bin.pol.social

shadowedcross, do gaming w Beware games like this
@shadowedcross@sh.itjust.works avatar

Think I have something like 16k hours across all my PC games, with EU5 having the most at ~1.7k, I’ll never understand how someone can have more than 10k in one game.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

My most played games like Terraria are well under 1K. Even this was before I become a parent and started working full-time.

These days if I put more than 50 hours into a game its considered a lot. I just finished the Oblivion Remastered and literally this was the only game I played for many weeks, with a playtime of ~45 hours.

I can’t imagine playing something for 10K hours.

sunglocto,

I have around 80 hours in fallout 76 and people say thay’s too much

halloween_spookster,

Idle games/games that have an idling mechanic

Honytawk,

Some people are afraid of trying new things. And they also don’t mind doing the exact same thing over and over.

So they play repetitive games like Call Of Duty, Rocket League, LoL, Dota, Counter Strike, … where every match is the same gameplay. And they don’t get bored, even after 10k hours.

If they were to play Terraria, they would be the ones mining the entire map as a “challenge”

Phunter,

PvP is inherently not repetitive due to the fact you will be interacting with many many different people over your gameplay sessions. And people are random, inconsistent, and weird.

Also, some people like honing a particular skill. It’s not really about being afraid to try new things, but rather trying to be better at one thing.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

that’s true to a degree, but not for 10k hours, 10k hours is literally the amount of time people use as a benchmark for slogging away at something until you master it and i can’t think of any FPS game that is quite that varied unless you just play a new map every day

Faydaikin, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@Faydaikin@beehaw.org avatar

One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.

Normally, it’s not a big deal. You just configure them yourself.

But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.

joelfromaus,
@joelfromaus@aussie.zone avatar

Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.

Faydaikin,
@Faydaikin@beehaw.org avatar

Yup, it’s a peeve. I don’t know why the buttons just get thrown onto the keyboard with a shovel.

Who thought crouch belongs on ( C) and Interact goes on (F) or even (X)? I get (F) if the game has a peek-mechanic, but most don’t.

Just use (E). And crouch & sprint has always been on (Ctrl) & (Shift) respectively. It’s the optimal configuration with WASD.

TheBeege, (edited ) do games w Pop it in your calendars

Just gonna copy paste my comment on a related post…

Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.

When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.

Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.

wellheh,

Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.

ivanafterall,
@ivanafterall@lemmy.world avatar

Well, you can’t deny that whatever are still chill, at least. That’s not nothing.

TheBeege,

Very fair point. I was a bit hyper-focused. Will edit my previous comment

vxx, (edited )

Kpop is extremely exploitative to the artists, much worse than game development.

We’re talking physical and sexual abuse levels here.

Not chill at all.

TheBeege,

You’re absolutely right. I was too focused. I crossed that out in my comment. Thanks

L0rdMathias,

Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.

Valorie12,

Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.

MITM0,
@MITM0@lemmy.world avatar

Wasn’t it the Chinese that perfected Microtransactions ??

You know Genshin Impact, Azur Lane, ZZZ, Wuthering waves etc…

baines,

gachas are japanese in origin

MITM0,
@MITM0@lemmy.world avatar

Dude what did Korean devs ever do to you ? You ARE generalizing a bit. What’s next ?

TheBeege,

The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.

You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.

spankmonkey, do games w Krafton Issue Statement Regarding Subnautica 2
@spankmonkey@lemmy.world avatar

However, instead of participating in the game development, he chose to focus on a personal film project.

My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines. That would match up with common publisher behavior, especially the ones that trash people publicly.

masterspace,

To be fair, they didn’t trash anyone publicly until they basically had to.

spankmonkey,
@spankmonkey@lemmy.world avatar

They did not have any reason to personally attack the leads except out of spite, and odds are high that doing so will only anger the player base towards the publisher.

Trashing the devs was a terrible idea, and what they wrote was clearly petty and spiteful.

masterspace,

They did not have any reason to personally attack the leads except out of spite,

Lol what the honest fuck are you talking about?

They were facing a boycott because it seemed like they fired the original creators to avoid paying the employees.

They could have issued a statement saying that they would still pay the remaining employees and everyone would assume that they still fired the creators out of greed reasons. If the creators actually didn’t do their jobs, then they would want to make it clear that they are the ones actually committed to making a good game and this has nothing to do with greed.

That may not be the case, but at present we simply do not know what the reality of the situation was.

spankmonkey,
@spankmonkey@lemmy.world avatar

A publisher trashing devs of a beloved game with personal attacks certainly was a bold move.

However, instead of participating in the game development, he chose to focus on a personal film project.

We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.

So professional!

masterspace,

If that description is accurate then there’s nothing unprofessional about that.

What would be unprofessional in that situation is the original devs not doing their jobs and then allowing a fan backlash to grow.

Again, we don’t know the reality of the situation. I think everyone would be curious to hear from other devs at the studio that aren’t part of management or the three who were fired but we haven’t yet.

TheTetrapod,

Your second example is a perfectly worded admonishment, if the claims are true. Sunlight is the best disinfectant and all that.

Poopfeast420, (edited )
@Poopfeast420@discuss.tchncs.de avatar

My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines.

This is from the lead himself, on his movie production website:

I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.

At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening - being right in the thick of things makes it so much easier to meet like-minded people!

Also, according to this link, he’s taking a break from making video games, for at least a couple of months now, before all this stuff was out.

It might not be as one-sided as you think. But right now it’s he said, she said, so nobody really knows.

spankmonkey,
@spankmonkey@lemmy.world avatar

Early release was supposed to be in 2024. We have halfway through 2025.

Lead devs have said the game is ready for early release, so they are likely taking a break from a game they feel is being delayed by the publisher. The publisher is whining about expectations, not obligations or anything along those lines.

I’m with the devs on this one, project burnout is real.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

The leads allegedly also were looking to gain $225 Million dollars (supposedly 90% of a $250 Million bonus), so of course they are saying the game is ready.

Charlie Cleveland did say they were going to split the bonus with the team, but imma be honest, why not put that into writing? Why take that huge cut in the first place, and then trust that the leads are going to do the right thing.

I don’t think at this point you can really be sure of anything. Since the former leads have said they’ve filed a lawsuit (but not for what they’re suing), it’ll most likely come out at one point.

spankmonkey,
@spankmonkey@lemmy.world avatar

The publisher delaying the game would allow them to keep the $225 million so of course they are going to say it isn’t ready.

See how this works?

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

Yes. That’s why I said nobody really knows at this point, except the people involved.

lightnsfw,

The devs rushing the game out half added results in them getting $225M. So they have incentive to be shitty too. I don’t know enough about any of them to say which is more likely but that logic goes both ways.

Ulrich,
@Ulrich@feddit.org avatar

it’s he said, she said, so nobody really knows.

Sounds like they both said he took time off from gaming to make films.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

I mean the former leads (or at least one of them) say the game was ready for Early Access, the publisher says it wasn’t. This could be the deciding factor if the studio gets the bonus or not.

Although today the publisher said some previously leaked slides were real, that show how the potential EA release fell way behind schedule over the years and would have been pretty bare-bones and that a delay would have made sense.

PonyOfWar, do games w Krafton Issue Statement Regarding Subnautica 2

Always good to let this kind of drama develop for a couple weeks before passing any judgement. Not to say I fully believe the publisher’s narrative either. But maybe it’s not the time for grandiose proclamations of a boycott yet.

Baguette,

Gaming nowadays is always about being patient, whether its a pre order or controversy.

This also applies to the internet in general tbh

ArsonButCute, do gaming w I'm still in full denial, personally.

Play 4x/grand strategy and youllvonly get better as you get older.

You might find yourself playing on slower speeds with rts styles though

DragonTypeWyvern,

Jokes on you, I’ve always been bad at RTS

Jankatarch,

Strategy games are interesting, I feel aged when playing mount and blade.

I used to take on 10 men at once by myself with only half health but needed 25 men to fight an army of 35.

Now I lose a simple 1v3 but can beat armies thrice my size on hardest settings with my barely trained archer units.

I also use bufs and consumables in pokemon now so that’s a thing.

Rumo161, do gaming w I'm still in full denial, personally.

Omfg we are so old :D :3

Gonzako, do games w Day 360 of posting a Daily Screenshot from the games I've been playing

5 more days let’s go!

roundup5381, do games w Pop it in your calendars

Below Zero was ass anyways

KingGimpicus,

Agree. Did not get sucked in like subnautica, which is weird because it’s basically a small reskin and new (but much smaller) map.

It should have worked, but it very didn’t.

MotoAsh, (edited )

Is it actually smaller, though?

Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.

  1. The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
  2. The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out in one of two directions to get to some other under water biome open to the surface, of which there were only, what? three?
  3. Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
  4. The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
  5. The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
  6. The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.

Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.

The individual biomes and assets themselves were still great, but they were composed in such a way that left them … not greater than the sum of their parts.

I think it could’ve been a banger if they had interconnected more biomes and made them larger so there was ANY point to dragging a loaded sea truck to them. The land biome could have worked if they made it much more like a real arctic; an ocean mostly covered in ice sheets instead of it just being some random biome “over there” largely literally on land. The ice worm would’ve been waaay cooler if the player had to wonder if it could make an appearance under water, for example, even if it never did. The snow fox (or what ever the land vehicle was called, it’s been a while) could’ve been way cooler if it wasn’t for one biome “over there”, too.

I don’t know how much larger it’d need to be, but a little more creativity in mixing the biomes together would’ve gone a LONG way.

Bosht,

I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.

MotoAsh,

Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.

In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…

Bosht,

Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!

MotoAsh,

Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol

Asetru,

I’m adding some second hand experience here, but what made below zero much worse for my son when he played it was that it constantly crashed, resulting in a lot of lost progress. Often crashing when saving, too, so after having accomplished something. He got it on the switch as some kind of double-feature with subnautica and below zero on a single cartridge. He played through subnautica and loved it but ditched below zero after barely a handful of hours played, purely due to the frustration, not even being at the point where those game design points would have mattered.

MotoAsh,

Ouch. I didn’t even know either were on the switch. Ironic that the first ran well because they had a good bit of performance issues with it in beta. Though mostly around efficiently streaming assets while moving around, which I’m sure a cart is much faster than old spinny HDDs.

jordanlund, do games w Looking for cozy / wholesome gaming communities
@jordanlund@lemmy.world avatar

Video gaming or tabletop gaming?

For tabletop, I recently discovered “The Land of Eem” and it looks like the definition of “Cosy”.

YouTube, Discord, it’s all over the place. Described as “Lord of the Rings With Muppets”.

aprehendedmerlin, do games w Looking for cozy / wholesome gaming communities

I hope you find this mythical place you speak of

Agent_Karyo, do games w Looking for cozy / wholesome gaming communities
@Agent_Karyo@lemmy.world avatar

Not a discord server, but we have a (moderately active) cozygames community on the Threadiverse:

!cozygames

Noerknhar,

I’m off course already a part of that 🤩

Gullible, do games w Looking for cozy / wholesome gaming communities

Beehaw’s probably your ticket

Noerknhar,

Can you elaborate? It’s that the name of a server?

Gullible,

Beehaw is a Lemmy instance specifically oriented toward being cozy. Just suggesting a better resource for finding what you’re looking for

Noerknhar,

Understood, thanks!

drmoose, do games w Krafton Issue Statement Regarding Subnautica 2

Lmao as usual gamers rush in with outrage and turns out the issue is not that simple.

psx_crab,

Without outrage, they won’t even consider putting out a statement.

masterspace,

That’s not why people get outraged, they get outraged because it’s addictive and they spend too much time on social media.

ChicoSuave,

You must not trust anyone you know.

masterspace,

I do, I don’t trust the outraged opinions of people using the outrage machine.

paultimate14,

After the last decade or more of people complaining about greedy publishers forcing devs to release half-baked messes too early (Cyberpunk, No Man’s Sky, etc), it feels like I’m living in a bizarro world to see so much criticism for a publisher delaying a game to (allegedly) make it better.

drmoose,

Subnautica 2 must be in a pretty dire spot for this to happen. I guess we’ll see as the story unrolls and early access comes eventually but I’ve met many successful people who stopped caring after they made it big (which is fine but then just quit) so I really wouldn’t be surprised if the publisher is right here.

pory,
@pory@lemmy.world avatar

Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.

onslaught545,

You do have to remember that the devs had just as much of a reason to push out a half-baked game as the publisher did for delaying the game.

The bonus situation makes this case different from the others. Both scenarios are equally likely.

paultimate14,

Also a great point.

I’m not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I’m just grateful there hasn’t been anything distasteful enough tl give me qualms about playing Subnautica.

Gox_99, do games w Looking for cozy / wholesome gaming communities

Please let us know if you find one.

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