If you're a gamedev trying to make a decent mobile game, you're competing on all the usual fronts like price and perceived quality, but competing for attention has gotten a whole lot harder when [arbitrary card game] has a hour of dailies, [arbitrary gacha game] always has a special campaign going and [arbitrary fake gambling game] is about to have its battle pass end and they're only halfway through. And that has gone up by so, so much over the past decade. It was never good but it's gotten absolutely egregious. At this point, even any generic snake clone will have a battle pass.
Every person that ends up committed to a couple of those long-term-commitment games ends up having much less time for other games. And they make a lot of money, which means they also end up having a hell of a marketing budget.
Same problem that is crippling every human interaction on earth.
Money and greed.
It all goes to "we can do a good thing that will help people or that people will enjoy" or "we can make crap/do horrible things and get another 5 bucks off each of em", and the latter is always chosen.
Not gonna lie I’m still hitting clash of clans… Paid for maybe 5 months of gold pass but no longer been playing since I was in middle school. Took like 6 years off though
Not a hot take at all. It was revolutionary for the first year it was released and then was quickly surpassed on every front by any company that put slightly more effort (and more cost) into any part of the switch: graphics, sensors, controllers, expandability, etc. Pretty stock for any Nintendo product, because they only focus on hardware that be produced mass-market and get good profit margins on. Which means it’s often made with current-to-dated components that can get overlooked because it’s the only platform you can play Nintendo games on. Also, not sure why they are so allergic to ergonomics, all the way back to the NES controller, the least comfortable controller of its peers
Honestly beating that game at such a young age shows a lot of problem solving capability. However getting angry at games is a habit you want to nip in the butt asap.
Sadly because it works, mobile gaming is bigger money-wise than PC and consoles combined, all because people are susceptible to short term dopamine hit your can buy any time, it’s a part of what we call enshittification, making the product less user friendly and make more money, shareholders are happy, your don’t have to
Back in the day I was drifting in Mario Kart DS on the Dpad until my thumbs hurt before the Wii version (with Nunchuk) and later.
The switch was fine, of course in handheld mode its inferior to the larger/heavier, newer and more ergonomically designed Steam Deck. These days at my friends house I bring a Pro controller around which works and feels just fine.
Oh and yeah the best Switch gaming experience is via emulation of the games you own and using nicer controllers.
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
bin.pol.social
Aktywne