I feel I would rather just opt out of playing these games. It ain’t worth it.
I feel like they should just host the entire game and stream it to players if they want to eliminate cheating, but that’s probably the most anti-SKG way to publish a game possible. Oh well.
Actually makes it easier to write aimbots and triggerbots, since you’ll have the video feed and can respond with the right inputs. Skips the step where you’ve got to film the monitor on the machine that’s ‘playing’ the game, which is protected by the HDCP between the PC and the screen.
To be honest I haven’t thought about this much because playing online games with strangers is not something I enjoy in the first place. I’m sure others have good ideas, though.
Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.
Yeah I wish we could go back to a model like that, the way PC gaming used to be. The sticking point would be battle pass progression, as mush as I hate it and an FPS is pretty much doa without it, although Hell Let Loose allows for rank progression while playing on clan-rented servers so it should work in theory.
The types of cheats that anti cheat in kernel space are trying to detect don’t view the video feed as such. They hook the process directly to read the memory, and the chest developer has reverse engineered the game binary to find out what variables correspond to things like opposing players, then using that information they draw stuff like wall hacks on the screen.
But yeah I guess an fps developer could move to a GeForce now type of model to eliminate cheats like that, but then no one would play that fps because of the input lag issues.
Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.
The newer zelda games are interesting since you can see how the world has changed between botw and totk, but on the macro scale you’re definitely right. Most zelda games have formula of “all is well, bad guy appears to threaten realm, link saves the day, back to normal”. BOTW was an interesting way to change that formula - hyrule isn’t restored after you beat ganon, but things change with new settlements being formed and so on in totk
There is an audience for such games. Mainly for them to blow off steam and try to see if they’re a better crack shot than anyone, and sometimes to acquire a degree of fame. They have spent enormous amounts of money hoping to land more shots at a higher framerate.
I’m now more content quietly playing an offline sandbox game, no rush at all.
Them insisting on having match making for the main modes was my red line. While this nonsense is not a deal breaker for me, as I almost always tryhard a single multiplayer game at a time anyway if I’m playing multiplayer at all. This sounds like I’m dodging another future headache whenever the next game insists on kernel level anti-cheat though.
Soon you will only be able to play on certified monitors with anticheat tampering built in. They 100% guarunteed will not be backdoored or phone home, pinky promise, it is certain.
1 billion means you only earned the first score extend right? I’m very impressed you survived to stage 5 yet didn’t score even close to the 2nd score extend. I think if you figure out how to do a little scoring in the first 2 stages the game will really come alive and you might also pocket the extend at 10billion sometime in stage 4 or so. You clearly have the skills to dodge/bomb/hyper when necessary.
I only played black label (steam version and also an arcade near me has a DFKBL pcb) but the second score extend is basically mandatory for me to get to the end of stage 4 or have a chance of going to stage 5. And before that, getting the first score extend would get me to the hidden extra life in stage 3 etc. Scoring is good for survival and I think it’s fun to play for score even at the level where we can’t currently 1cc. Gives a goal/benchmark for how I’m playing
Thanks! Yeah, only the first score extend. I’ve been trying to figure out the game on my own since I kinda treat these things as puzzles, but I think I’ve really maxed out what I can understand and it’s time I watch a video or two of a pro playing. I have a general concept of how things work, but I often forget where the hidden bees are. I’ve memorized a bunch of patterns but I still don’t really approach things with a “plan”, mostly just survive and pick up bees when/where I remember them. I also probably hold onto my hypers too long to use on the midboss and endboss, I could be more efficient with them.
Had no idea I was so far off on the scoring, though, oops. I can get the hidden extra on Stage 3 before getting the extend pretty easily, but I’ve only ever been able to get into Stage 5 twice as it is. I thought my barrier was skill, but maybe it’s scoring (AND skill). I appreciate the advice!
What’s even crazier is that I saw methods on bypassing kernel level anticheats 5 years ago. The BF6 kernel level anticheat was bypassed in the first hours of beta.
It seems wildly dangerous for the almost no effect it brings to the table when it comes to cheat sellers.
EDIT: IMO the future are AI anticheats, something to similar in what we sas in Battlefield 4. It doesn’t stand on your PC, it analyzes your playing behaviour on server side and bans you if you’re sus. I’m not talking about LLMs, but deep learning anti-cheat.
You can always use hardware cheats. You can use a second device to read memory and video feed, then pass back ESP information directly onto the monitor, or even control inputs.
I wouldn’t be surprised if such devices are already available for mainstream consumers. Kernel-level anticheat is a joke.
Mindustry has a version that runs on android. You can also play CDDA and Dwarf Fortress over SSH. I would suggest using screen so that you can easily reconnect to your session if you are disconnected. Played both over the covid lockdowns as I was staying with my partner and I would SSH to my PC to play. Used an external keyboard as my phone screen was pretty small, better on a tablet.
Co-Op SpoilersBy the end of the coop story and it’s DLC you also realise that she’s still a lot softer like she is when accompanying Chell in the main game. She tries to pretend to still be ruthless and unfeeling but that mask falls off a few times.
spoilerBut at the end of the game, when she replaced Wheatley, she indicates that she deleted Caroline because it made her soft. Chapter 9: The Part Where He Kills You
“Ending Lines” section: theportalwiki.com/…/GLaDOS_voice_lines_(Portal_2)
Yeah, just like ODST and Reach Firefight, there is no player count spawnrate modifier, so it’s all balanced around playing with 4 players, thus try it solo or even with 2 players is pretty miserable.
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