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skullgiver, do gaming w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@skullgiver@popplesburger.hilciferous.nl avatar

No they didn’t.

Before release CP2077 2.0 and PL please check conditions of your cooling systems in PC. We use all what you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check stability of your systems

In other words: CPU load will increase, overclockers with unstable clocks will be more likely so see crashes.

No need to check your cooling, CPUs will be plenty stable unless you messed with your clock speed without significant stability testing.

FireTower, do xbox w Ubisoft's XDefiant release delayed after not passing certification – Destructoid
@FireTower@lemmy.world avatar

I thought they cancelled this game after it got roasted on it’s announcement

AlexanderTheGreat,
@AlexanderTheGreat@lemmy.world avatar

Evidently not lol

FireTower,
@FireTower@lemmy.world avatar

How unfortunate

deadcream, do gaming w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update

Nah they should just upgrade their PCs

JelloBrains,
@JelloBrains@kbin.social avatar

Todd Howard is that you!?!

deadcream,

What? I'm a Hodd Toward, please learn to spell names correctly!

heckypecky, do games w Open source community figures out problems with performance in Starfield

Link to arntzen’s technical description. github.com/HansKristian-Work/vkd3d-proton/…/1694

emax_gomax,

I’m so glad steam hired this guy cause if he was doing this sh*t to cover slack for Bethesda and the huge publishers all for just a personal side project I would lose any hope I had for humanity.

SnowdenHeroOfOurTime, do games w Open source community figures out problems with performance in Starfield

I’ve not seen any performance issues or anything else I’d call for sure a bug in the few hours I’ve played…

darkkite,

i’ve only had one major bug where my game appears to be frozen but UI updates. pausing works too. hard to reproduce

TheOakTree, (edited )

Once every 20 or so times that I leave my inventory, my viewcone is placed inside of my weapon for half a second and then the game stutters and I pop back into my character’s head (I think the inventory screen may scale up weapons for display and it’s failing to undo that so quickly, but that may be completely false).

That, and one dialogue “loaded” instantly (it started the interaction but wasn’t prepared with the graphics) and displayed a black screen for the first half of the conversation. Oh, also, FSR is FSR and makes spaceship landings look terrible.

Those are the only notable graphics issues I’ve experienced aside from widespread poor performance, and they might not even be graphics issues. I mean, the game doesn’t run too great, but the core gameplay is definitely less buggy than FO4 or Skyrim at launch. I’m sad to hear people are having more serious graphical issues, especially Arc users.

doggle,

I’ve got ~50 hrs in game.

I’ve had 1 full crash, and a good handful of NPCs running into walls or levitating through ceilings.

Performance is fine, I guess, but I got the game as part of a promotion while upgrading my graphics card so it had better be. I believe folks who say it runs like dog on hardware that’s only a couple years old. It’s apparently unplayable if installed on a hard disk instead of an SSD.

All in, it’s the smoothest Bethesda launch I’ve ever seen (I skipped fallout 4, maybe it was better IDK) but that’s honestly not saying much. It’s way better than cyberpunk was at launch.

Tbird83ii,

Narrator: “It wasn’t”.

thingsiplay, do gaming w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@thingsiplay@kbin.social avatar

@mike591 Thanks for the warning. I took notice.

avater, do games w Open source community figures out problems with performance in Starfield
@avater@lemmy.world avatar

only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

PintShotRiot,

Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time

Red_October,

It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

avater,
@avater@lemmy.world avatar

are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

Jakeroxs,

I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.

Weylandyuta, do games w Open source community figures out problems with performance in Starfield

I wonder if this has anything to do with not being able to load my saves. I went to mars and exited the game after a long gaming session. Came back the next day and I get a full system crash upon trying to load the exit save. Tried the autosaves, same deal. Tried my last normal save, same deal. Every once in about 5-6 full system crashes I can reload one of the saves from just landing on mars but if I try to enter caledonia then it’s a full system crash. It’s weird too, I can still hear the game running in a loop but I can tell there is no input and the graphics fully fail. Very frustrating. I finally got back to my main rig to be able to play and the game has just been straight not playable since about the day after it came out. Can’t even get a hotfix from Bethesda. Bummer. I’ll just have to wait to play it again. I’m not going to restart a new character just to run into the same thing.

Callendor,

The crash on loading has bricked two of my characters now. I don’t think I can be bothered again till they patch. One bricked in mars, the second bricked before I made it there. Waste io many hours.

Weylandyuta,

That’s where I’m at. I’m excited to be able to play again but I have to wait for however long it takes them to release a patch addressing this. I’m not mad about anything I’ve seen. But I literally can’t play a game that I can’t trust to save and be reloaded.

Weylandyuta,

That’s where I’m at. I’m excited to be able to play again but I have to wait for however long it takes them to release a patch addressing this. I’m not mad about anything I’ve seen. But I literally can’t play a game that I can’t trust to save and be reloaded.

Damage,

Well that’s a truly horrible experience… I think it warrants a refund

Weylandyuta,

Normally, I’d fully recommend that but I still want to play the game. I was actually really enjoying myself. I’ll just wait until they actually issue a patch. I’m a little shocked not even one hotfix has gone out.

Silverseren,

Why do you assume they're going to issue a patch?

Weylandyuta,

They patched Skyrim, fallout 4 and 76. They are a big enough studio that I have no reason to believe they’d just release it and move on. I’m not talking about changing what the game is. I’m just talking about technical patches to do some bug fixing.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Are you playing on PC/Steam? Something weird happened to me yesterday where an exit save wouldn’t load. Upon trying an earlier save, I found none would load (game crashed to desktop when selecting). I could not figure it out.

On a whim I verified files in Steam, which triggered a 30 MB update. After verification, my exit save worked fine. I’m at a loss for why core files would change.

Weylandyuta,

Yup, steam with a Ryzen 5600x and rx 6800xt. I’ve tried verifying the game files a couple times. I’ll give it another go in a bit. I’d love for there to be a change but I think I’m in that weird category that should work fine but it’s just borked. The game ran great otherwise. Just trying to load saves and on the one attempt that actually works if I try to enter Caledonia it’s an automatic I have to reboot my system.

jakobb,

I had the same problem, this vkd3d update fixed it. But had to run it with lutris where i can select the vkd3d version manually.

ipkpjersi, do games w Open source community figures out problems with performance in Starfield

Do we know for sure that the Starfield devs weren’t able to figure out the problems with performance? I find often with companies, the larger they are, the more bureaucracy there is, and the more prioritization of tickets becomes this huge deal, where you even end up having meetings about how to prioritize tickets etc.

I would be surprised if the devs didn’t know what was wrong already, I think it’s more likely that management and higherups doesn’t care about them fixing it right now.

sethboy66,

Game devs have many teams all with different jobs, for a big game like this you'd typically have multiple teams dedicated to optimization in different areas (and between them). The specific problem in this case was how the game was communicating with graphics drivers (among others), which for any graphics heavy game is very fundamental to performance optimization. The problems aren't even an after-the-fact optimization sort of thing that teams should have to identify and follow-up on, batching jobs is standard practice when interacting with GPUs whether or not there's a translation layer.

When the devs of a core translation API between two supported graphics drivers that are commonplace in the gaming ecosystem have to write code to specifically fix issues with your application you've done something fundamentally wrong.

pycorax,

A lot of posts like these also seem to imply that the open source community should somehow be less competent than these companies and are surprised that the open source community can fix these issues. But the open source community has a ton of very respectable and extremely smart developers, it shouldn’t be any surprise really.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

To be even more direct: there’s a huge overlap between the circles of “works in software dev” and “contributes to open source projects”.

I really try to do different things at home than work, but I’ve definitely contributed fixes to game mods (why do so many modders fail to do null checks before trying to interact with short lived shit like projectiles?) and open source software I’ve needed to do stuff.

Dasnap, do games w Open source community figures out problems with performance in Starfield
@Dasnap@lemmy.world avatar

I’d assume an issue possibly at the engine level isn’t something that a mod can fix?

whileloop,
@whileloop@lemmy.world avatar

The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.

Vilian,

if it run better on linux because of that i’m gonna laugh so much

whileloop,
@whileloop@lemmy.world avatar

That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.

cybersandwich,

I had a single crash playing starfield on PopOS. Other than that, it’s been incredibly performant for me. Ryzen 5700x and 6700xt GPU

vagrantprodigy,

I’ve got nearly the same specs (5800x and 6700XT), and mine crashes fairly often.

Virkkunen,
@Virkkunen@kbin.social avatar

I've had not a single crash so far and most of my frame dipping issues (from 60 to 40) were solved by lowering the shadows to medium. The only bugs I had were ships spawning in other ships so they spaz out, but that's very rare. On the other hand, Baldurs Gate 3 would constantly drop to 10 FPS and I had severe bugs that locked me out of entire questlines.

But I guess I'm not allowed to enjoy games and have fun because gamebryo = bad

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m on a 7600x + 6600XT, and the only crash I’ve ever had was yesterday when loading a save. Also running Pop.

pycorax,

I mean, you could run VKD3D on Windows too to get the improvements.

naqahdah, do games w Open source community figures out problems with performance in Starfield

I’m inclined to believe this, and this likely isn’t even the whole extent of it. I’ve been playing on a Series X, but decided to check it out on my Rog Ally. On low, at 720p with FSR2 on, I’d get 25-30fps in somewhere like New Atlantis. I downloaded a tweaked .ini for the Ultra preset and now not only does the game look much better, but the city is up closer to 40fps, with most other areas being 45-60+. Makes me wonder what it was they thought was worth the massive cost that the default settings give, with no real visual improvement.

Another odd thing, if I’m playing Cyberpunk or something, this thing is in the 90%+ CPU and GPU utilization range, with the temps in the 90c+ range. Starfield? GPU is like 99%, CPU sits around 30%, and the temp is <=70c, which basically doesn’t happen playing any other “AAA” game. I could buy Todd’s comments if the frame rate was crap, but this thing was maxed out… but not getting close to full utilization on a handheld with an APU indicates something less simple.

I’m hoping the work from Hans finds its way to all platforms (in one way or another), because I’d love to use the Series X but 30fps with weird HDR on a 120hz OLED TV actually makes me a little nauseous after playing for a while, which isn’t something I commonly have a problem with.

DaTingGoBrrr,

From my experience on the Steam Deck is doesn’t matter if I run low graphics or medium graphics (some high settings) the performance is almost the same

Pratai, (edited ) do games w Open source community figures out problems with performance in Starfield

As usual, it takes free labor for Bethesda to get their shit working the way it’s supposed to. What a garbage developer.

masterspace,

Builds out thousands of hours well written, acted, and intricately laid out rpg content that people are immediately sinking hundreds of hours into, has minor technical issues

What a garbage developer

What a garbage commenter

dojan,
@dojan@lemmy.world avatar

Well written? Bethesda?

I mean sure their games are fun, but they’re not particularly good by any measure.

masterspace,

So many PS5 owners in the comments today

I’m gonna go back to enjoying Starfield

BruceTwarzen,

Bye, go collect your trinkets

masterspace,

Thanks for admitting you’re just a butt hurt hater

dojan,
@dojan@lemmy.world avatar

I’m not sure what this means. Is the game not on PS5?

You’re absolutely free to enjoy the game. Like I mentioned in the comments, Bethesda’s game is like instant ramen. It can definitely be delicious and enjoyable, but it’s not good/healthy food.

masterspace,

Lmao, bruh you haven’t played the game … slow it down on the haterade, it’s not good for ya

Kbin_space_program,

Hey now. Morrowind was beautifully written.
Then by Oblivion they cheapened out and used AI to start generating the map and dungeons.

Dangdoggo,

Oblivion being developed with AI driven layouts is a hilarious supposition. It was 2002 dawg.

Justdaveisfine,

Oblivion was 2006, Morrowind was 2002.

Regardless, your point still stands.

Kbin_space_program,

No it doesn't.

Morrowind's entire map was hand made. All of its quests were hand made.

Starting with Oblivion, they moved to make most of the map and quests automatically with minimal human intervention.

To the point that they admitted it was too much for the tech at the time and actually hurt the gameplay, and pulled back for Skyrim, using a mix of computer made and human made content, adding in the radiant quest system in an attempt.to make the gameplay "endless".

The modern thing we call AI is just the chatbots from a decade prior with improved processing power and vastly larger data sets to work with. The tech in those chatbots had been working in various pieces for a decade before that.

dojan,
@dojan@lemmy.world avatar

There’s a lot of interesting world building and history to draw upon, it’s just a shame Bethesda doesn’t do that.

You’re never really presented with moral choices. The story never really has you think about things. There’s a tonne of lore books and tapes and what have yous that spill a rich tapestry of stories at you, but you’re never really shown any of it. I’ve had fun with Oblivion, Fallout 3, and Skyrim, and to a lesser extent Fallout 4, but at this point I’m kind of tired of it. They’re all the same game. They have the same floaty combat. The same lacklustre storytelling. The same awkward “talk at you” conversations.

Been there, done that.

ramirezmike,

what does this even mean? “sure they’re fun” and also “not particularly good by any measure” are conflicting statements

Arcane_Trixster,

Biodome with Pauly Shore is one of my favorite movies. I have fun every time i watch it. It’s not a “good” movie.

Neato,
@Neato@kbin.social avatar

I would like to add Hook to this list. I was flabbergasted when, as an adult, found out it was poorly received. Then I rewatched it as an adult and was forced to agree. Still one of my favorites.

ramirezmike,

isn’t it “good” by the measure of it being your favorite?

dojan,
@dojan@lemmy.world avatar

Fast food can be delicious and filling, but it’s not good food.

Bethesda makes the game equivalent to fast food. Specifically instant ramen. You can tweak instant ramen, add veggies, eggs, meat, seasonings, etc. and transform it into something new. It’s still instant ramen, but it’s different.

Mildetoast,

So they take years making this food but it still turns out to be fast food level?

ramirezmike,

Fast food can be delicious and filling, but it’s not good food.

this is a completely different argument. Fast food is “good by any measure” because it’s good by the measure of delicious and of filling. It doesn’t make sense to complement something and then say it’s not good in any aspect.

Kbin_space_program,

E.G. Fallout 4 is fantastic exploration.

It's best gameplay is when your ignore the plot entirely and create your own story.

Same with Skyrim, Fallout 3 and Oblivion.

The actual main plots are simplistic, boring and oddly quick. Weirdly, each of the games has an expansion that has a well done quest line, so its not that they can't do it, they choose to not do it.

Dangdoggo,

Yeah when people tell me that Fallout or Skyrim are "well written" I know that they don't read.

Montagge,
@Montagge@kbin.social avatar

Better than Larian and Fromsoft by a country mile

xkforce,

It does not matter how extensive the lore, character design and world building is if the fucking game runs like shit and crashes. The game being in a playable state is the bare minimum.

Its like a chef spending hours decorating a dish made with spoiled raw chicken.

Neato,
@Neato@kbin.social avatar

Bethesda is sub-par in just about every aspect of game development. Shallow combat. Basic dialogue trees. Skill/feats haven't evolved in several games. Engine so old it has to have loading screens for every type of transition.

But you picked the story and acting to tout as good? Bethesda is well-known to have pathetically bad main-story arcs. Only a handful of side quests end up being engaging to most people. The face animations are...better now but still deeply in the uncanny valley. Their acting is usually deadpan with only the merest speck of emotion and shown as if the actor is reading their script for the first time during recording.

Honestly the main thing that Bethesda games have going for them are a detailed, hand-crafted world that is fun to explore and experiment in. Which...Bethesda handily disposed of to have the majority of its world and worlds be procedurally generated.

masterspace,

Wow, so informed you are, you are talking of Starfield right?

You wouldn’t happen to just be talking out of your ass trying to make broad generalizations about games made 20 years apart to try and cast shade on a game you’ve never played would you?

Neato,
@Neato@kbin.social avatar

This comment doesn't actually say anything. It's just casting aspirations against me because you didn't like what I said. It doesn't rebut anything or offer differing opinions on anything I proposed.

Rolder,

I’m not sure I’d give them well acted. The characters feel like puppets when they are talking. Maybe I’m just spoiled by BG3…

lazycouchpotato, do games w Open source community figures out problems with performance in Starfield
@lazycouchpotato@lemmy.world avatar

There’s a Bethesda parody from a few years ago: youtu.be/YPN0qhSyWy8

Kolanaki,
!deleted6508 avatar

I can’t wait to see the whole Disney movie where Todd Howard is the villain with the catchy song about being evil.

Renacles, do games w Open source community figures out problems with performance in Starfield

If this is such a big issue then Bethesda should make it a top priority to fix it, it does sound like a complicated issue though.

xkforce,

They should but its Bethesda. A company that misread the room thinking people making memes about how unoptimized their games are meant fans thought it was endearing rather than something deserving of mockery.

zipzoopaboop,

Or let the community fix it for them

pivot_root,

That’s exactly what they’re going to do because it costs nothing. The problem is they won’t ever accept the community fixes into official updates since they’re binary patches or file replacements.

ono, do games w Open source community figures out problems with performance in Starfield

Looks like Hans implemented a workaround in vkd3d-proton 2.10, using the open-source AMD vulkan driver on linux (RADV).

Device generated commands for compute

With NV_device_generated_commands_compute we can efficiently implement Starfield’s use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes. Previously, we would rely on a very slow workaround.

NOTE: This feature is currently only enabled on RADV due to driver issues.

I don’t imagine it will take long for this to make its way into a Proton experimental release. Folks with AMD graphics who are comfortable with linux might want to give it a try.

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