The anticipation for HL3 would be terribly high, and so would be the expectations of millions of lovers of the franchise, making sure anything other than a perfect game would be met with lots of negative reactions.
And it’s not just about a single game either. A bad HL3 could end up tarnishing the legacy of the other titles, forever ruining what is now a beloved franchise. Remember what happened to Game of Thrones? Who would ever risk something like that happening? Or, speaking of games, look at how much goodwill Bethesda burned with the release of Starfield.
Duke Nukem Forever was the victim of this (among other issues). Expectations were so high, by the time it finally released it couldn’t do anything but be an absolute failure. It still sold well, because of the hype, but the game was total trash and ruined any chances of a new Duke Nukem for a long time. Part of it is also internal, the game gets delayed, people get hyped up and voice their expectations. The devs hear those expectations and see their game doesn’t live up to it and delay the game to make it better. It’s an endless race you can’t ever win.
Duke nukem forever didn’t tarnish the older games IMO. Because the games barely have any story to begin with, they are mostly ranked for their gameplay, which is still awesome to this day. At least for 2 and 3d.
Duke1 is nothing too special. But Duke1 wasn’t even too special at time of release.
I was ok with the Angry Birds franchise right up until the shitty kart racing game they pumped out. I don’t think I’ve ever seen a more wretched collection of bare-faced advertising and micro transactions as that fucking piece of shit.
The game was crammed full of new pop songs, and when one would play the game would display a link to buy it from iTunes. I couldn’t let my kid play it, it was just too egregious.
Haven’t touched any of those games since. Which is a shame, because I really enjoyed the original.
That kart game was genius programming, give you a few initial levels where it let you think that you’re driving the kart, that you’re winning because of your skills, then start the real routine of “autopilot simulator programmed to lose until you activate the paid power ups”
Edit: and I can’t believe that more than ten years passed from the release of that “game”, I remember I was playing it on my BlackBerry Z10, i can see why many itt are saying “always has been shitty” - just a year before they weren’t shitty. Gameloft released games like “9mm” and “batman the dark knight” that for just one dollar were console like experiences. And beach buggy racing, and riptide.
In all honesty, genshin impact is a pretty reasonable facsimile of that sort of game. It’s really grown into its own, and it’s really fun and absolutely massive
That said, I’d only advise it if you are 100% confident you won’t engage in any of the gacha systems – you can play and enjoy the game with the free characters the game gives you, but once you start engaging with the gacha that can be a really dangerous slippery slope. If that’s something that you could fall prey to, I wouldn’t recommend it. But if you think you can play it without investing any money (or, really, more money than you can afford, I don’t know your financial situation) it’s actually a really great time, and the story’s only gotten better as it’s gone on. There’s definitely some stipulations with it, but it’s worth experiencing if you feel like those are acceptable
+1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.
And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.
that’s totally fair. I think you can do most of the story and exploration stuff without grinding much but if even that is too much grinding it’s probably not worth the effort. Hope you find what you’re looking for!
It’s a good game, but you should know ZA/UM (the studio behind the game) was sold under suspicious cirucmstances; the lead designer and other major memebrs are no longer part of the studio (they sued, but it didn’t go anywhere). Personally I wouldn’t give them any money.
I really don’t understand. Can someone divulge the circumstances or is this all just hearsay? IP law really isn’t all that complicated. Its been in practice for a long time, and generally things only need to go to court when one of the parties didn’t do some basic homework. If the court didn’t rule in the author’s favor I find it hard to believe the author didn’t legitimately give up their rights to that IP.
Four prominent members left at once, including the lead designer and the game’s artist. They claimed the studio was acquired through a fraudulent purchase and went to court (and the suit was dismissed). There are many more details, look it up if you want to know more.
The studio has since laid off 25% and cancelled a standalone expansion to Disco Elysium and and its sequel.
People Make Games did a 2.5 hour deep dive on it. youtu.be/JGIGA8taN-MI’m blown away by the amount of work they put into it. Just finished watching it. What a mess. I’m going to need some sleep while I process all of that.
eventually …
So after having watched that, I’m convinced that Robert Kurvitz and Aleksander Rostov were defrauded. I take what the studio employees are saying with a grain of salt. I mean, they are still employed so how can they possibly be trust worthy. Even if Argo wrote Cuno (god bless him). If Kurvitz was difficult to work under, it has nothing to do with the alleged theft of his share in the company. That People Make Games really leaned into his toxicity at the end of this doc kinda ticked me off. Like yeah he shouldn’t have to answer to that. That’s not the story. That’s a distraction. If the Estonian court doesn’t rule in Kurvitz’s and Rostov’s favor, they better have a damn good explanation.
I loved it. The mechanics of The Scene is still one of the most amazing bits of storytelling I’ve seen in a video game. I think about it frequently when I’m considering how video games can tell stories in ways that movies or books just can’t.
The game as a whole is good, but a little uneven IMO. But I’d put that scene up there with Braid for the sheer impact of storytelling-via-videogame-mechanics.
Divinity: Original Sin 2! It’s by the same devs and it’s absolutely incredible. Different classes and spells and stuff, but you’ll pick it all up very fast, and I actually think character building in Divinity is a lot more fun than D&D, because there’s a lot more flexibility about how you choose powers and abilities.
If you’d prefer to stick with something based on the D&D mechanics, Owlcats games are excellent (it’s Pathfinder, but Pathfinder is just a lightly modified D&D 3.5)
I second the owlcats games, especially Pathfinder Kingmaker, which is less gory in theme, more exploration and kingdom building in addition to the adventuring
The game itself is great, the UI/UX is just on another level. The UI has no ambiguity, is very responsive to input and just feels smooth. The wording on the cards is also excellent and consistent.
StS is a joy to play and I bet it’s also really great on the Steam Deck.
Those fifteen classes are all we’re getting for last epoch. Two of them won’t be live until launch on February 21 (falconer and warlock), but there’s a ton of diversity between those classes.
What?? Faith might be the only interesting character in the whole FC series. I don’t think you understand the character’s backstory at all, TBH. The original Faith was the Seeds’ sister who died young, so the brothers kidnap young women in the cult, drug them (I forget what the name of the drug is in the game), and convince them that they’re Faith Seed. Eventually that woman dies so they replace her with another. It’s horribly tragic and, in my opinion, is leagues above the standard character writing of the Far Cry games
Funnily enough, I figured it out really fast, like I GET IT, it was a very strange and wonky mechanic to suddenly hit players with, but i was immediately wiggling around the moment I got on it, trying to figure out what they wanted and noticed that I was bouncing a little more when I moved up and down. So kind of… like pure chance I got out alive lol
Pirates of the Caribbean (2003) is my favourite pirate game. No, it’s nothing like what you think a licensed tie in game from 2003 would be like.
It’s a real oddity. This was made by a Russian studio and originally meant to be a sequel to their previous age of sail game, Sea Dogs. In Russia it was still marketed as a sequel, without the Pirates of the Carribean branding. It has basically nothing to do with the movies in reality. I have no idea how or why this ended up being a tie in.
I don’t really have a short hand for describing the genre. It most reminds me of space sims - where you control a vessel which you can replace, has an economy/trade system, management mechanics, factional reputation systems and an open world. It’s not a simplified as Freelancer, but not a spreadsheet game like the X series.
The sailing is great, a happy medium between completely arcade stuff where you just point your ship where you want to go and sims. Wind and weather play an important role without being tedious or overwhelming.
You also control a character for ship environments, like boarding, and exploring towns and islands (with swashbuckling combat, of course). It’s pretty bare bones but the variety is appreciated. There are lite-RPG dialogue/story mechanics and quests, though I do not want to give the impression this narrative heavy game. It’s an RPG style that used to be relatively common but not so much anymore.
But the real highlight is the New Horizons mod which greatly overhauls the game. It’s been developed for almost 20 years. I don’t recommend playing the vanilla game - I enjoyed it at the time, but it’s just an inferior experience to the mod.
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