A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.
Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track
Them's Fightin' Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.
Sadly, the published pulled the plug so chapter 1 is all we'll ever get. But that chapter 1 is still better than any other fighting game singleplayer.
If memory serves me right (as I played the game a while back), Shantae and the Pirate's Curse's intro stage acts as a tutorial, but it's so seamless to gameplay and story that it barely feels like so. Iirc, also same for Valkyria Chronicles 4's first mission.
And that I remember better due to playing relatively recently, Final Fantasy VI and Catherine's tutorials are well integrated to their games' specific flows, the former being a series of NPCs you talk to, something you already do a lot in the game, and the latter being quick, straight to the point and given like it is a normal part of the narration and the increasingly frenetic (for a puzzler) gameplay.
And also if memory serves me right, Dirge of Cerberus and Outlive both have optional missions in their main menus that act as tutorials, that don't feel like a chore, and that if you ignore them, the game is still sufficiently manageable.
Is this where we bring up the old Mega Man X Sequelitis video again? Chances are the best tutorial is the one you don’t even realize is a tutorial. There was also a trend that I first noticed around the time of Gears of War where the tutorial would not only be built into the story so that you wouldn’t feel like it was chore, but they’d also give you the opportunity to just skip it.
I find this post interesting. Are you asking because you’re curious about statistical information like “you played this game 28 hours more than that game” or just so you remember if you liked a game or not?
I understand the first one, but I can’t even comprehend the second. As soon as I see a screenshot from a game, my brain goes back to playing it and the general emotions it triggers. I might not remember the details about the game, but I’ll remember if it was fun, frustrating, boring etc. So I think it’s really strange that someone could completely forget playing a game.
I don’t mean any offense or anything. I know I’m some kind of neurodivergent, and I find the differences in how we each think very interesting.
All good dude! I was mostly wanting to keep an overview for myself so that I could:
Rate the games I played
Add notes/thoughts about the game
See when I played the game and how long it took me to finish it.
Those are the three main statistics im interested in. Of course, I generally remember if I have played a game or not, I just like keeping track of things in more detail :)
Windows applications can still access the Linux functionality when running under Wine, though of course that has to have been purposefully coded in.
However you can run wine itself inside something like firejail to properly sandbox the whole thing - I have Lutris in my Linux gaming machine configured to do just that for all games by default (my firejail config even blocks networking).
There is a launch configuration option under each game (under System Options tabs, if I’m not mistaken) called “command prefix” were you can put the firejail stuff (so if you put just “firejail -someoption” there your game gets launched with, for example “firejail -someoption wine …”) or whatever other sandboxing command you want to use (such as bubblewrap).
In the main Lutris options, there’s a section with the default values for all those launch options for games, so if you put it in the “command prefix” there, all games get launched with that command prefix unless you override it in that game’s launch options (so, for example, if you’re blocking networking for all games but want to run a game for multiplayer over the net, you override the sandboxing wrapper options in that game’s launch options specifically, which won’t affect any other game).
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