Mine was a point-click quest written in visual basic that taught Russian alphabet. I was 2-3 years old, playing while sitting on my father’s lap. Apparently this created some core memories since once I was 15-17 I found it and still remembered every dialogue word-to-word
My earliest would probably be Space Invaders on the Atari 400.
But I also did a lot of PC gaming around that time - Alley Cat, Paratrooper, Prince of Persia, Dangerous Dave, GORILLA.BAS, NIBBLES.BAS - these were some of the earliest DOS games I played and still remember them fondly.
When we got a NES later on, spent a lot of time on Duck Hunt. And Super Mario of course, but don’t think I ever managed to get past level 3. Still had fun though.
I loved how in Carnival if you could time it just right you could keep shooting the lowest bear in the bonus level and just keep him going back and forth like 20 times. Also the elusive diamond that would appear in a dropped apple in Mr. Do. I think I only had it happen twice ever in what seemed like thousands of games.
most likely Peek-a-Boo, or outside either Tag or Hide and Seek, if not something like Mouse Trap or Candy Land for board games
If you’re asking about video games, Pong on some sort of Realistic/Tandy console system in the late 70s when I would go to work with my father at Radio Shack (back when it was legit) and he would put me in front of the black&white.
Finally got around to Yakuza: Like a Dragon, so I've been making my way through that. Enjoying the turn-based RPG game-play a lot more than I was expecting. Focused on the main story right now, but the side-content I've dabbled in has been pretty fun. Feels like one of those games I'm going to be chipping away at for a while.
I've also been playing Dread Delusion and absolutely loving it. I don't tend to pick up Early Access games, but hearing it described as a "Morrowind-like" RPG caught my interest and it is the perfect way to describe the game. It really captures that feeling of playing Morrowind for the first time, of being a nobody in a strange land. The game doesn't even give you a map when you start out. You have to get by on directions and landmarks until you complete the side quest that gives you a map. And even then you have to fill it out as you explore the world. More than that, it's that sense that you never really know what you're going to encounter around the next corner. You can wander into a town looking for your contact to continue the main quest only to end up accepting a quest from the atheistic Inquisition to help them hunt down a rogue god and their followers.
Like I said it's still Early Access so it is a little rough around the edges. There's more than a handful of bugs and the combat is...fine, but not much else. Then again there's such a focus on sneaking, talking, and magicing your way around problems that that might be intentional. Still, what I've played so far has got me excited for when the finished product releases.
Dread Delusion was one of the best games I've played at PAX. I was bummed to see it launch into early access, but I guess they needed funding in a hurry. I'm definitely going to pick it up once it's done.
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