I wonder what the final nail in the coffin will be for MOND. It seems like there’s new observations every few months supporting Lambda-CDM (even if it’s obviously not complete) over MOND. At some point, MOND is just a clever idea that was worth exploring and didn’t pan out.
Play Baldur’s Gate 3. It’s enormous. It’s difficult and the turn based combat is something you’ll have to get used to but it’s incredibly fun and deep.
I’ve put 1300 hours into the game because if you get bored you can just start a different character and try the story from their perspective. There are dozens of ways to complete every encounter.
I actually think an argument could be made for Disco Elysium not being one of these games actually. I’ve seen people bounce off it because they went in with the wrong expectations. The game doesn’t really market itself correctly: it claims to be an isometric RPG and a detective game, but it could be argued the game is actually neither. Also lots of people miss out on a lot because they weren’t aware of the fail-forward design principle.
Yeah I decided to run away when asked to pay the bill. Failed the roll and while jumping and giving a double bird to the manager crashed into and old lady in a wheelchair. Manager was so upset he gave me a huge discount on the bill.
And that’s very deliberate! There are a couple of key rolls very very early that have positive outcomes if you fail them. They’re supposed to teach the player that failure is okay. But it turns out many many people are too afraid of the dangerously red button and the low percentage number so they never even try in the first place, thus also missing the lesson.
Also that sequence you’re talking about is one of my favourites in the game, it’s so damn funny. Another classic failure is the ice-cop-hat-fuck-show.
I don't think this one is even vaguely possible anymore, but "I Wanna Be The Guy" would be my suggestion for this question. That first encounter with the game is one of the most special moments in all of gaming.
Lol, Fear and Hunger is banned in Germany (which usually means it’s good).
BG3 might be a bit above my current PC’s capabilities.
I’ve donated my gaming PC for controlling the lighting at a local non-profit concert venue, so now I only have my laptop to game.
I think it’s not banned, but doesn’t have an age rating, which makes it ill gal to be advertised in Germany. Since displaying the game counts as “advertisement”, Valve simply doesn’t let you buy it.
I’ve played BG3 mostly on geforce now, it’s a nice workaround if your pc is not capable enough. If you buy it on steam you’ll have synced saves for when you get your pc back.
They are still updating the game and it has official mod support (not on geforce now though).
Skullgirls is the best game you can play on any machine, and it will run on that laptop. But if you’re mostly interested in RPGs, check out the Pillars of Eternity games, especially the second one. Wasteland 2 will likely run on that thing just fine.
I just started Pillars.
Great suggestion, thanks! Also bought Wasteland 2 (with the current sale, I think I bought 10 great old games for $20) and will try that next.
Awesome! That first one can be a lot of combat, but it is good combat, and Pillars 2 is, in my opinion, just a better game in every way that the first game feels lacking.
I’ve bought both. The first one feels a lot like what I remember from the old DnD games (Baldurs Gate 1+2, Temple of Elemental Evil, Icewind Dale) and it seems to be very well-designed.
But if it turns into a slog, I’ll definitely try the second part before giving up. I already like the lore a lot.
I think that’s a fair question given how it initially launched.
I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).
I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.
Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.
Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.
Dumb/Static enemy behaviour:
Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.
Character clipping issues:
The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.
Really weird physics issues:
The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.
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