I usually call them management games. Looking at the Steam tags for Factorio and RimWorld, they both have “Management” and Factorio additionally has “Resource Management”. But I think “Management” is your best bet.
I think RTS games don’t usually fall under management and instead are just called RTS.
In terms of my favourite ones, I love FTL: Faster Than Light. I’m picking it up again at the moment actually. I also like RinWorld, Oxygen Not Included, and Dungeon of the Endless.
I don’t know if I would call FTL a process optimization game. One thing I feel like it’s missing is feedback if your process is being optimized or if you just got lucky. With Rimworld, Roller Coaster Tycoon, and Factorio all include metrics that allow you to judge if you’ve made your process better but because of FTLs randomness, it’s hard to determine if you played better or just had better rolls. That said I love FTL and it’s an amazing game.
Absolutely how I felt. It’s heavy on the randomness and I’ve never beat it despite doing very well on some runs. I think the important thing about FTL is that it’s about the journey. The ending is always depressing.
Well I can tell you that a PC is definitely in your interest because not only is there access to great indie games and modding, but it acts less like a subscription service and you get to keep the games on steam forever. Unlike PlayStation, your games won’t be obsolete and you can run them on newer hardware to enjoy them all over again. Want to play Morrowind at 4k, you bet.
That being said, here’s what I would do in your shoes. I wouldn’t invest in a steam deck up front. I think the deck is great for a lot of gaming experiences, but if you’re used to a Ps5, it’s not going to satisfy you probably. Too little power for more complex games isn’t enough for me as my only console.
I would get a cheap computer. Learn to build one yourself if you can, it’s not hard and can be a fun community effort to get parts in your price range. Consult forums for the individual parts. Sounds hard, but it’s not that bad.
The next part will sound weird because subscriptions are bad buuuut I recommend anyone new to Pc games go look at humble bundle and especially at their subscription. They usually provide a good value for games while also donating to charity.
But yeah overall, you should probably take a break after selling your Ps5. I think it’d be a good opportunity to see if gaming still feels right for you.
I think I’m also in the boat of moving into PC gaming soon. I would be interested in doing a cheap build, but I don’t know much about good components and wouldn’t be sure where to start my research. It would definitely be a good project and I would feel more invested with a build I put together and can upgrade over time.
I do think I need a break from the PS5. The thing is that I’m a college student and just started my summer break, so I didn’t play the PS5 for about 6 months. Now that I have time, I pick it up again and quickly feel drained or uninspired by what there is to play. Even going through the store I struggle to find anything worth my time. So my thinking is that if I already need a break again, then it might just mean that I have outgrown the console gaming life and would benefit from moving onto PC or simplifying my gaming to lighter titles that are more story rich.
I think I’m going to take some time to evaluate the PS5 more. Probably if I don’t use it much before Christmas, then I can look to offload it.
Ah, I have more advice then. So most people build their PCs on PCPartPicker. Other than that you can find or make posts on Toms hardware, the LTT forums, the Reddit pc gaming sub, or even probably here. There are plenty of people much more skilled than I at picking parts. It’s somewhat of an art but you have to start somewhere. Also just consider your upgrade paths. Don’t buy a motherboard without knowing that there is a better CPU for the same socket. Stuff like that.
The college life is rough. I do it myself so I’d just keep in mind if you’re moving around a lot, you’ll need to be okay with moving the pc and it’s components. I move mine around often in a large case with a big monitor. It’s a task for sure. So consider building in a smaller case, it’s harder but may be worth it in the long run.
Not sure what kind of games you enjoy but steam loves their sales. Both the sales and humble bundle are a good way to try games for really cheap. Also steam let’s you refund games with less than 2hrs played. So trying things out for a bit and returning them is a very good deal. Also no subscription for online so that’s cool.
Assetto Corsa has a great VR mode, No Man’s Sky, Half life Alyx, V-Racer Hoverbike, Walkabout Mini-golf , Box VR (My workout game), Arizona Sunshine, Observer (great game but too short)
Not a shooter, but superliminal I think has a few levels that let you use portals to change your size, and there’s no limits on how many times you can do it, so you can shrink yourself to be microscopic to the point where you can fit inside a straw and it takes like a minute to walk to the end of the straw. Everything in the room is modeled to be quite detailed, so there’s also a chess board, and you can get on top of the rook piece and it’s like being on top of a castle.
I just don’t think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they’ve already done, and then fail to capture people’s attention after a while.
Why do you think Valve’s employees haven’t pushed for many new games? Anticipation got too high and they didn’t want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn’t move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it’s previous games.
At a certain point, it’s like reading a book from an author that’s run out of ideas or hearing a song from an artist that doesn’t have anything relevant to say anymore. It’s time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.
I think it’s DOA without an upgraded game engine. I started playing Starfield right after coming off Cyberpunk with RT enabled and immediately requested a refund from Steam, it just looked like absolute shit in comparison.
There are amazing and impressive games being made in Build engine (the one from classic DOOM) even today. The engine is not the issue, it's who's using it and how.
Gamers go all high and mighty with their expletives against creation engine but it doesn't matter, they could use an abacus or unrealdot unitybite rered 6 engine for all that it's worth and the games could still come out bad if they don't change how they approach and develop it.
It’s a driver issue while they support the same connectivity tech a trigger could be read as an analogue sticks veriticle axis, without driver support the device can’t be read well by the system.
Reccomendation 8bitdo ultimate Works with Linux and Windows you can switch to console it’s mainly setup for switch, Hall effect sticks so no drift.
That's not the original trilogy. The first Prince of Persia was 1989. But all I can tell you is that Sands of Time was awesome on the PS2. I don't imagine it would've felt as satisfying without a controller if you didn't have one on the PC back in the day. The combat mechanics seemed made for it.
It would be neat if it could pull step count logs from fitness devices and watches so it didn’t even necessarily need to be running while you’re doing your walk.
We would’ve likely implemented it already, but Google is in the process of killing Google Fit API and replacing it with Health Connect. Health Connect, as of now, is kinda terrible. So we’re waiting for Google to fix their APIs.
I’ve tried my best as indie developer to hurry them :D Last week I was at Gamescom and managed to meet with a director from Google, and asked to connect me with Health Connect team so I can tell them what’s broken and maybe have some insight on when stuff is about to get fixed.
When it comes to Apple, there’s no problem with this. But we want to release wearable support to both platform simultaneously.
One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.
bin.pol.social
Ważne