Torment: Tides of Numenera, Disco Elysium, Age of Decadence, Shadowrun: Dragonfall, Shadowrun: Hong Kong, Tyranny, Fallout: New Vegas, Planescape: Torment
I don’t know how many other games have done this (or if anyone actually cares), but Me And My Shadow. It’s a 2D puzzle platformer where you have to record your movements to move the shadow version of you in order to reach the end of each level.
It’s a discontinued open source game that can be found on SourceForge and has a couple different level packs available for when you complete the ones already included.
I’m pretty sure 1pv6 is disabled, I went rhoguh steps but I’m not 100% how to verify. Ipleak tests show falling back on ipv4 instead of 6, if that’s any indication
I had to follow a tutorial, I believe there was a file or 2 that had to be edited with something specific. I’ll try to find it for you when I’m off work.
Battlezone '98: One of the first notable RTS/FPS hybrids. You drive hovertanks and you build bases and you command other tanks. Set in a secret live war on the Moon, Mars, and Venus between the USSR and the USA during the cold war.
It's a zachtronics-like, but in a side-scroller? I like coding games but am not sure the combination works just like that. Personally, I'd expect the coding to be relevant to the world, not an unrelated theoretical exercise. Project Euler randomly tacked onto Mario would be a nope for me, but using coding as a meaningful part of the game, so it does visible, tangible, useful or just cool things? Sign me the fuck up.
If you haven't tried playing Zachtronics games, I'd give them a try. They're a major subniche of "coding games" and could be good for some inspiration. They're all basically coding either in spirit (SpaceChem, Magnum Opus) or directly (TIS-100, Shenzhen IO, Exapunks...), usually with some twist. Their languages tend to be "fake assembly", simplified and stylized.
Personally I've rarely had as much fun coding as in my early ComputerCraft days (computers/robots in Minecraft) because it... did stuff. I was already a coder, but was not used to seeing it translated into "physical" actions. Like the difference of learning/teaching Python with text-based UIs and exercises, vs a "robot" that drives around in the room and does things.
I've had some ideas along these lines myself, borrowing a lot of Zachlike inspiration, but I was going to go topdown or just omit the "overworld" entirely.
+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.
Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.
Persona - a turn based Pokémon-like RPG fused with a social simulator. Your main way of getting stronger isn't by simply levelling up (although it helps) but by fusing multiple monsters that you catch and spending your limited time available with comrades.
I have a HTPC setup for steam gaming using Micro OS. I haven’t touched it in a few months, but for the earlier parts of this year I frequently played Dead Cells, Art of Rally, Bloodstained, Vampire Survivor, Stardew Valley, games like that.
I used a couple of PS4 controllers via Bluetooth, just using the touchpad on the controller for if I needed to use a mouse cursor on the desktop or something.
One gripe was that I couldn’t get MicroOS to auto login, so I had to keep a keyboard next to the tv so I could sign in everything I wanted to play a game.
I am not sure if it qualifies but Paradise Killer is pretty unique all-around. It may seem walking-simulator-ish but the presentation and the overall game-design are definitely a stand out. You’re trying to solve a murder mystery and it’s completely up to you as the player to decide when you’ve gathered enough information to make a conviction. There is practically no hand-holding either which is quite rare for a mystery solving/detective game. I know it might not exactly be what OP asked for but I think the game is worth being recommended more.
There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it’s quite unique. And it’s a pretty fun game.
The World Ends With You (DS): Asymmetric action RPG where your left hand and right hand are playing different games in parallel, which is deeply connected to the game’s themes of individual experience and semiotics. The switch remake unfortunately ditches the core gameplay to make it more widely accessible but the original game is worth getting into.
Mass Effect Legendary Edition. Play the game on story mode and enjoy it. That trilogy has the best characters and some of the best quest storylines in the industry in my opinion.
bin.pol.social
Ważne