty gated and with how absolutely gross and ridiculous the player base got (5 missions in a row getting kicked right at extraction) I only solo. :(

    dlpkl,

    Easy solution, just be the host

    Zahille7,

    I haven’t played the game but damn, that’s shitty.

    jballs,
    @jballs@sh.itjust.works avatar

    They also nearly doubled the recoil of the breaker. That’s a huge deal.

    Graphy, (edited )

    Eh, I rarely shoot anything with my breaker besides dumping into a stalker/solo in the way stranglers. On harder difficulties it’s just not worth trying to accurately hit any weak spots on like chargers or anything else that would require precise aiming.

    Blaidd,

    Nope, not a huge deal at all. Still don’t feel any recoil when using the breaker.

    CluckN, do games w Helldivers 2 gets its first rebalance patch

    Oof those extermination missions were always a fun end-cap after doing 30+ minute intense missions. Shame to see them extended.

    jballs,
    @jballs@sh.itjust.works avatar

    Yeah, if they were concerned about people spamming those and nothing else, then I wish they’d balance the rewards / mission effort, rather than just extending the mission time.

    bitwaba,

    Who gives a shit about people spamming then? They only drop common samples so at best all anyone can get from spamming them is xp, credits, warbonds, and the first tier of ship module upgrades if they grind them.

    There’s no value in XP after 20, no value in credits past your first ~50k when you have all the strategems you’re interested in, warbonds are nice but mostly useless except for the boosters and breaker (which just got nerfed), and the first tier ship modules are just quality of life improvements which everyone should be able to get easily anyways after 20 hrs of play.

    EncryptKeeper,

    Because people spamming those missions aren’t completing operations, which means they don’t contribute to major orders at all, and lower the medal output rate.

    Sylvartas,

    Also IIRC they even contribute to making these major orders harder, because cancelling an operation counts as failing it

    bitwaba,

    Then fix the issue with the medal output rate

    EncryptKeeper,

    There’s no issue to fix?

    asymmetric, do games w Helldivers 2 gets its first rebalance patch

    Is there a name for the phenomenon when a company or group has access to all of the metrics for a product or good then makes foolish decisions using that information?

    Right now Arrowhead can deflect all criticism of their actions by saying “we made this decision based on the numbers” while ignoring the fact that metrics aren’t magic numbers blindly meant to be followed, you are supposed to use them to discover underlying reasons for why those numbers exist in the first place.

    This patch is a big L for me and a bad omen for what is to come of this game if the devs are making their decisions like this.

    Carighan,
    @Carighan@lemmy.world avatar

    Why? The changes seem pretty sensible in regards to what was clearly above and below the power curve?

    Rolder,

    For the railgun specifically, it was about the only actually effective way to deal with the multiple chargers the game likes to throw at you constantly. Now you’re pretty much fucked.

    Should have brought other options up. Shifted the curve right rather then left.

    jballs,
    @jballs@sh.itjust.works avatar

    Yeah I just made a similar comment. At the higher levels, you have more tank enemies than are practical to deal with using orbitals and airstrikes alone. The railgun was the only thing feasible to deal with wave after wave of tanks. Taking that away without giving alternatives is a major blow to level 7 and above.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    The railgun is still effective, you just have to use the overcharge mode and be precise, they specifically left the overcharge mode at the same damage potential.

    They also buffed other weapons, including the flamethrower and the laser Cannon's wieldiness and armor penetration. This is also the very first balance patch, it's not gonna be perfect, it already wasn't perfect, try out some other options and strategies and see how they seesaw the balance. I think if they keep it up they'll get it right.

    Rolder,

    It’s not the same potential, though. It takes about 4 unsafe shots to strip chargers leg armor for example. Before it was 2 safe shots. That’s over twice as long and twice as much ammo.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    They specify that to retain the damage output you have to target headshots and "other specific weakpoint shots to maintain maximum damage efficiency". That's a bit vague, but it's not quite a full range damage debuff

    Lesrid,

    That’s what they mean though. Weakspots multiply the damage received. Their only lever without redesigning the way weakspots function is to drop base damage.

    The Arc Thrower for example ignores armor but does relatively low damage, however sometimes it will oneshot a beefier enemy when the arc hits a weakspot. Even with the flamethrower it is better to hit the charger’s armored leg because that is a weakspot on that enemy.

    Rolder,

    The leg is the closest thing to a weak point that a charger has, though.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set

    Rolder,

    It’s not technically a weak spot, doesn’t take weak spot damage. Whereas an exposed leg DOES take weak spot damage

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Huh, is that info in a sheet somewhere or something? They don't expose that info in-game as far as I know

    killabeezio,

    Hard agree. Played a 7 today and it felt really bad. Without balancing other weapons to make them viable, they just nerfed the only gun that can do shit.

    I love the autocannon gun, but it’s useless against bugs and only good against automatons.

    I’ll be sitting this patch out. It just wasn’t fun to play with these changes.

    MufinMcFlufin, (edited )

    I don’t know if there’s a term for that, but imo Rocket League had the same thing going for years. The game used to always queue a team based on the MMR of the highest ranked team member. People complained they couldn’t play the game with their super low level friends in competitive play, so they changed it so it would average the rank between team members.

    The reason I always hated this change was because an average bronze player can barely compete with an average silver player, and etc through the ranks. If you play in 2v2, then you can have a bronze and gold player against two silvers and the game thinks it’s a fair fight. In reality, the gold player is likely going to run circles around both of the silvers while the bronze player barely needs to do anything except try and interfere with the silver team’s defence for it to be no competition at all. I can only imagine the problem would have been even worse in 3v3 matches.

    At least before when everyone queued by the highest ranked member’s MMR, then you had to be selective about who you brought with to make sure they can carry their weight. After the change, they streamlined the smurfing and boosting problems the game already has.

    Tried bringing it up in community discussions but the whole community (especially at the time) wanted to do nothing but circle jerk Psyonix’s dicks with that same argument: “well Psyonix has the data and you don’t, so how do you know this is a problem? They have the data and they made the change so clearly it must not be a problem”

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