First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.
For people who’ve played it was for the sea moth and and later the moon well.
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
This is a survival game, gathering resources from the environment to craft tools, vehicles, food and water are core mechanics, as is finding and scanning fragments of technology to unlock blueprints. You actually don’t need to craft very much, I have done a run of this game where I built no seabases, only one of the three submarines, crafted no food or water surviving only on what you can scavenge, and only made seven tools.
A common complaint I see people make with this game is that the inventory doesn’t stack, so where do I put my 900 titanium? Frankly they’re playing it like Minecraft, and it’s not Minecraft. You don’t need to hoard treasure chests worth of everything, most common materials are relatively easy to find and with the possible exception of Lithium, if you have more than five of basically any raw material on hand that you don’t have an immediate idea of how to use, you’re probably doing it wrong.
Base building is entirely optional; the idea is you’re a castaway, survivor of a shipwreck who is waiting to be rescued, you’re not moving in. To quote the game itself, “Treat this space as your home, but never forget that it is not.”
It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.
Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.
That’s the point of the game - it doesn’t tell you where to go and what to do because you’re meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you were just playing it wrong.
Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.
But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.
“Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!
You’re not alone. As much as I love that game, the absolute lack of direction is one of my biggest gripes with it, right along with the atrocious inventory system.
You’d think someone who manages to build a fricking atomic submarine and a mech suit would be able to pinpoint relevant tech on the go somehow but no. Also you get a scanning room that can pinpoint little pebbles a kilometre away but is it helpful? Nope. Just another half-baked gameplay element that was never developed beyond the initial concept.
So yeah, your concerns are absolutely valid. Anyone who played this game would agree. But maybe that’s why I personally love the game. Clunky and beautiful, frustrating but once you find that thing you’ve been looking for, a bit rewarding too.
Yeah, I think people look at that criticism and think I mean I want super explicit bright glowing objects with a Skyrim style HUD that points me directly to where I need to go to get blue prints. Nah. Some ideas:
Some way to tell if there aren’t any more in an area so you don’t waste time looking when there isn’t anything.
Some sort of device that tells you how close some are, but not where they are. Like the classic “beep … beep … beep beep beep BEEPBEEPBEEPBPBPBBPBP” thing that gets more frequent as you approach. But make the max range relatively small.
I think they were called life pods? Like the other crashed emergency escape pods. For things you’re expected to get like the sea bike (I don’t remember the name), sea moth, and moon well maybe always put some blue print fragments on life pods you find later. This way you can’t miss them (unless you’re really really not paying attention). You can still make it so you get them earlier on, but this way in case you missed some somehow you can always “catch up” to where the devs expect you to be. Like if they expect you to get them ~10% in, then make it so the life pods you find ~25% in give you what you are missing for the sea moth.
A bit of a map system. This one is controversial, so I’m putting it last. A huge appeal of the game is not having a map. But even just a blank screen showing you all your way points, but not showing you where you are or what biomes are around would be useful. Then do something like show where blueprints are in an area. Maybe something like once you get two of three it shows you the general area where the remaining ones are, but doesn’t put a marker on the HUD.
Because with games like this where progression isn’t gated behind actually having some of these items, you can get in weird states where you get further in and didn’t get them. But maybe >95% of players did. The other <5% just missed something somehow. And then there’s no real clue on where to.go to back track to get it. And you can get in these annoying situations where it seems like you should have it but you aren’t sure, and you don’t want spoilers so you don’t look it up. Then when you look it up maybe you see a spoiler and it turns out you shouldn’t have it yet, that’s common. Other times you missed something super obvious in some very random area you only needed to go to once and never checked again because it seemed empty.
But it’s just so infuriating when people say things like “you’re not playing right” like, I’m getting frustrated because I’m playing right! If I wasn’t checking everywhere I could miss things. So I have to check everywhere to make sure I don’t. But then you can still miss things because there’s no real way to guarantee if you actually checked everything.
Tbh I’m against the full on map idea since it would ruin and demystify/trivialise the aspect of exploration, but maybe they could have made it so that the scanner room HUD chip UI was actually useful and displayed any kind of distance indicator. Often times I’d be scanning for limestone chunks for example. Now my HUD is full of circles that all have the exact same radius and no indication of distance, just a vague direction, and it’s so frustrating to work with that.
They could have added some sort of compass as well. They chose not to.
I wish they implemented something like No Man’s Sky’s non-intrusive HUD, which conveys both heading and distance at the same time in a super nice way.
Fragments of the Seamoth can be found around wrecks in the red grass plateaus, there’s a guaranteed one near Lifepod 17 aka “Ozzy from the cafeteria WHAT THE HELL GUYS?” The game hints that you can find Seamoth parts around there by the line “Our pod was almost crushed by the Seamoth bay on the way down.” You can also find several guaranteed Seamoth parts in the Aurora, I think enough to outright complete the blueprint.
Moonpool parts can be found just about anywhere you’ll find Cyclops hull fragments; I tend to find them either in the Mushroom Forest or around wrecks in the Sparse/Grand Reef.
The Scanner Room you can add to a seabase can detect scannable fragments, and you can display them on the HUD with a craftable upgrade.
Also found in great abundance around the red grass plateaus especially near wrecks.
You’ll get radio messages from Lifepod 17, 6 and 7.
Lifepod 17 will give you a HUD marker that takes you straight to it, depending on where your lifepod spawned you’ll likely pass a small wreck and a scatter, and there is a large wreck within sight of it. I would actually be surprised if you couldn’t complete the Seamoth, scanner room and bioreactor right there.
Lifepod 6 and 7 are both “coordinates corrupted” quests; it won’t give you a HUD marker but a picture and a hint as to their location (lifepod 4 is similar). 6 is similarly within sight of a large wreck and a scatter, going to Lifepod 7 will take you past a large scatter and a small wreck.
All three of these are fully explorable with a seaglide, high capacity air tank, and repair tool. I recommend a rebreather and an air bladder. You can find scanner room, bioreactor and seaglide parts in addition to scrap titanium outside the wrecks, and laser cutter, propulsion cannon, mobile vehicle bay, modification station, battery chargers, plus several useful databoxes including the vehicle upgrade console, and a strong chance of +30 bottles of water in supply crates.
It can be a bit of a bother for new players telling scannable fragments from the background scenery of the wrecks; act a bit like a bloodhound, drag your nose around looking for the scanner icon to pop up in the corner of the screen.
I’ll give an oblique hint for further in the game: there may come a point where you say to yourself, “Well now what?” And the game doesn’t seem to give you somewhere to go like it has been. go deeper.
I don’t need hints because I’m not playing the game and I’m not planning on continuing. I’d gotten further than you think. But for context I’d already begun to explore the deeper areas when I ran into this conundrum. I built a stupidly long oxygen tube to get down there. I think the game expects you to have the sea moth first. That was one of the first moments I thought something was wrong. Then I think once I got it I couldn’t take it down there without an upgrade because I also didn’t have the moon pool unlocked. You’re talking about life pods, I never had a problem finding life pods. Those were easy and fun. It was going deeper without the sea moth and upgrades that was troublesome.
Yeah, it sounds like you didn’t explore the wrecks or their surroundings, because all the blueprints you say you need can be found above 250m fairly easily. There are Seamoth parts and a free depth upgrade for the Seamoth available right at sea level in the Aurora. I’ve finished the game several times without building a seabase at all.
Companies only answer to profit and unfortunately we get to see the results. Can’t have those proles making 250 million dollars now. That would eat into the profits of our shareholders.
I really enjoyed both Far games. I never felt like any of the puzzles were large enough to get tedious. When I finished Lone Sails I just wished there had been a longer section of driving the ship… it kind of felt like you never got to reallygo before there was some interruption that you had to stop and get out for.
Jazzpunk was one of those games that left me wishing there was more of it.
Manifold Garden is just such a perfectly executed atmosphere, it’s hard to do it justice with description - like walking around inside an Escher drawing.
Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.
I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.
I think it’s hard to describe as a game to gamers… the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it’s a perfect experience.
I have a lot of childhood nostalgia for Donkey Kong 64. If you were a kid who could only get a new game every few months or so, this giant behemoth of a game will last a long time.
But it undeniably is a bloated clusterfuck, the internet is not wrong in hindsight.
Next thing that comes to mind for me is the GBA port of Tales of Phantasia. Symphonia was a huge part of my adolescent years, and as soon as I heard this was getting a GBA remake I was all over it. Loved it, and didn't hear until much later that GBA is apparently considered the worst version of the game. If PSP ever gets translated, I'd love to see what I missed out on...
Honestly the collectathon genre as a whole doesn’t hold up much these days. A few modern games pull it off here and there, but going back and trying to play any of the classic Rare titles feels like a slog.
Loved all those games as a kid, and they did a ton to shape the industry, but they don’t really hold up.
hbomberguy did a 50+ hour 101% nightmare stream for trans charity a while back and I watched the whole thing. I would not subject myself to playing that game but damn it was interesting to see.
I wonder if a fan mod of DK64 where the bananas aren’t colored would fix many of the problems. I feel like that one small change might fix a lot of complaints. I haven’t played it though.
There’s a ROM hack that let’s you swap characters with a button press rather than trek through the level to find a swap barrel and then trek back again, and do that again and again for coins, bananas, etc.
Small change that has a big impact on the replayability.
If you must know, I'm actually not a Mario Kart fan, played the older ones but haven't touched the series since DS. More of a Kirby Air Ride and F-Zero GX kinda guy. But I can still understand the appeal well enough to not post this kind of thinly veiled "I'm mad that other people like something I don't" thread.
I think people are very much taking this less as an “I’m curious, why do people find this fun? I want to understand” post, and more of a condescending “I think it’s not fun because I have taste and am presuming people who think it is fun do not until proven otherwise, now prove me otherwise” post. Some people, including me until I saw these comments, were seeing your post body that tells us why you don’t like the game less as sharing your own perspective and wanting someone to show you a bright side, and more as trying to denigrate people who see it as fun. I’m willing to give you the benefit of the doubt, but I think you can reread your post body and see how people might interpret a far less curious, far more judgmental tone from it.
To actually answer your question: I played Mario Kart Wii mostly as kid against the computer and other people, and a few times as an adult against other people. I like to think I was good at the game, that skill mattered and it wasn’t random and unfair. I won almost every time both against the computer, and against other humans. So I just didn’t perceive the game as “mostly random and unfair.” (Although now that I think of it, when I had the option I’d usually switch all items to Strategic against the computer, eliminating a lot of the catch-up items, so perhaps I did perceive it initially and just removed it from my experience to the point I don’t remember it? Although when I played against other humans it was usually on their console at their place with their settings, which probably didn’t have it set to Strategic.) The catch-up mechanics could sink me if I made a mistake, but if I drove well the whole course I almost always came out in front. Perhaps you’re thinking of later editions that I never played and have no opinion of, or the computer plays badly and the people I played against were bad at the game?
I can understand why, but I wanted to hear their reasons for it.
You make it sound like people make a pros and cons list before deciding whether to like something or not. We don’t choose what to like. People clearly have fun playing Mario Kart, that’s it.
We’ll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It’s definitely one of the best games I’ve ever played, and I’ve played a lot of games. It’s not perfect, but it’s close enough in all the parts that actually matter.
I still have to play it, but Clair Obscus seems like this year Baldur’s Gate 3, which is rare. A game that came out of no where and is ready to win goty
I must say you are really getting me hyped to play this game. Bgs3 was a masterpiece, and i also love games like Persona so i am really excited to try a French jrpg like Clair Obscur
If it’s the one that got them their recognition, it’s little more than arbitrary; luck, place and time; things that don’t have to do with how good the work is. Some “masterpieces” weren’t considered such until they were exposed to people over and over again, like The Mona Lisa at the Louvre or It’s a Wonderful Life on TBS. I’d have a hard time calling a number of games masterpieces that I didn’t care for, because this isn’t objective.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work’s creation. Are these not objective qualities?
I don’t really think the Mona Lisa is a great image, personally (it’s a boring portrait), but I can still recognize that it was masterfully done.
This gets trickier with games, because an experienced game designer can, for instance, look at the UI design and graphics programming of a Ubisoft open world slopfest, and say those parts were masterfully done (even if the overall game isn’t so fun). And, even the best of video games have bits of them that weren’t as good.
Is there any community or a different set of servers to point to? Titanfall 2 was my favorite game before the DDoSes, and when I’ve periodically checked you can try matchmaking but there’s nobody left to play with anymore. Is there a Discord or another set of servers or something?
I’m actually not sure, its my kid who plays. He was very excited and playing on xbox. I thought it was cool and unexpected but I guess maybe it died back down again.
no Linux support - Heroic works, why doesn’t Epic do what GOG do and revenue share w/ Heroic?
exclusivity deals, which reduces options outside of EGS
Epic’s anticheat works on Linux, but their own games that use it don’t, that’s a pretty big slap in the face
I certainly want more competition to Steam, but that competition needs to do something other than exist for me to use it. GOG is that, and if they properly supported Linux, they’d get most of my gaming money. But they don’t, so they only get some of it.
Yeah, this probably reads like a Linux fanboy post or something, but I’ve been using Linux longer than Steam supported it with its client, and I’ll still be here if Steam leaves. It’s my platform of choice, and a vendor needs to meet me here if they want my business. Valve did, so they get my money. I honestly don’t need much, I just need games to work properly on my system.
It’s very simple, valve is a gamer company. Epic is a money company. Every single thing each respective company does shows that. I’m not a bitch, I’m never going to let those Epic cunts have a penny of my money. Fucking with the games industry, fucking with gamers, locking exclusives, it’s all bullshit & they can suck my cock
Oh so they have no responsibility at all then. Might as well stop checking IDs when people enter casinos or buy alcohol because they’re not supposed to if they’re underaged.
They make a deliberately addictive mechanic that they know ruin peoples’ life, and they also know they have a big young audience, but you think that’s fine? Shame of you, really.
It’s also in TF2 btw
And whatever you say, it’s still exploiting adults. In many countries, like France, casinos are legally obliged to detect addicted people, prevent minors from playing, and let people opt out legally, and never allow them to gamble afterwards. Valve blatantly doesn’t respect this and takes efforts to bypass the law. They got banned in Belgium and France, and used a legal loophole to avoid being banned in France.
You’re acting like a Valve fanboy. Be objective. Apart from that, Valve is an overall good company for the video games industry, but they act like a piece of shit in other places.
I mean… Do you support the recent proposal to ban online porn? How about alcohol?
Valve provides a game, an appropriate age rating, a description of the monetization scheme, and a way for users to freely trade items.
If minors transform that into a gambling addiction, it’s certainly a big problem, but I don’t see how that translates into “Steam bad, Epic Games good”
Do you support the recent proposal to ban online porn?
No, but that’s another subject. Not easy to regulate and is not as life threatening as many other things. We all consumed some when minors and it never was a huge deal for most people. Gambling is much worse imo, as it impacts your finance. Gambling is already banned/regulated and Valve is avoiding the current laws.
How about alcohol?
It’s already pretty well restricted for minors. The world would be better without it, but as nicotine, can’t go back now that people are used to it.
but I don’t see how that translates into “Steam bad, Epic Games good”
Never said that.
I talked about this because the original comment said Valve wasn’t here for money. Why do they push gambling then?
bin.pol.social
Ważne