In a game where you can dodge attacks 2x damage makes a lot more sense than 2x health. They could also just increase game speed by 10-20% to make everything more chaotic. More enemies + more drops also works pretty well IMO but a sponge just makes everything take sooooo long. RPGs already often have long battles that can take 10 minutes and making the 20 where you use up all consumables, ammo etc is just bad.
Weird coincidence, I was asked by multiple friends recently about which controller they should buy too.
Official controllers (ie Xbox, PlayStation) are usually good but many 3rd party controllers tend to be better for PC. Specifically you’re looking for one that has hall effect joysticks, which makes the sticks last way way longer and are of better quality. A lot of these companies also have special software for PC to edit deadzones, profiles, macros, etc.
The best controller on the market IMO is the 8bitdo pro 2. It’s comfy, well-built, works for ages, and has replaceable batteries.
Put in my application for the beta last night, and grabbed Walker Patreon today :-)
I really love the vibes of this project, as someone who loves walking and needs to walk more, and someone who struggles with ADHD, and I’ve always loved RuneScape, this project calls to me haha.
I feel like my character was getting more exercise than me back then, I remember I used to spend a lot of time at the guild coal mine (with those bats), so much time that this is seared into my memory…
Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I’m not used to that with new apps
Pizza Tower is a love letter to the Wario Land series, and from my experience, is a drug trip and a half for the sheer absurdity of the game. If you do pick this up, I recomend going in blind :3
Honestly 5 had a lot going for it. It removed radio tower puzzles. It way cleaned up on absurd collectaton mechanics of 4, which had gone way too overboard. The survialist bunkers were a neat mechanic to replace a lot of collectaton stuff. I actually enjoyed the side games like the fishing. The gunplay and the customization was iterated on and improved. The editor where you could make your own missions and post them online was really cool (I made a lot of super complicated stealth missions).
The vibe of the game was pretty good, and the villains were engaging enough. It’s really just the main plot that falls to pieces and only at the very end does it become impossible to ignore how dumb it is.
I think that in mechanical design, 5 is a straight improvement on 3 and 4.
Master of Orion I loved I and II. The third apparently bombed and reboots have failed.
Sim City I mean the real Sim city as Maxis would have made it. Not a cash grab, not a mobile game, not a “city painter” where any simulation takes a back seat to decorating with DLC assets.
Super Mario RPG no those other, spiritual successors do not count. They are fine games on their own but not the same.
Lost in Blue not the fanciest games, but I enjoyed them. There are plenty of modern games in the genre, but I haven’t found one that quite fits…
Yes. Please.
What’s insane to me is that they are still regularly updating the game. How they can do that with 1.5 monthly players is a mystery to me. But props to them for sticking with a game for so long.
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