They’re so buried in the system settings and the Maker is so… bland. I mean. I get it. They wanted to distance themselves from the Wii U as much as possible but it does feel like a lot of identity was lost because of that
Finished playing through Atomic Heart, and because of that wanted to play a game that was, you know, actually fun instead of a miserable slog, so I’ve been playing Crab Champions and playing the original BioShock again for the millionth time. Sometimes Sea of Thieves.
Spider-Man 2 has a cool thing where every single boss has at least 3 health bars technically. You beat it the first time and then a cutscene, then you beat it a second time and you get a cutscene, and then you beat it for a third time and you again get a cutscene.
The final boss is especially annoying, where it does that same thing but just 10 times (no joke).
The fights play out pretty similar too, which doesn’t help.
Spider-Man is one of the few games that I loved the long drawn out battles in, they made the combat in those games so much fun, and it made it feel like a proper comic book superhero fight.
thats what i was wondering too, the other guard dogs friendly fire all the time, but arc weapons normally one shot helldivers. im hoping that they either only shoot away from you or they do reduced damage to helldivers
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