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Sanctus, do games w Unity warns of likely layoffs following runtime fee decision
@Sanctus@lemmy.world avatar

I just can’t help but think how the Unity Engine is a phenomenal product. Maybe our systems don’t work as well as we think they do if this company is foaming at the mouth because the metric says its bad. I used Unity for five years, its great, it didn’t need to change, but green line needed to go up.

alienanimals, do games w Unity warns of likely layoffs following runtime fee decision

Corporate playbook:

When the company does well: Reward leadership by giving all the profits to the executives and shareholders.

When the company fails: Give the CEO a golden parachute and layoff the peasants.

Jaysyn, do games w Unity warns of likely layoffs following runtime fee decision
@Jaysyn@kbin.social avatar

While I hope all the code monkeys land on their feet, fuck Unity with a cactus, sideways.

Schaedelbach,

The corporation, not the general product - an engine that powers tons of great games.

ArmoredThirteen,

We won’t, lol. Also minorities tend to get fired disproportionately and hired less afterwards so that’ll be fun

bappity, do games w Unity warns of likely layoffs following runtime fee decision
@bappity@lemmy.world avatar

how many millions of bonuses did the higher ups accept to get to this point

ArmoredThirteen,

Remember kids, for a lot of public companies you can find this info: www1.salary.com/Unity-Software-Inc-Executive-Sala…

TwilightVulpine, do games w Unity warns of likely layoffs following runtime fee decision

Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees' wages.

ArmoredThirteen,

I work for Unity, granted I’m just a lowly worker they don’t tell me shit. I honestly don’t know on this one, or rather I feel there probably still would have been but maybe not to the extent this one is rumored to be. Our change in leadership is the starting point for some internal reworks so it is possible if the pricing scheme worked JR wouldn’t have ‘resigned’ and we’d be operating on a more status quo basis. I suspect layoffs would have come down the pipes again sooner or later though

LazaroFilm, (edited ) do games w Unity warns of likely layoffs following runtime fee decision
@LazaroFilm@lemmy.world avatar

Translation: the higher ups fucked up because they’re so disconnected with their own product, so now they are making their employees pay for their mistakes in order to keep their bosses salaries and bonuses intact.

Sabata11792,
@Sabata11792@kbin.social avatar

They were lead by a former EA CEO. It went as expcected.

BossDj,

Luckily we have plenty of laws protecting higher ups from losing their investments

donuts, (edited ) do games w Unity warns of likely layoffs following runtime fee decision
@donuts@kbin.social avatar

It's a shame, but considering that Unity is deep in a hole of unprofitability coupled with high interest rates across the globe, I can't say it's surprising.

Plan A was to rip off all of their users and Plan B seems to be to downsize. I wonder if it'll be enough to right the ship...

Kit, do gaming w Steam Deck rival Lenovo Legion Go is out now

Nice, more competition will only advance this sector of the gaming market.

snownyte,
@snownyte@kbin.social avatar

Competition is healthy for business. It is what is needed to help people find alternatives. Not to say handhelds like the Nintendo Switch is bad, but it should not be the primary method to play games with.

The only people keeping this idea that there must be one primary source of gaming on the go, are rabid fanboys who're thick into tribalism that wants to see only one option available.

snownyte, do gaming w Steam Deck rival Lenovo Legion Go is out now
@snownyte@kbin.social avatar

What an immature and sensationalist of an article. Is the author 12?

kaiomai,

I can't even call this an article. It reads like an advertisement written by a 12 year old.

thingsiplay, do gaming w Steam Deck rival Lenovo Legion Go is out now
@thingsiplay@kbin.social avatar

Legion Go does not offer a cheap entry point for people who want to get started. Sure the hardware is strong and probably worth the price. But it does not change the fact that the cheapest Steam Deck model is still cheap to get, especially with the refurbished program with official support from Valve in mind as well. But for enthusiasts who want powerful hardware, the Legion Go is probably better.

My biggest problem with the Legion Go would be probably that its using Windows and not Linux, so this is a downside to me. The detachable controllers are nice to have and while I would not need them, having them easily replaceable is a big bonus to me. It's a little bit bigger than the Steam Deck and the Deck is already a chunky boi. When my research is correct, then the Legion Go is 200 grams heavier than the Deck? That is substantial.

and a slightly better battery life will probably be appealing to some

I want to see benchmarks or tests with real games for that. We had claims with previous handhelds too, where they promised longer battery life. But the reality was they did not last as long as promised or under very specific circumstances only. It has higher resolution and hertz, so it will need more power. And it's probably not optimized for low power settings like the Steam Deck with limited power settings does, but I am open to this.

there may be a bit of danger for Gabe Newell and his team

Not really. Valve (and Gaben) want this to happen. They want the handheld PC market to flourish, because they are pushing Steam and PC gaming forward and make it usable for non PC enthusiasts as well. Even if Valve stops selling Steam Decks, Gabe Newell and his team would not be in danger. Unless this was a sarcastic note; in which case ignore this paragraph.

habanhero,

My biggest problem with the Legion Go would be probably that its using Windows and not Linux, so this is a downside to me.

I tend to agree but for me specifically it’s SteamOS that’s the killer app, and not just any Linux distro. The way Valve did the SteamOS user experience is just fantastic. I cannot imagine running straight-up Windows on such portable devices.

Snowplow8861,

This article was hard to read, based on zero facts they’ve determined experience factors like battery life and performance which all depends on more than just hardware.

Then setting the conversation again argumentatively like valve doesn’t win no matter who makes a clone, is just ignorant. Valve wins by making a store that sells. They could even sell for a loss.

I went to that article to get information and read hype and antagonism. I came away frustrated.

sparky, do gaming w Steam Deck rival Lenovo Legion Go is out now
@sparky@lemmy.federate.cc avatar

As the proverb says, imitation is the most sincere form of flattery. It would seem Valve has truly defined a new category of device, given the rush by other OEMs to make clones!

SamXavia, do gaming w Counter-Strike 2 ending support for macOS and older PCs
@SamXavia@kbin.social avatar

It's sort of sad that Mac players won't be able to experience CS2, I have a friend who refuses to get a PC and only have a Mac and I'd love to try them out on CS2.

ampersandrew,
@ampersandrew@kbin.social avatar

Apple sure didn't make it any easier for devs to continue supporting Mac.

irotsoma, do games w Open source community figures out problems with performance in Starfield
@irotsoma@lemmy.world avatar

Nah, Bethesda will just do the same as they did with the Creation Engine. Let the community patch their crap and never fix it.

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

It’s shitty but at the same time, if people are gonna do it anyway… idk it’s tacky and the audacity to slap a $70+ price tag on the thing? Fuck that

irotsoma,
@irotsoma@lemmy.world avatar

Just wish they would have incorporated the fixes into the game engine at some point. I bet some of the devs would have even signed away the code for free or at least very cheap. It was annoying not being able to use mods to fix bugs in Fallout 76 that were patched in Fallout and Elder Scrolls games some as far back as Morrowind. Sure they were mostly rare like being able to get pushed into the void behind what should have been solid meshes and the game engine seeming not to care as you fall endlessly or it crashed.

KingThrillgore, do games w Open source community figures out problems with performance in Starfield
@KingThrillgore@lemmy.ml avatar

I’m amazed that Bethesda has one of the premier game developers in their stead in id Software and didn’t bother to just use their shit. Instead they actively chased their staff away.

Blackmist,

Bethesda the publisher and Bethesda the developer are different things.

The publishing arm seemed to know what they were doing, certainly enough for MS to buy them.

The developing arm is nothing if not consistent. You know what you’re getting into. An RPG, with lots of character build possibilities (even if a particular build overpowered enough for 90% of players to accidentally stumble across it, like Skyrim’s stealth archer build), a handful of memorable NPCs, no real character development, so-so performance, and a shitload of bugs.

If people are still buying them and still not enjoying them I don’t know what to say. It’s like watching Fast and Furious 10, and going “well that’s fucking dumb”.

msage,

I saw the ending of the last F&F by mistake (they sold us tickets for a movie that started an hour later), and let me tell you - that was fucking dumb.

Blackmist,

I watched the first one many years ago, which appeared to just be Ocean’s 11, but for people who think putting blue lights under your car makes it go faster.

Then I watched F&F9 on Netflix the other month. I don’t remember any of the plot. At one point a car did a Tarzan rope swing.

PickTheStick,

Oh god, what? I haven’t seen any since the first either, was the movie fun enough to make it worth watching the series of them?

Blackmist,

Given that I remember none of it, I’ll give it a resounding no.

Save yourself many hours of wondering what the fuck you’re doing with your life and just watch that one scene on YouTube.

www.youtube.com/watch?v=wJibJZb4XXw

doggle,

ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

kaffiene,

I wish they had gone with Ue5. The game would look better and perform better.

Lampenoel,

Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.

kaffiene,

I didnt suggest it was

Lampenoel,

Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That’s also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.

notepass, do games w Open source community figures out problems with performance in Starfield

The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.

“I had to fix your shit in my shit because your shit was so fucked that it fucked my shit”

Blackmist,

This is how games and drivers have been for decades.

There are huge teams at AMD and nVidia who’s job it is to fix shit game code in the drivers. That’s why (a) they’re massive and (b) you need new drivers all the time if you play new games.

I read an excellent post a while ago here, by Promit.

www.gamedev.net/forums/topic/…/5215019/

It’s interesting to see that in the 8 years since he wrote it, the SLI/Crossfire solution has simply been to completely abandon it, and that we still seem to be stuck in the same position for DX12. Your average game devs still have little idea how to get the best performance from the hardware, and hardware vendors are still patching things under the hood so they don’t look bad on benchmarks.

frododouchebaggins,

Your average game devs still have little idea how to get the best performance from the hardware, and hardware vendors are still patching things under the hood so they don’t look bad on benchmarks.

Yes they do. We know they do because current gen consoles are frequently providing better fidelity and better stability than PC games. Not because PCs have inferior hardware. But because optimization is actually incredibly hard when your custom base is all running different hardware AND different drivers. So even when the hardware is “the same”, it’s not.

This has been true forever. It just took 30 years for high performance computing to be affordable enough to put in consoles. 30 years was a long time for PC gamers to feel superior. Now they enjoy humble pie and make comments like this on the internet to explain why things are so “bad”.

PC games are still great. Don’t let this bother you more than it should.

Redditiscancer789,

Lol

stonedemoman, (edited )

To attribute this most recent failure to an overabundance of hardware variety is a joke. This issue persists on all Nvidia and Intel cards. Why? Because it’s an oversight pertaining to one thing they all share in common: their shared interaction with DirectX.

Let me repeat myself for the people in the back. The number of items they had to account for with this failure is one. One API.

emax_gomax,

This sounds more like hardware manufacturers haven’t provided a good enough abstraction layer across their devices, or they did (vulkan) but everyone is just stuck on bad apis that don’t properly map to the abstractions for the hardware. Or even more likely the publishers cheaped out and pushed something to release when it wasn’t ready like they have been forever.

Shadywack,
@Shadywack@lemmy.world avatar

It’s also a lack of specialized talent. There’s lots of great “talent” at game devs and even middleware devs. There’s just not much great talent that deals with renderers and API development. The vast majority of devs just lean on the middleware developer to push out the renderer codebase. In a situation like Bethesda running their own studio engine, they just don’t have the right people for it. This plagued the 90’s when people were trying to code for Glide, OGL, DX5,6,7,8, and 9. Many studios folded because they couldn’t get their tech to work with hardware acceleration.

uis,
@uis@lemmy.world avatar

There’s just not much great talent that deals with renderers and API development.

*for current wage

Shadywack,
@Shadywack@lemmy.world avatar

Excellent point.

Redredme,

Pc gaming is and forever will be way better then games on consoles.

Why?

I’ve 3 letters for you.

R G B

( ͡° ͜ʖ ͡°)

tbf pc gaming was always a fight for performance, I never felt superior back in the day fighting with qemm, irqs for the soundblaster or glide3d, it’s always had been a shitshow. It was a super shitshow in the nineties, it was a bit better in the zero’s and nowadays it again became a tad better.

But somehow I enjoyed that shitshow. Still do.

mattreb,

I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.

NocturnalMorning,

They released on two different platforms. PCs have so much variation in hardware, it’s not surprising there are issues with it.

AFaithfulNihilist,
@AFaithfulNihilist@lemmy.world avatar

It’s poorly optimized code, and the comments from the top brass has been “lol your PC sux” when they can’t even get it running right on their own hardware.

It’s not the variations of PC that’s the issue, it’s a design and quality control issue. Direct X and Vulkan are the bread and butter of PC gaming. Microsoft developed direct X to establish a common graphics framework for Windows and Microsoft game studio still fucked up working with it.

uis,
@uis@lemmy.world avatar

common graphics framework for Windows

They could have picked Khronos’ APIs. They think they are smarter than everyone else including GPU developers.

Hadriscus,

This is just classic corpo shit, developing their own proprietary stuff when no one asked for it. Apple with Metal too. Then it falls on developers to write abstraction layers

Viking_Hippie,

As far as wedding vows go, they’re not the MOST romantic… 🤷

Hadriscus,

As far as I know that’s what graphics drivers do, like, all the time. Every major title is handled specifically. I am not a developer. I heard this from engine developers

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