“It’s okay to fail” seems like it would have been a more valuable life lesson than “it feels good to beat a really hard video game” and it concerns me that you’re so okay with the amount of trauma this entertainment product caused him.
The fact that you’re sharing this story of years of repeated meltdowns caused by a video game and calling it an example of games being beneficial is pretty surreal.
My point is that I described the same distress you’re describing using the same terminology you did. I didn’t accuse you of anything, I just strongly disagreed with your takeaway that this story describes something positive.
It basically needs more ergonomic joycons to be usable for more than an hour in handheld mode for me. I’ve got a pair of hori split pad pros that work really well, but you lose the gyro which kind of sucks for aiming in games like zelda
If this is some kind of question like “you can only play this in your lifetime” I’d pick up a DSi XL or closely a 3DS, I enjoy the DS library more, so it would be a downgrade doing it there, unless things have changed since the last time I checked.
The reasons are simple, it has tons of great titles and many of them have a high replayability value.
I beg to differ. Angry Bird, cut the rope, where’s my water, Space RPG, FRUIT Ninja, and a whole lot more, are classic mobile games in the beginning. They’re sometimes simple, yes, but at least there’s efforts in it to try to be original.
That you didn’t like them doesn’t mean they sucked, look along this thread and you’ll find ppl sharing titles worthwhile back then (me included), ofc, this is not GOTY material, but a game must not be a masterpiece in order to be enjoyable, which ultimately is what all games are for, to be an enjoyable hobby.
Wii U gamepad was a lot more comfortable for me. I’d play Windwaker or Mario Maker or 3D World or Splatoon for hours and never feel all cramped up with half-numb palms. I play Ace Attorney for an hour and it just hurts.
Plus the charging port location makes it annoying to play while charging. It makes sense for the dock, but it ruins it in handheld mode.
I’d love to just get a Steam Deck and be done with it, but Valve won’t be shipping here anytime soon and the cost of importing it along with our shitty forex rates end up with the base model hitting PS5 cost territory for me (which is also more expensive here than in most Western nations).
The challenge with this question is that not everyone has played in every console, so like, for me, I can only comment on the Atari 2600, the Wii and the XBOX 360.
From that small sample, the wii wins hands down. I loved the motion controllers a lot.
I get what @berttheduck said about long games / serious gamers but can you imagine your grandma trying to play most Switch or PS5 or other new console games now?
The Wii brought gaming to the general public in a way nothing else had. Like most modern Nintendo consoles it was under powered and gimmicky but the gimmick worked so well for people new to gaming, point at the TV or wiggle the controller as you would to do the thing in real life was a huge step to making an abstract concept make sense to people. For longer gaming sessions or more “serious” games the Wii controls were generally lacking but damn if Wii sports wasn’t good fun.
It’s definitely not as comfortable as something like the Steam Deck, but I played so much Switch while commuting on the train since it came out. It’s been a real joy to have. It’s also WAY smaller than any of the current-gen handhelds.
What do you mean by “cart games being downloaded in full to the system?”
I never owned a Switch, but I would say it was instrumental in the Deck’s conception. If the popularity of the Switch had never happened, I wonder if Gabe would have taken the chance.
Nintendo cuts all kinds of corners and usually doesn’t bother competing as a “performance” console, but people generally loved that thing when it first came out. I’m sure people will have gripes about Steam Deck v1 when v2+ comes out, too.
Further to this - it doesn’t download cart data to the Switch/SD card, but it does store save data, update data and DLC data on the Switch/SD card. So while BOTW may not download its whole 10Gb onto the Switch, you may end up with a few Gb in other data that’s locally stored.
Yeah, I’d almost say it’s an essential purchase. I buy a fair few online titles and I’ve found my 128Gb SD to be a bit lacking. I’m considering upgrading to a 256Gb or 512Gb but they’re still too expensive at high transfer rates.
If you have to choose between capacity and transfer rate for an SD card for a Switch, go for transfer. I had an old slow card and that was abhorrent for load times and stuttering on games that were stored there.
The Joycons were an absolute disaster and ruined the portable experience. I got 4 of them repaired. When they inevitably broke again, I gave up and bought a pro controller. Precariously balancing the Switch on your lap or setting it on furniture so you can use a pro controller is not a handheld. Still had lots of fun with the games on it, but the experience should have been better. Nintendo has building controllers for decades, you would think they could at least begin to approach competency.
I recently bought an adjustable clip to clip the Switch (sans joycons) to my Pro Controller and it’s super comfy for long periods of gaming. I’ve also seen people use 3rd party joycons that are shaped more like the Pro Controller handles which seem comfy too.
You’re right, the base Switch isn’t all that comfy for long periods of play, but there are both ways around that and it can also be played docked, which I think are redeeming features.
Nintendo 3DS. Extremely hackable, not too shabby selection of games, and… I swear I must be the only person on Earth who likes the 3D feature, but I love the 3D feature
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