I remember when I legally pirated Oblivion back in 2006 or 7. I was trying to run it on a geforce 6800 in 1280*1024 and the poor thing just couldn’t take it. With everything off it fared better, sure, but the landscape was barren like a golf course. With everything maxed out I topped at 4 or 5fps, and it looked so good that I just pushed through it. I must have played hours at that framerate.
So back in the days of the Atari ST we had compact disks (sic).
Most games shipped on a single floppy disk (so 720k or 1.4Mb) and rarely used compression given the base system only has 512k of RAM. The crackers would strip the protection, repack the data and patch the loading routines to handle that. Depending on the games they could fit 3 or 4 games on a single disk.
Nowadays the dynamics are different - games on consoles do use compression but they have to favour speed because they are streaming assets just in time. The PS5 even had dedicated decompression hardware to keep up with the data rate on it’s fast SSD.
You could try to get a used Steam Deck. That will let you play most current AAA games and plenty of indie or older titles for not a lot of money. Apart from that, I wish you all the best and I hope things get better for you.
You could get monthly subscriptions for services like Geforce Now or Xbox Cloud Gaming. With a decent internet connection and a controller, pretty much any device that can display video becomes a gaming device. Obviously this may work out to be more expensive in the long run and these services have some weird terms of service so a decent research before subscribing is required but if you need to game for a month with minimal upfront investment they are pretty good.
I was a major in the scene back then when they all rose. Razor, fairlight and the unknown nonames. A time where you could sell a warez-cd for 200 moneyz and it all was IRC, FTP and BBS. The days with phones lines bills >1000 bucks because you HAD to call this one foreign board 😁
I miss these days… It was all about fun, friends and fame. Same with competitive gaming.
There was somebody else who works at the company I work at with the same name as me. I will often see my boss typing a message and it goes on for a very long time and then suddenly stops, that’s when everyone lies that right at the last minute she’s realised she’s messaging the wrong person.
I cannot say I find the experience overly distressing.
Oh gosh you’re way too kind. I wouldn’t call it that, but I am happy to share interesting things here. And I’m so lucky that you all read it and agree with me that it is worth the read!!!
I think this question also applies to PC. Why? Because we are limited too. I try to reach 120 fps and consider it performance mode when dialing back quality settings, and enabling upscaling to reach that. If not, 90 fps is also pretty good. For certain games, 60 fps feels like what you describe of 30, but that does not apply to all games. There are single player rpgs played with a gamepad, that I would even consider playing at 30 fps if there is no other option. The problem is, games are not designed to be played with that low fps, as the input latency increases.
I’ll compare this to the Switch, playing Zelda (emulated with Yuzu). Breath of the Wild on original Switch is designed to be played at 30 fps. Playing it on my PC like that felt like a slideshow, but one can get used to it. If I didn’t had the 60 fps patch, it would still be fine at 30. The next game in the series, Tiers of the Kingdom, was not stable at 60, so I was “forced” to play at 30. And after some time playing it felt pretty good and not upsetting like in the first few minutes.
What I mean by that is, performance mode if possible, I would sacrifice quality. But not too much, because at some point the image looks really bad.
PC is harder to define since everyone has varying hardware and specific setting preferences. Most PC games let you change nearly everything and let you mix and match what is high, what is low, what is on or off, etc. And if you have the money, you can get both performance and quality if the game isn’t busted. :p
That’s not entirely true. Because even if you buy a strong PC, you have to make choices, depending on the game. It’s just the fps and settings we are talking about are higher floor. In example on PC people can enable RayTracing, which tanks the fps a lot. Do you go for 120 fps or 60 or maybe lower fps with higher fidelity and RayTracing in example.
So the question to answer is still the same, its just on PC we have a bit more individual choices to make.
Edit (added): Most people don’t have the strongest PC anyway. Look at the Steam hardware survery, most have common graphics cards like the 4060 in example. Or look at handheld PCs and laptops, with fixed hardware. And as said, even in high end with lots of money people need to make cuts in fidelity or performance; just on a higher level in that case. So your question applies to PC as well.
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