One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.
I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.
Thank you! After the next update (Quality of Life) I’m moving to work on combat system. It’ll be a longer development process, so before the next update I’m also polishing our development tools so the other members of the team can create content updates with ease while I’m busy with combat. We’re aiming to avoid having lengthier periods of time without fresh stuff.
I already attend local tournaments for Skullgirls, Street Fighter 6, and Guilty Gear Strive. If you’re looking to improve in fighting games, you’ll never get better faster than by going to locals.
What’s your nearest major city? Work with the TOs of the most similar game’s local and make it a side bracket with a small pot bonus or something, and see who shows up. Otherwise, there are majors like Combo Breaker and, this year, East Coast Throwdown running the game as an official tournament.
The nearest local that runs Skullgirls is juicy in Orlando/Oviedo and it’s not every week. I’ve been talking to the people who run the closest local about it but there’s not much interest. Everyone just wants strive and Tekken
You could probably make that work with Strive. Just make sure you’re helping them out and pulling your own weight. I know CEOtaku runs Skullgirls, and I know there are some SG players in the state, but I can’t speak for how much of a hike they are from Orlando. I think there’s hope for you yet. Otherwise, you can approximate the experience with online tournaments, as there’s one almost every night of the week.
But that game was my thing back in the eighties. And I wad good at it. Maybe not national best tier, and definitely not world tier, but it was not unusual for me to keep high scores on it that never got beat. The one actual arcade in town, I was never bumped off at all, nobody in town came close. I can’t recall the gap but it was enough higher that there was an extra digit between me and the next highest.
The arcade over in the nearest city, the gap was nowhere near as big, but it was there.
Even when I visited my cousin in Charlotte one summer, I took top spot on the machine there, though it did get beat later on. But I never went below third, at least at the time my cousin stopped going there.
There wasn’t much I was good at that was showy back then. I wrecked shit in spelling bees, and was a decent beatbox (though only decent). Nobody gave a shit about those. I’d play pacman and have a crowd watching. It was fucking awesome for my confidence at the time.
Wasn’t too bad at centipede either, but I would hover up and down in top ten at the two arcades I could visit regular, which isn’t that impressive if you know the game.
So, yeah, I’d go and watch pacman players if the event was close enough. I’d even try my hand at it if I didn’t have to go up against kids with their rassafrassin better reflexes lol.
My idea was to possibly have a tournament season of around 8 events, one every few weeks, with different games at each event and players separated into different age groups like <12, 12-20, 21-30, 30+ Make T-shirts for each event as “trophies” and a few special ones for season point winners. That way a game like pacman could be one week, while an fps could be another, etc.
This is a game that isn’t here for the game play. I think if you are paying at all attention to the boring dystopia, or climate collapse communities then this will hit in a way that is hard to define.
Its a golf game. Simple, could be played on a phone really, but you have to have the sound on for this one.
You are a member of the elite refugees who have fled to Mars and only return back to Earth to use the husk of a planet for a round of golf. And your companion is a lone radio broadcast from Mars of what they have left, which is stories and the rare music that was saved.
The combination of overwhelmingly good world building and consistent vibe even down to the level names and journal entries hits like a train and made me cry at least a couple times.
It made me feel nostalgiac for a world that has not yet come to pass and is a great on sale pick.
A small and simple semi-idle frog collecting game where you simply collect rare frogs and let them generate buckaroos so you can collect rarer frogs. There’s a free demo that got me hooked to occasionally logging on and collecting more frogs.
Well of Souls was a little primordial mmorpg I got in a 100 games CD a while back. I used to have tons of fun making a custom character from sprites and seeing how far I could get. When I played it never felt mmo ish as it was already pretty empty.
Gauntlet, specifically in the vein of Legends/Dark Legacy. Arrowhead did a reboot-ish of the original style games 10 years ago, let em put some of that Helldivers 2 money into this.
Chained Together - running gauntlets while … chained together
Children of Morta - adorable graphics meet solid gameplay and vivid storytelling
Core Keeper - top-down Terraria with great pixel art, full release in a week!
Cosmoteer: Build your 2d-Spaceship and do what you want! Full workshop support with tons of available mods.
(hmm so much stuff starting with c, gotta change my game)
Element TD 2 - classic tower defense experience
Heavenly Bodies - Adventure game with physics!
Kingdom: Two Crowns - the right thing for chilling :-)
Necesse: even more Terraria, but with a huge world and settlements to build and manage. Still in EA, and needs polish, but great game even now!
Neon Chrome: Cyberpunk twin-stick shooter
Operation Tango: Asymmetric Coop, one is a hacker, the other is the agent on the ground
Streets of Rogue: “immersive sim”-top down twin stick action roguelite - i cant even describe it well, but it is heaps of fun and chaos can pop up around every corner!
Synthetic: twin-stick shooter with tons of guns and a hefty difficulty later on
Grim Dawn: ARPG, and one of the best in its class. Dated, but still updated (and gets a new expansion soon-ish!). community is running seasons which add new areas, items and whatnot! i’ve sunk 1500 hours into that one, so i am probably biased when i say give it a whirl.
I liked Grim dawn for the amount of time that we (my other half and I) played it, but I seem to remember it had issues with shared quests in that you had to complete all quests individually (I’m pretty sure that was it, forgive me it’s been awhile), is that still a problem? I might have to go check it out again if it isn’t.
In the info packet they sent to streamers, they asked them not to talk about “feminist propaganda” and they don’t want you to talk about how shitty china’s game industry is(I fully recognize just about all game industries are bad now though).
what point? they can decide not to play the game and share their lame political opinions to their followers, hell they can even go on a rant about how Nuking China will cure cancer if they want. free will and all that
It’s really sad to see such a lack of understanding in people, and it’s sad that to some people, human rights for 50% of the human population is somehow a “lame political opinion”.
And there are women fighting for that btw. As far as the other jobs you mentioned why the fuck would anyone want those jobs? They pay shit and they destroy your body so ya why would anyone regardless of gender want to do that?
I wonder why women don’t normally take those kinds of jobs. Could it be that men have often made these kinds of jobs a “boys club,” forcing women to constantly prove themselves and deal with harassment so they feel unwelcomed? I mean, it couldn’t be that, even after women were allowed to do these jobs, they faced an uphill battle getting in, let alone being taken seriously. I mean, damn those women for not enlisting until it was legal (even though many women worked as spies, nurses, and even disguised themselves to fight, but whatever. ).
Hear that women, we’re having fun. We’re just looking for comforts such as * reads notes * bodily autonomy and the privilege of, let’s see, ah yes, the privilege to talk about what issues we may be facing and to truly be seen as equal and not just “beta men.” Male political issues are well and good though. That’s not on the list, thank goodness🫂
I just looked for it and found nothing to indicate it is fake. If it has been proven as a fake, I would love to see where that info is coming from, and if it turns out it is fake, I will edit my other comments to link to that fact.
I’m split on this. Obviously bad, but not sure I can blame the developers for this fully as (if I understand it correctly, which I might not) they are sort of bound by CCP law? I imagine “stirring up controversy”/“making China look bad” might have some rather dire consequences for the developers.
Let’s be clear here I very, very much doubt that this was the devs and was instead most likely a pr drone but I do take your point to an extent. All the had to do was not say anything and it would have been better for them though
Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don’t mind expansion but DLC can crash and burn in a pile of dogshit
So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.
Technically true, but I think everybody knows exactly what kind of dlc is meant, and because they still make up the majority of dlc content and addon-sized dlcs are so rare, it’s fair to call them that.
Moneygrab empty dlcs ( shiny horse armor! ) are stupid, and history has shown that people are not fiscally responsible enough to not be lured into spending absurd amounts of money for very shallow or plain empty content. “Vote with your wallet” doesn’t really work in the face of more and more insidious marketing efforts.
they’re great for short bursts of gameplay, each dungeon takes like an hour on average. if it helps your decision, the first game is the shortest at 10-25 hrs but is also the hardest. the hd collection has an easy mode that lets you kill most weak enemies in a few shots. the DS port of 1 is the definitive version & has maps to make the dungeons easier (there’s an English patch)
The first one was maybe weird because it was still setting itself up. The second one was indeed a filler and the worst of the series (but nowhere near MMBN4-level bad). The third one on the other hand is easily a masterpiece beating MMBN6.
The lack of a modern port makes availability an issue, so it’s definitely more in cult classic territory, but it is definitely a critics’ darling and is often thrown around among the group of best games of all time. It’s not uncommon for it to rank nr. 1 on “Best Final Fantasy Games” lists either.
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