Since this year is looking to be the first year in monster hunter history without a new release (ironic since it’s the 20th anniversary of the series) people have started imagining the possibility of Capcom re-releasing older monster hunter games that are no longer on the market.
As a natural continuation of this, people have speculated on how they would handle these re-releases. The most popular opinion, and one I share, is that they should absolutely not touch the game content. Modernized controls, re-opened multiplayer servers, maybe a slight graphical touch up, and if we’re getting really fancy possibly implementing multiplayer monster health scaling, but anything beyond that would be damaging the reason people want to play these games, which is that they’re the old monster hunter. They’re weird, clunky, and sometimes jank as hell but that’s their charm. They also lack all of the quality of life improvements that came in the 5th generation, however those annoyances that were whisked away come Monster Hunter World were truly part of the identity of those older games, and any new release should absolutely keep them in. It may turn away many newer hunters but it’s about preserving the history of monster hunter more than anything.
Anyways tl;dr yeah “updated for modern audiences” can be concerning regarding the preservation of the history of these games. If you mean shit like removing slurs and stuff though I’m all for it.
I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.
For my answer.
Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like the map experience or aesthetic and I dislike some of the level building.
When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.
I’ll finish it but it’s miles behind the previous entries, all of them I think
I had fun playing Wonder, but it was just really easy with the exception of the bonus world. Another case of dumbing down in the name of “accessibility”.
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It’s exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It’s so dull to have basically no concept of interesting movement play in a game about fighting.
For Honor was once my favorite game. As players got better the design of the game tried to account for it and the game went from a slow paced, gritty fighter to a very fast paced beat em up, focusing less on mind games and skill and more about getting the right combos and abusing safe attacks.
I still come back and play every now and then but it’s very arcady compared to when it first came out.
This is controversial for sure. But I dislike all kinds of games that focus on driving or racing or flying a plane. I don’t know but driving a vehicle like you do in real life is kind of stupid for a game idea? I want to do things that I can’t do IRL, like murdering a bunch of bad guys, or building a village, things like that. Also casting magic spells is better than shooting a gun, so I don’t really get FPS games.
Racing games for the most part are because it is something I can’t do irl. There’s no way I’m going to get to be one of 12 drivers running the brand new Prototype race cars, but I sure can get almost as close in a racing simulator.
They are all just ways to “do things I can’t in real life” though. I have no interest in murdering people but I enjoy driving and 18 wheeler across Europe or flying all around the world.
After growing up with Star Wars games like X-Wing/TIE Fighter, Dark Forces, Jedi Knight, Shadows of the Empire… The whole choose your own adventure text game was a really lame step down.
So many people say it’s the pinnacle of SW games and I just see it as a game that could have been made for Commador 64 that has has some cut scenes added over it.
I want Disney to rethink removing Kyle Katarn from the canon because I hella wanna see a show or movie following him, if not another awesome FPS where I can be him. Kyle and Dash Rendar (another video game protagonist) are my favorite SW characters.
Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.
Cataclysm dark days ahead is to zombie survival what doom is to demon shooting or monster hunter is to monster hunting. Project zomboid? Can’t even play that garbage now. Cataclysm actually gives you the reigns. Out in the wild? Use the very deep crafting system to go from practically neolithic to the iron age out of a cabin you found . Not strong enough to take on dozens of zombies you’ve attracted raiding a city? Climb a drain pipe and run across the roof tops. Tired of living out of a run down cabin you found? Build an in depth base with it’s own power grid or build your own car. Or train.
Rain world is one of the best games ever, reaching the highest point in that game is an experience everyone should feel.
Lunacid is an old school dungeon crawler with vibes that are completely immaculate.
Kenshi is a genre all it’s own. Be a wuxia style master of whatever style of combat you like most (I’m partial to martial arts and punching off limbs), build up your base, create an army, and go to war against the holy nation.
Cassette Beasts is a monster tamer that is full of charm, had the best soundtrack of any game last year, and had great gameplay to boot. Comparing it to Pokemon (because duh), the type match ups matter so much more due to a reactive system that can change up gameplay instead of just altering damage. the fact that it went unnoticed last year is a crime!
It seems so and I wasn’t aware it would be this bad :(
When I click the link it doesn’t even take me to the darksouls sublemmy, but rather asks me if I want to open my email client. I guess that’s the reason for all the downvotes.
Hey guys, so after a long break due to a mix of building a new PC, exams, work, and a bunch of other stuff I am finally going back to try and complete my first ever Dark Souls 1 playthrough. Problem is, I’m a bit lost on what I was doing. I have a checklist in my note app for each boss I’ve killed, so maybe someone could guide me on what I should probably be doing based on that:
I played Red Steel for the first time recently, it was not good. I can see how the motion controls would have been really cool as a lot of people’s first ever experience of them, but yeah, it hadn’t aged well!
For me, it has been and probably always will be Azure Dreams on PS1. An early mystery dungeon with elements of monster catcher, town builder, and dating simulator. Had a decent amount of replayability due to exclusive romance paths and procedurally generated dungeons.
The only way to play it nowadays is using an emulator, as it was a rare find even in its heyday.
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