I thought I was going to play this game day one. The performance issues are going to keep me away until they’re fixed at least somewhat. I’m happy to hear that’s the only complaint reviewers have.
That does seem to be a big hurdle for a lot of games these days. It comes out, the performance is bad so not as many people are able to enjoy it. I just hope that CO quickly fixes any performance issues the game might have.
I hope so, too. I am unbelievably hyped for this game. It really seems like they fixed everything that detracted from the first game. Mainly the awful traffic “AI”.
I just experienced this while playing Diablo 4. In the pre-season I routinely got ~120 FPS on my graphical settings and tried out the game again after season 2 release and my FPS shot up to 350.
even with RTX 4090s and lowering the graphics to 1440p medium settings. Based on utilization numbers, it sounds like the GPU is limiting factor here.
What are the CPU utilization numbers? C:S is a notoriously CPU-first game, particularly with mods. If your CPU can’t calculate more than 10fps, you won’t get more than 10fps.
Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.
It starts (barebones, slow as hell) with 8GB. You want 32GB or more for it to run somewhate decently.
Seriously, people don’t understand what “cache” means, maybe they should just create a ramdisk and install the game there to understand the concept.
Seriously, people don’t understand what “cache” means, maybe they should just create a ramdisk and install the game there to understand the concept.
I believe people with lots of RAM simply enjoy the feeling of theoretically being able to run everything, but they don’t actually want processes to use that RAM, because it would deny them the theoretical possibility to run everything.
I jest, of course. The problem is that as a user you don’t have that much control over which process should use your RAM, and also freeing RAM is hard. Chrome gobbling up your whole memory is good when you’re using Chrome, but you don’t get it back when you alt+tab back to your game
freeing RAM is hard. Chrome gobbling up your whole memory is good when you’re using Chrome, but you don’t get it back when you alt+tab back to your game
Actually… you can do it with two .bat files and a “ram cleaner” tool:
Suspend all “chrome.exe” processes
Free all working sets (since Chrome is suspended, it marks all the RAM used by Chrome as swappable/discardable)
Now your game can use all the RAM, the OS will just swap out or discard whatever was in use by Chrome as needed.
Want to go back to Chrome?
Resume all “chrome.exe” processes
The OS will swap in whatever it swapped out, and let Chrome ask for as much RAM as it feels like.
Free all working sets what the fucking hell??? No, no, no, I don’t want to send my full browser to swapfile just because of a greedy game. Loading back all the memory pages will take a lot of time when I want to switch back to the browser, and it will lag for quite some more time until all the not too frequently used but important is loaded back too. This also applies to the reverse: swapping the game out and back in will take a ton of time, and then it will have lag spikes when it needs a dozen of memory page that is somewhat more rarely used and haven’t been loaded back with all the rest. This nonsense of literally using all your ram “as a cache” but as working set just makes everything slower in the end. This just cannot be justified. There’s a reason I’m using a multi tasking PC instead of a single-tasking gaming console, which you can only use for one purpose at a time.
And don’t tell me to put my swapfile on my SSD. This is the perfect way of killing yours, with writing 16 GB of data every time you switch between windows.
I don’t want to send my full browser to swapfile just because of a greedy game
You don’t, most of the times the game doesn’t use all that memory anyways (or crashes if it tries to… so still, doesn’t use it).
Loading back all the memory pages will take a lot of time
No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.
This also applies to the reverse
No it doesn’t. Games rarely can be suspended and resumed successfully, and they rarely allocate RAM that they aren’t going to use. I was clear when I said you suspend “chrome.exe”, not “your game.exe”. If you resume the browser without exiting the game, the game stays in RAM and the browser manages with what’s left (surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place).
swapfile on my SSD. This is the perfect way of killing yours
My swapfile SSD got retired after 10 years when I switched to a NVMe, it’s an external drive now.
writing 16 GB of data every time you switch between windows.
As explained above, no you don’t, most of the data simply gets discarded, maybe 1-2GB of it gets actually written. To further expand on that, the swapfile gets constantly pre-populated with less changing in-RAM data so the OS can “swap it out” instantly. That same data stays in the swapfile after it gets read into RAM again, so it doesn’t get written to the swapfile over and over, only read back.
There’s a reason I’m using a multi tasking PC instead of a single-tasking gaming console
If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.
Loading back all the memory pages will take a lot of time
No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.
Yes, it will, and I’m saying this from experience. I have 32 GB of RAM but since I have dozens of tabs in several windows open, the browser really consumes a lot of RAM. When windows starts swapping it out, even just a little because I’m over 70% utilization, I can feel that it got slower.
And on the occasion when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.
Games rarely can be suspended and resumed successfully
Probably I’m playing with the wrong games then, as those that I play don’t crash from it. One such example is Factorio where I have did that a lot in the past.
I was clear when I said you suspend “chrome.exe”, not “your game.exe”.
Now I understand, but then your workaround does not allow for switching back to the browser for looking up something.
surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place
1-2 tabs maybe work fine. But the whole user interface will also be slower to respond, and if you have addons which need to do this or that when a page loads, then that 1-2 tabs won’t be usable either.
Also, I doubt that windows wouldn’t swap out parts of the game.
If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.
I won’t spend on anywhere North of 32 GB. This is not a fucking server. I would rather just not play games that are so out of touch with reality. To back that up, I’ve just read someone else posted a steam statistics page that says only ~20% of steam users have 32 GB of RAM, while most of the rest has only 16.
Also, when I have built this PC I have heard multiple remarks that 64 GB RAM may not be a good idea, because the hardware memory manager would be slower with managing that amount of RAM than 32, which is important for games that move a lot of data in the RAM.
when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.
“Empty working sets” doesn’t swap out anything by itself, it marks it as “swappable” but stil in RAM. It does make a copy to swapfile in case it needs to swap it out so it can do it instantly.
To fully force a swap out, you have to clean the lists… level 1, I think? (sorry, in bed, don’t want to look it up RN).
If you did that with a HDD however… yeah, I can see how that would feel bad.
Pro tip: don’t leave PH open for too long, it’s kind of a devel tool and has some bugs that can mess up the hooks of the whole system. Best is to open, use, close, for ~15 day uptimes on Windows 8 to 10 without ECC.
I have 32 GB of RAM but since I have dozens of tabs in several windows open
I used to play games with 8 GB of RAM and 40 tabs in Chrome. It was either-or, it worked, didn’t kill the SSD, for years. 🤷
Is unity and c# really that bad by itself? I don’t have much experience in c# development, but I was in the impression that c# is a relatively fast language (not as much as c++ but much, much more than js, python and even java)
No, they’re pretty nice, that’s why they got popular. It’s when you pair them with game development, that shit hits the fan.
Basically, you have:
Rocket software - if it fails once, you fucked up
F-35, infrastructure software - if it fails, it better recovers fast
Business software - if it works for most of the workday, it’s fine
Consumer software - if it works most days, it’s fine
Game software - if it eventually works at least once, you’re fine; most people don’t care about replaying the same story anyway
Unity and C# are very easy to make utter crap with, and still have it “work at least once”… which leads game developers to use it, make it work, and have it packaged and sold. Add to that “modders”, who are mostly random people who want to see some [part] of some idea they had, work maybe once in the game… and you get a perfect recipe for disaster: rushed out games, with sloppy mods, often conflicting with each other.
That is one of the biggest disadvantages of the PC IMHO…
I remember what a pain in the ass is to achieve split screen in the Left 4 Dead game… Is that annoying that I actually got the Xbox 360 version to play with my gf lol.
A controller with two analog sticks and two analog triggers has six analog axes of input. A keyboard and mouse has two. There are definitely games that can benefit from more analog axes – think twin-stick shooters. You can use digital inputs for movement, but it’s also less-precise.
On the other hand, a mouse can provide both rapid and precise movement, more-so than an analog stick. And a keyboard has a lot more keys, which is important for some games. And a keyboard is going to be a lot better for text input.
Controllers have output to players, in the form of rumble motors (and with some controllers on some platforms, more-exotic options). There’s no widespread support for any kind of output from the mouse or keyboard. Use of rumble motors can add immersion.
While I’ve used a mouse as a flight input in Freespace 2, generally-speaking, I think that a controller’s analog sticks are better for flight sims (though if you’re playing an old-timey WW2 flight sim, probably getting a full-size stick with all the extra controls is worthwhile).
On the other hand, it’s very hard for a controller to compete with the keyboard and mouse for first-person shooters. I’ve used one for some games that were designed for consoles and aren’t very demanding in response and often have vehicles that are better-controlled with a controller – I’m playing Starfield with a controller. But one is simply going to do much better with a keyboard and a mouse, if one practices with both. Playing an FPS with a controller feels like driving a truck.
Some games, like a number of strategy games, are going to be much-better played with a mouse. I have a hard time seeing Paradox’s grand strategy games being played with a controller, even with a lot of work on the control scheme.
Ditto for RTSes. I’ve tried a few with controllers, like Supreme Commander, and it definitely benefits from a mouse.
Playing interactive fiction of the classic sort, where one types in commands, really, really needs a keyboard. There are ways you can mitigate a bit of the pain, and some point-and-click adventure games have tried to do this, provide a limited set of preset commands, but it’s just not great.
Playing pretty much any game designed for a D-pad, I’d rather play on a controller. Yeah, you can get okay with a keyboard, but it just doesn’t feel the same, not nearly as fluid.
And there are a few other input options that aren’t seen much any more:
Full-size flightstick, maybe with throttle and pedals. Some had force feedback. I haven’t seen many new releases; in the 1980s and 1990s, though, these were common for PCs.
And there are a few other input options that aren’t seen much any more:
I raise the bar. Using a DIY 5.- EUR head tracker in NMS mapped to a virtual gamepad and my X52 Pro joystick mapped to another virtual gamepad and some keyboard keys just because (Why waste a perfectly fine HOTAS system just because the game is too stupid to support this?) :D
If you’d not mentioned BG3 then more people would agree, but any game that is buggy should be refundable for sure and to say other wise is anti consumer
Generally, I like using achievements to figure out where people called it quits on a game. Like Saints Row the Third. 90% of people cleared the first mission, but the percentages drop with each successive story achievement until you've got the achievement for the last mission which only 27.9% of players bothered to finish. Or you have Hades where around 50% of players just never finished a run of the game and only 25.6% completed enough runs to see the main ending.
My roommate was one of those “completed a run but didn’t finish enough to see the ending” people.
He said that completing the run alone felt like the end of the game to him and he couldn’t bare the thought of struggling for what he barely managed to achieve once.
Personally I just don’t like going through the same basic thing fifty times.
Yeah, it was fun the first dozen times, Hades, but running around looking for a couple lines of dialogue to unlock the “real” ending isn’t actually what I consider fun gameplay.
A turn-based, tactical, squad-centered action title where a collective of vicious aliens invade the planet and you as the leader of a group of brave if vulnerable heroes have to save the world from the strange new threat. Except this time the world the aliens have picked to invade is a fantasy realm.
Guiding mages, warriors and rogues against the threat from outer space, combining XCOMesque battles with traditional fantasy game combat and levelling mechanics. Advance through the map taking regions back in control rather than zigzagging around the globe. Both the dwarven and elven capitals are under attack, which one do you go to rescue first and gain the help a new race to pick your pool of heroes from? Manage your kingdom and choose which deities you build a temple for, determining whether you unlock paladins or warlocks as a sub-class. Beat the aliens to reach the dragon before its captured and converted to their side. And as you encounter more armoured enemies, let your blacksmiths experiment with slapping together scavenged items from the battlefield to form high -tier magitech armour of your own.
It’s a fever dream combination of effectively XCOM and Majesty that’s been in my head for years because I love quirky mashups like this. Not necessarily anything new under the sun but I feel like with some work put into it, you could really forge something unique by embracing the combination of styles and genre conventions.
I wanted to like this game but the story was just so uninteresting to me that I had to put it down. I know not everyone is like me but as someone who adored the stories in oot and majoras mask, I couldn’t do it man.
Yeah TOTK story was better in that you’re unraveling a mystery instead of just seeing stuff that already happened. Technically the stuff in TOTK also “already happened”, and mechanically it’s pretty much identical, but imo the way it’s framed makes it much more interesting and compelling. I think the key is you’re seeing these events in order to uncover new information, whereas BOTWs flashbacks didn’t really give you any useful information, just filled in the details of a story you already had the cliff notes for.
Agreed fully that TotK story is much much better that BotW.
I went straight from BotW to Elden Ring though, so they took my score down. Elden’s gameplay, story, and world are unmatched by any other open-world game. The world is so full and flush and ALIVE. There’s oodles of empty space in the open-world Zelda games, and there’s so few enemy types. I still love the games, but as a late late Elden Ring adopter, I have a new impossible standard for a world… that’s open.
This is such a stupid ass post. Nobody has to put up with the shitty viewpoints pushed by the mod or from people that would use the mod. Nobody owes you civility if you reveal you hold similar views or are okay with those views being pushed. Do not tolerate intolerance.
Fuck off, the topic has been hot in politics for ages, if you’re still against trans people and fighting back against “pronouns” you’ve made your choice and know where you stand.
I understand that the topic at hand is emotionally charged and has been the subject of intense political debate. However, it appears that my original intent might have been misunderstood. I’m not advocating for or against the mod in question.
Instead, my focus is on the criteria that platform moderators use to decide what content should or should not be allowed. This discussion is not about endorsing intolerance but about understanding how these moderation decisions are made. I believe that it is possible to discuss this aspect without necessarily taking a stance on the mod’s content itself.
The topic begins and ends at “Intolerance is not tolerated”, further discussion would be a thinly veiled attempt at justifying displays of intolerance.
I appreciate your input, but I’m puzzled as to why you chose to comment on a post explicitly seeking constructive dialogue if you’re not interested in having a nuanced discussion. My original question aimed to understand the criteria behind platform moderation decisions. I believe it’s an issue that can be discussed without necessarily endorsing or disavowing the content of the mod in question. Would you be open to discussing that aspect?
Gross dude, the criteria is whatever the site says it is, in this case it was a mod with bigoted intention. What nuance is there to this discussion? Do you want to discuss what level of bigotry should be accepted? Homosexuals are off limits but trans people are fair game? Is that the nuance you want to address?
further discussion would be a thinly veiled attempt at justifying displays of intolerance.
While I’ve already acknowledged that the mod in question was rightly removed due to bigoted comments in its description, that’s not the focal point of my inquiry. What I’m driving at is the more general issue of content moderation and what warrants removal. I’m not asking for any form of bigotry to be permitted; I’m questioning how we, as a community, decide what crosses the line. It’s curious that you label my pursuit of a nuanced dialogue as ‘gross,’ especially given the content you freely share. It seems our standards for what is acceptable differ considerably.
Your accusation of a ‘thinly veiled attempt at justifying displays of intolerance’ ignores my stated objective: to foster a conversation about how platforms decide what content to remove. I’ve already acknowledged the mod’s removal was warranted due to its author’s bigoted comments. My interest lies in examining the broader principles behind such decisions.
However, as Mark Twain once said, ‘Never argue with stupid people, they will drag you down to their level and then beat you with experience.’ It seems we’re unlikely to engage in the meaningful dialogue I was hoping for, so perhaps it’s best to leave it at that.
Calling people the things they literally are is not name-calling. For example, conservatives tried to overthrow our government, tried to overthrow our democracy, and have been sending elementary schools in my town bomb threats for weeks. It’s not name calling to say they’re terrorists.
Edit: To clarify, the bomb threats are because a librarian joked about having a “woke agenda.” These are the same types of people.
Not at all. I believe that people should have freedom of choice for how they want to play their games. Everyone has a different escape from reality.
I understand that Nexus Mods have the right to choose what they want to host, that’s not the point. I believe that the moderators of the site need to choose what really crosses the line. The mod itself is harmless. Do you agree with hosting the Kill All Children mod for Skyrim still? If so, why?
If the reality you want to escape from is that “sometimes people use pronouns that are different from the ones I think they should use”, you’re an intolerant bigot.
If someone made a mod to remove black people from the game because “sometimes I want to escape from the reality that black people exist” it would be entirely justified to call that person a racist. This is no different.
I’d like to clarify that my argument is centered around the role of platform moderation and how they determine what content crosses ethical or moral lines. While you’ve offered an extreme example with the hypothetical mod that removes black people, the comparison doesn’t precisely align with the mod under discussion.
I used the ‘Kill All Children’ mod for Skyrim as an example to point out inconsistencies in moderation decisions. The objective is to question where the line should be drawn and who gets to draw it, not to endorse intolerant or bigoted views.
No, I haven’t offered an extreme example. I’ve offered an identical example. Escaping from the reality that black people exist, and escaping from the reality that people can in fact just choose their own pronouns are not meaningfully different in any way. In both cases someone is trying to erase from their personal reality the existence of an entire group of people, in a way that is targeted on specific lines of bigotry.
If you’re not willing to acknowledge that simple fact then you’re not ready to have this conservation.
That’s why there is a meaningful difference between this and the kill all children mod. While tasteless and gross, there’s never been any meaningful indication that the people installing kill all children actually want to see children, as a class of people, erased from existence. They’re engaged in some extremely unpleasant roleplaying, but barring the rare exceptions that will exist in any sufficient sample size they’re not actively expressing views about the real world through this choice. OTOH the pronoun removal mod is very much about expressing a desire to, at best, refuse to acknowledge the existence of a group of people, and far more likely a desire that said group not exist at all. And if you don’t believe that desire exists in a not insignificant number of people then I beg you to look outside your window for once in your life.
We can draw a moral line between these two things by applying Popper’s paradox of tolerance; the only thing a tolerant society cannot tolerate is intolerance. There is a clear moral justification for the suppression of expression when it is an expression of intolerance. That is the moral principle that Nexus are applying here (whether they are conscious of it or not).
Not only can you be a defender of free speech and still support the suppression of intolerant speech; it is in fact absolutely necessary to do so. If tolerated, the intolerant will use their freedom of speech to destroy everyone else’s while pushing their intolerant ideals. It is therefore - paradoxically - impossible to support free speech while supporting the free speech of bigots. To be true champions of free speech we must be intolerant of the intolerant.
In response to the point you’ve raised, the issue of platform moderation does involve a complex balance between allowing diversity of opinion and restricting what is considered harmful or intolerant. However, it’s crucial to note that not all forms of censorship or moderation are created equal.
Your argument posits that the ‘Kill All Children’ mod and the pronoun-removal mod are qualitatively different, based on the intent or impact behind them. The latter, you say, has real-world implications, as it aims to negate the existence of a specific group, while the former is seen as “extremely unpleasant role-playing” that isn’t necessarily a call for real-world action against children.
Yet, the stance seems to be rooted in the assumption that everyone who would use the pronoun-removal mod does so with malicious intent to deny the existence of non-binary or transgender people. While that might be true for some, it could also simply be a matter of personal preference for others, without carrying any ideological baggage.
The use of Popper’s paradox of tolerance in this discussion is intriguing but might oversimplify the complexities involved in moderating a digital platform. While intolerance shouldn’t be tolerated, determining what constitutes ‘intolerance’ is often subjective and open to interpretation. Therefore, it’s crucial for platform moderators to engage in transparent and reasoned decision-making processes when determining what is allowed and what is not.
Your last point suggests that it’s not just permissible but necessary to restrict the free speech of those considered intolerant to protect free speech for all. However, this approach can easily lead to a slippery slope where the definition of ‘intolerance’ becomes malleable, potentially leading to an erosion of the very free speech rights that the policy aims to protect.
The issue is not straightforward, and the boundaries of what should or shouldn’t be tolerated in an online community are often fluid. Thus, there remains a need for a nuanced conversation around these topics, which goes beyond labelling something as intolerant and calling for its suppression.
While that might be true for some, it could also simply be a matter of personal preference for others, without carrying any ideological baggage.
Give me one single scenario in which a person needs to remove the option to select your characters pronouns, without that decision carrying, as you put it, ideological baggage.
A scenario that comes to mind is one where a player simply wants to streamline their game experience, eliminating any elements they perceive as non-essential to their gameplay. This wouldn’t necessarily imply ideological baggage; it could simply be an attempt to customize the game to better suit their individual preferences. However, I acknowledge that the topic is complex and there’s a lot to consider in the broader conversation about platform moderation.
Fair point about the default option being prefilled. However, the idea of what ‘streamlining’ means can differ among individuals. Some might want to remove elements they find non-essential, even if those elements are prefilled. It’s about catering to one’s own idea of what the game should be. Why should the interpretation of ‘streamlining’ be limited to your understanding?
Oh, now I see. It was never about the pronouns, it’s just about streamlining the user experience. How could I have been so stupid, thinking that the only intent behind this mod was bigoty, when in reality it was innocent streamlining.
…
Dude, the dog whistle isn’t subtle. Could you stop?
My aim is to discuss what types of content should be removed and why. The mod’s creator did include comments that violate guidelines, so its removal is justified on that basis. However, dismissing the topic as a ‘dog whistle’ doesn’t help us explore the larger questions around platform moderation and community standards.
If you wanted to discuss that, your first step would be to look for Nexusmods moderation policy and read it. Or if they don’t have one published to note that fact.
Then start a post discussing that moderation policy and asking how moderation should be done.
Instead you started your post by focusing on the removal of a particular bigoted mod, which of course makes it a needlessly charged discussion if you’re looking for purely rational discussion about how moderation decisions are made. Then you keep making these absurd arguments — like claiming this mod may have just been about streamlining. This looks like trolling. And it talks like trolling. You claim I’m missing the point. I don’t think I am. If it walks like a duck and quacks like a duck… it’s probably a maga troll that’s “just asking questions”.
While I acknowledge that the discussion started with the example of a specific mod, the intent was to use that as a jumping-off point for broader questions about moderation. However, I concede that the charged nature of that particular mod has perhaps overshadowed the broader discussion I was aiming for. I did review Nexus Mods guidelines, and the mod in question was rightly removed based on them. The idea was to prompt thought about how these policies are crafted and applied across a range of content. The mention of ‘streamlining’ was intended to explore the various motivations behind mod creation, not to justify this specific mod’s existence. I assure you, this is not an attempt at trolling but rather an effort to foster a meaningful conversation about platform governance.
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