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Fizz, do games w Cities: Skylines 2 DLC delayed so studio can focus on PC fixes
@Fizz@lemmy.nz avatar

What fixes are left to implement? Have they said what areas are being worked on

Nighed,
@Nighed@sffa.community avatar

See the steam news feed here: store.steampowered.com/news/app/949230

The CO Word of the Week has high level info, while the patch notes show what they have done.

It looks like they have hit the low hanging fruit and are now spending time on getting the more difficult (but impactful) engine stuff fixed

Nighed,
@Nighed@sffa.community avatar

That’s probably all quite techy stuff though, so I imagine that the designers and artists etc are still going to be working on new stuff

Knusper,

Yeah, probably. It’s kind of an easy genre to keep the artists busy, as you can just add more varieties of buildings and such.

Fizz,
@Fizz@lemmy.nz avatar

After reading those two posts I kind of want the asset packs more than the proformance fixes. The game feels so barron at the moment.

norske, do games w Cities: Skylines 2 DLC delayed so studio can focus on PC fixes

It’s running pretty decent now since that lastest couple patches. But I haven’t pushed a city up past 60k population yet. I’m still a bit sore they didn’t implement bicycles. Should have been baked in at launch.

slazer2au, do games w Cities: Skylines 2 DLC delayed so studio can focus on PC fixes

That is good to hear. I hope they do get the performance issues under control.

helloharu, do games w Monster in My Pocket for NES is another licensed game that is way better than you’d expect
@helloharu@lemmy.world avatar

Oh my word what a throwback. I had forgotten about those things. I collected a load of the little figures when I was a kid, I wonder what happened to them…

redcalcium, do games w Monster in My Pocket for NES is another licensed game that is way better than you’d expect

Batman and Flash is one of my favorite NES game.

Corngood, do games w Monster in My Pocket for NES is another licensed game that is way better than you’d expect

I don’t know why but this just made me think of “A Boy and His Blob” for the first time in… 20 years? Time to fire up the emulator.

tun, do games w Monster in My Pocket for NES is another licensed game that is way better than you’d expect

Nostalgia.

Computerchairgeneral, do gaming w Amazon lays off 180 employees from its games division

Honestly, the only thing surprising about this is that it affected Prime Gaming staff and not divisions actively involved in game development. Hopefully the people laid off can find new work, but it feels like anyone working in the gaming industry is going to face that kind of job insecurity no matter where they go.

Pisodeuorrior,

Yep, I work in games and this year has been fucking brutal.
Most of my contacts/acquaintances on Linkedin are "between jobs".

Luckily I have some freelancing set up, but this thing is killing me. It's not easy to find another (remote) job when half the people in the industry are competing with you.

Anonymousllama, (edited ) do games w Unity warns of likely layoffs following runtime fee decision

Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.

Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.

SandLight,

Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.

rappo,

HDRP will be coming to mobile

KingThrillgore, do games w Unity warns of likely layoffs following runtime fee decision
@KingThrillgore@lemmy.ml avatar

These positions were doomed before the licensing fee change. They just want to blame someone besides themselves.

EveryMuffinIsNowEncrypted, do gaming w Amazon lays off 180 employees from its games division

They had a games division?

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Don't you remember that 2 weeks of astroturfing talking about how great New World was?

helloharu, do games w Unity warns of likely layoffs following runtime fee decision
@helloharu@lemmy.world avatar

Sounds pretty manipulative to blame the fallout of their own shitty decisions on others.

Seasoned_Greetings,

Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?

If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.

Phegan,

Capitalism.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

Privatize the gains, socialize the losses, that’s capitalism for ya

notannpc, do games w Unity warns of likely layoffs following runtime fee decision

I feel bad for the people that actually make Unity what it is. I hope the C-suite fucking chokes on the money they’ve taken that they don’t deserve. This whole situation is their fault.

nobleshift, do games w Unity warns of likely layoffs following runtime fee decision
@nobleshift@lemmy.world avatar

deleted_by_author

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  • TwilightVulpine,
    DontMakeMoreBabies,

    Oh wow that's a real quote. Marketing bros are literally cancer.

    bfg9k,
    @bfg9k@lemmy.world avatar

    Holy fuck that’s a real quote lol

    MBAs are a scourge on humanity

    The_v,

    Translation for those unfamiliar with MBA speak.

    “The executive team are all fucking morons and screwed up a easy cash cow. So now we are going layoff the people who didn’t kiss our asses properly.”

    aniki,

    deleted_by_author

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  • spacecowboy,

    IYKYK 😉

    IWantToFuckSpez,

    Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM

    ArmoredThirteen,

    Don’t get me started on Plastic… There’s this weird thing that happens internally sometimes when we get to work on fun projects, like mini game jams kind of thing. Someone in the group will inevitably be like “We should use Plastic” and we all kinda have to go along with it because it feels like we’re not allowed to admit that Plastic blows. Then we end up frustrated and complaining about it but not switching to Git because again, can’t say out loud that one of our own tools doesn’t work well that would just be silly

    kryllic,
    @kryllic@programming.dev avatar

    Too bad Unity axed that project to create a game in-house using the engine to identify weak points and improve the engine. My guess is they realized how many of their acquired tools aren’t as good as they had hoped and didn’t want to admit they messed up in a few places. I sense lots of tech debt in the engine.

    ArmoredThirteen,

    Gigaya, yeah. I have very little insight on that one it came as a bit of a shock internally too from my understanding. I really wish that project kept going it had a lot of value. From my point of view in my fairly limited position, the tech debt I deal with isn’t too bad but there are wild scaling issues from growing too fast in the last few years.

    DoucheBagMcSwag,

    And they’re gonna fucking drag Parsec down with them

    LastoftheDinosaurs, do games w Unity warns of likely layoffs following runtime fee decision
    @LastoftheDinosaurs@lemmy.world avatar

    deleted_by_author

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  • coaxil,

    Just starting too??

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