Hopefully this wont be full of microtransactions even of the cosmetic kind. Monster hunter world was amazing but Capcom has become more and more greedy for the past few years.
It’s probably really tempting for them to convert Monster Hunter franchise in to a modern live service with bunch of premium cosmetics, battle passes and Fomo traps. Exoprimal and Street Fighter VI are already suffering from these.
I am beyond excited for this. I’ve been playing MH games since MH2 and they just get better every time. If this caught your eye and you’ve never tried the series, World and Rise are both great and totally worth checking out during the wait until 2025.
My friends brought me kicking and screaming into Unite, then world… it wasn’t until Rise that it finally clicked for me and became fun. Then I went back to world and was blown away.
I could see them.partnering with phone manufacturers to have it pre-installed like they do with Facebook, TikTok, and all those other apps I have to delete every time I buy a new phone
You can tell this game is beloved. I don’t think I’ve seen this many bugs talked about as funny / cute quirks when they’re just… bugs. It isn’t cats getting drunk in DF, it’s a memory issue that affects your save the longer you play.
It reinforces the idea that the devs are treating players right and making a game that people want to succeed.
I think it’s less bias towards Larian, and more that they did so many things right with BG3, we can accept some bugs, as long as they are working on fixing them. It’s such a massive game with so many moving parts that some bugs are inevitable, but they don’t stop the rest of the game from being amazing.
But whether this stance is going to be accepted (via upvotes/downvotes) in this type of community comes down to a simple popularity contest.
If I thought that Starfield was fun and tried this type of sentiment, I would be downvoted. Would that be because there is some objective measure of quality that separates the two games, or just because more people are fans of Larian than Bethesda?
Personally, I don’t get frustrated so much by the presence of bugs themselves (though it can depend on their impact) as the longevity of some of them. A lot of the bugs were cute in Skyrim, but if you see the same or similar bug in the new game, it gets less cute.
But there could be a part of it that comes from “familiarity breeds contempt”. BG3, while being a sequel to BG2, is new and fresh. Starfield feels like Skyrim in space. Bethesda has been a powerhouse for a long time, while Larian wasn’t as popular going in, so expectations are higher for Bethesda, too.
Though I’ve gotta admit I haven’t played any BG3 and not much Starfield, so this is a bit speculative.
I did say “they did so many things right”, with which I was referring to this objective measure of quality. There is a good reason this game is so universally beloved, and there are good reasons why Starfield isn’t.
If you want a random assortment of these “right things”:
Many, many choices that strongly impact your gameplay (Starfield has few interesting quests, most “choices” lead to the same outcomes)
Very interesting companions that have their own well-defined personalities and perspectives (Starfield/Bethesda companions just don’t have as many interesting things to say/as much cross-interaction)
Dialogues with interesting animations (Starfield/Bethesda dialogues are pretty static, looking at you, since… Oblivion I think?)
Interesting and detailed world design without constant repition and emptiness (Starfield is mostly empty, and mostly not unique)
An interesting story with a few twists (Starfield feels very generic Sci-Fi to me, but your mileage may vary)
Relatively few loading screens for a pretty big world (Starfield has constant loading screens)
Strong replayability due to many different options (Starfield has a few interesting NG+ ideas, but generally isn’t too interesting to repeat)
Should supposed “good” games get a pass? Nay I say both bad and others game be put on the same weighing scale. The subjective “goodness” of a game shalt have no bearing on the sanctity of the product.
Did somebody say “let’s ignore all problems good games have”?
If a game is good, and bugs are getting fixed, why shouldn’t the bugs be viewed more leniently than a non-good game with bugs that are not getting fixed? Why must we view these things as equivalent, when they are different in multiple dimensions?
Have you played the game though? It’s filled to the brim with content. I already have a lot of hours in and I think I’m only about half through the game. You talk to friends and everyone is telling a different story of how they approached a problem in the game. Almost every conversation in the game has voice lines.
It’s absolutely not flawless. Controls are clunky, path findinf of your compagnions is weird most of the time etc. But you absolutely see that this game is a labour of love and not a quick cash grab. Plus again, it’s massive and it’s one of the few games where I actually understand them not being able to fix every bug in the game.
So I wouldn’t say that we lower the bar with them in relation to bugs. They have raised the bar in content and overall quality so high that you are more willing to forgive / overlook a lot of the issues, as long as they are not game breaking.
Obviously it helps that it’s a great game. But I had fun with the bugs. I had one guy who, when pickpocketed, would instantly bolt out the door and down the street at the speed of sound.
It's a fun game. Part of its strength is the freedom it gives the players, I was playing with friends last night and we were having a blast. It's that mix of Phasmophobia fear and fun exploring.
I personally am not as big of fan of open random lobbies which is why I don't continue to play Phasma or likely this game, but they are great with friends. Excited for a VR version if they can make it work :)
What’s silly is when they immediately know you’ve stolen something, even though nobody was around when you took it. You shouldn’t have to sneak if there’s nobody there.
Hoping they can get the multiplayer mod fixed after this update. Been playing bit by bit with a friend which has been fun, but it’s a travesty we have to rely on a mod because multiplayer wasn’t supported by default like basically every Tales game to come before.
Baldur's Gate 3 highlighted my RPG backlog, so this will be a good time to pick up Pillars of Eternity ahead of Avowed. Plus I still need to pick up Starfield and Cocoon, so I may as well get them at a slight discount.
I hope Final Fantasy 7 Remake gets a good discount. The regular price of 80 Euros is too much for a digital only game to me. I can see it got a few times a discount to 46 Euros. Hope it will get to 30 or at least 35 this time.
It’s running pretty decent now since that lastest couple patches. But I haven’t pushed a city up past 60k population yet. I’m still a bit sore they didn’t implement bicycles. Should have been baked in at launch.
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Aktywne