They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.
Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.
yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.
I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.
I wouldn’t post the login for random people to copy and paste. Still do all that other stuff to remove all traces of yourself from the account, but ask around and talk to people and when you find someone you want to offer it to, send it discreetly.
Be careful and double / triple check on help.steampowered.com/en/accountdata what information is stored on your account, especially chats, payment information, purchases, subscriptions and so on. But I agree regarding TOS if they ever find out the account will be locked most likely.
If a little extra jiggle was crucial to the vision, then I’d say they need a better vision, but that’s just me. The commentary I heard around this case in particular is that ratings boards around the world impose a ton of different criteria, and getting around all of them is no easy feat, so that could be to blame.
It’s not a game for everyone, but it is a lot of fun (if you enjoy building a tank). Part of why I really like it is there’s no real pve tank games right now and this is the closest offering. I’d fuckin kill for Warthunder-but-open-world. Or even mission based. This scratches part of that itch.
This might be the most hyperbole I’ve seen in a while. I don’t think I’ve even seen anyone complain about the ux before, it was so inconsequential to my playthrough that I can barely remember it.
Nobody really knows how big it’ll be. They said the new area would be aroumd the size of Limgrave but a lot more dense, I’d wait until reviews if you’re worried about price.
Slower? I tried to speedrun PoE once and because of a build mistake in Chapter 2 Act 3 it took me 14 hours to beat the base game before maps. Terrible time, but still.
That might be nice, it would be cool to have coherent independent stories instead of: “There is literally only one path and this random person who means nothing to you or your mission personally is in your way, kill them! (reading their pocket journal is optional)”
I do feel like the second chapter was better than the first in that regard, though.
I spent way way way too many hours playing D2. Path of Exile is a great choice to fill that gap. Just do homework for a little bit before diving in if you give it a shot. Leveling builds and def use a guide.
Definitely I would check out Grim Dawn and Last Epoch.
Grim Dawn is an insanely sprawling game with tons of class combinations and builds, made by the people who made titan quest. The graphics are dated as hell but it never stopped me from loving it. I also find the lore very fun.
Then there is Last Epoch, which is coming out on the 21st. I’ve been playing it for 3 years, even done some testing for them. Personally some of the more casual friendly things that you can’t find (like the crafting actually being amazing, seasons giving content to non-season characters, etc) just are unmatched and give the game a very good flow. It will be out in 1.0 in ~ a week and I definitely think it’s worth a glance because I find it is a great middle ground between diablo’s dumbed-downness and Path of Exile’s sweatiness.
Each skill has its own talent tree you can use to customize it, and if there’s a certain build you like in Diablo you’ll probably be able to find something with a similar playstyle.
Spent a good chunk of my childhood playing Sacred 1. It’s aged very poorly, and I wouldn’t recommend it to anyone nowadays, but I still think that the world design and environmental storytelling were some of the best I’ve found in a videogame.
For example, at the beginning of the game, orcs are migrating from the desert and attacking human settlements. When you progress, you discover that they aren’t doing it because they want to, but because the undead army is forcing them out of their land. And when you progress in the northern part of the world, there’s a completely optional region inside the forest, where you can find a few hastily made orcish settlements - but you only find women and shamans, because the men are fighting at the front. There are no dialogues, quests, books or anything telling you that, it’s just something that you infer from the environment.
It made exploring the world and finding its secrets fun, even if there wasn’t always a reward.
(There were also a metric ton of easter eggs, from tombstones mentioning LotR characters to receiving sunglasses as a reward for chasing rude orc visitors from a tourist island… it was a wild game)
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