Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.
Basically, Krafton claims that the 3 founders they fired did not do their job in overseeing the project, leading to a game without any direction. Since the game would not meet their standards, they decided to rework a lot and push the release date back.
This is an official statement of a company, meaning they can be (and if I read it correctly have been) sued for slander should they lie here. So a legal department looked over this and decided “Yep, we can claim that they abandoned responsibilities, we can prove that in court”. Whether or not this is actually true or just an attempt to regain public opinion, it’s a real shitshow.
Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…
Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.
I know what you mean I thought that too but I think it was more the way you move in the reboot. I went back and played old school quake and quake 2 and still had it.
I can barely play online games against anyone without getting wiped in 0.0001 nanoseconds if it’s a PVP game. Never had skills, so I’ll never be in denial about losing what I never had.
Honestly, going 27 years (of gaming), and I never was smarter and quicker to make tactical decisions. My hand may move slower, but I don't rely on dexterity when flanking your cover.
I have a few games I really enjoyed that have mixed reviews. It’s a shame that when I’m browsing I’ve been conditioned to mostly ignore mixed and below. Usually they have significant problems that negate anything cool.
I’m going to try this out based on your post and the other positive reviews I saw
Yep, I try to ignore reviews. Sometimes they deserve them, and sometimes there’s a real gem hidden under unclear systems or bad graphics.
Lichdom Battlemage is complex, unclear, and “Mixed”, but to me, it’s by far the best spell system in gaming, and it feels and looks amazing, when you know what you’re going… You just have to put the time in. “Overwhelmingly positive” in MY book ;)
I’m 45 and have been playing games relentlessly for 30 years now. My hands are destroyed. I can barely use controllers, my thumbs hardly work. Can’t click the space bar the arthritis is so bad. Hades and Sekiro were major culprits, button-mashing and parry precision intensity. I still play of course but it’s difficult, slow, and I just can’t play those high-action twitch reflex games anymore. Good thing there is endless games that are easier on the hands!
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