It’s a Metroidvania from before either Metroid or Castlevania. It still plays well, it’s still difficult, the puzzles are logical but require thought, and it’s several hours of gameplay to complete.
My backlog list has ~43 games in it. Most of which were dropped a few hours into the game. Those are by far, the toughest games that I mentally need to get back to and finish them
2007 was the time since i’ve been playing video games. This is the first year where I actually spent a lot of hours on gaming and finished a lot of games.
Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.
I played it for the 1st time, no nostalgia googles and I didn’t really enjoy the back tracking that much (even using the quick travel spots), the way to get the powers (you kinda need to remember where the monsters are) and discovering the secret rooms felt like a chore to me.
The only Castlevania games that I have played to completion have been Dawn of Sorrow and Portrait of Ruin of ruin for DS, and regarding the genre, additionally to that, it would be Metroid Zero Mission, Guacamelee! And I think those are the ones I can remember… And I didn’t feel that way with them.
I did enjoy the OST and the graphics a lot though.
I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.
I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.
It’s an fantastic game, as other have already told you. But I’d like to add that there’s a randomizer for it and this basically adds almost infinite replay value (at least for me!)
Lego Marvel Superheroes is probably one of my favorite Lego games! It’s not without its faults (it kinda bugs me that free play just sticks you back in with pretty much the same cast of characters), but it’s just so much fun to wander around the over world map causing wanton chaos and being a general menace. Plus, I love that the characters generally voice aced by the same people that voice/ play them in live action or other shows, so when Iron Man talks it sounds like Iron Man.
Its my no.1 genre… i have played A LOT of them. People have already hit on the “big three” - hollow knight, super metroid and castlevania SOTN… heres lesser mentioned gems… sure, they’re not as incredible as those 3 genre topping master pieces, but theyre super super good and worth a play.
alwas awakening
tunic*
hyper light drifter*
hob*
Another Metroid 2 Remake (AM2R)
Metroid Dread
castlevania dawn of sorrows/aria of sorrow
axiom verge
metroid prime
castlevania 3
metroid zero mission
SM: ancient chozo**
SM: Ascent**
9 Sols
*yes, there could be called “zelda-likes” instead of metroid vanias, but i always felt those two game designs were kissing cousins… if you like one you might like the other.
** these are romhacks…,very very good ones. You need a rom of super metroid and emulator to play em.
but i always felt those two game designs were kissing cousin
I see them as the same genre. You have this “pushing the map’s frontier” mechanic, along with some power or item progression to enable that. The rest is find-and-seek to connect all those dots. IMO, the only major difference is a side vs top-down perspective.
Its true… i think the fundamental formula is that it makes you an explorer first- turns you loose with a very vague objective and lets you discover… map, traversal, sequence skips, w/e and gives you “clues” while letting you feel empowered to do things in your own order/way/time… thus making you feel clever.
Zeldas, you could say, are more linear, more “adventure” in progression than exploration… but its not black n white and each title has varying degrees of freedom
bin.pol.social
Aktywne