I was in the same boat as you until a few months ago when I started. Well worth it. The story is great, I’m not to the end yet (been savoring). Game play is very much like gta. Get to it!
It’s also a very long campaign with several points that feel like they’re coming up on the ending, only for a lot more game and story to come afterward.
it’s the best game I ever played. I waited years to play it and I played it two years ago, on pc. Amazing. Outrageously good. when I finished playing it, I deleted it off my computer and I set up a block on Reddit before I left Reddit permanently, so that I don’t see any mention of it. I just wanted to forget that I never played it and forget the story so that I could have that feeling of playing it for first time. I think in a year maybe two I’ll be ready to play it again. I can’t wait to forget more about it, so I can experience it again.
Genuine piece of advice, if you have the patience for it - walk everywhere, don’t use fast travel. Treat it like a hiking sim sometimes and it will reward you with vibes like no other game.
It does mean that sometimes you’ll have a session where nothing happens and you don’t progress any of the missions/story… but I always found it to be super worth it.
Maybe it will enhance your play through as well. I agree sometimes not much happens, but it feels more rewarding than trying to min/max the run for whatever reason.
Two of my favourite games of all time are Diablo 2 and Guild Wars.
Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.
I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that… but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.
I didn’t touch Diablo 4 and it sounds like I made the correct decision.
I didn’t, I remember falling asleep playing it not long after release which didn’t bode well, I wanted to like it but couldn’t. I “enjoyed” it for a while many years later as a co-op experience on a console (I forget which one) whilst getting stoned but it was more scratching an itch for that genre and playing with friends locally that really won it over in that instance rather than the game itself.
Likewise with 4, I didn’t even give it the time of day tbh, I still haven’t really seen much about it.
I’d have liked to play the remaster but I refuse to give those assholes any money and the main draw for me was multiplayer as a kid. I played the SP briefly on a pirate version but it was always about the MP for me.
I don’t think that’s a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it’s a decent game in its own right. I can see that if you’re playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it’s a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they’ve kept the servers running this long and seem to plan on keeping on doing so until no one is playing.
But the question wasn’t give a fair assessment of a sequel to a game you like.
I realise that it isn’t objectively a bad game or anything like that and a lot of people still play it until this day and I for sure appreciate them keeping the servers up for the old game so I can still go back to play it should I choose. But the question was what sequel to a game I loved ruined it for me and anyone who played both can see they are blatantly not the same game at all.
GW2 was a complete departure from how the first game worked to a more generic MMO style, I’m sure it is a great game in its own right but for me personally, when compared to the amazing first game, it just doesnt hold a candle.
It also might be the Rorschach image on the wall that is clearly supposed to be Cthluhu. That guy is not fun for any age. Not even if you’re an ancient alien.
What I wouldn't give for a new Deus Ex game. The only news I ever read about one is another cancellation.
Robocop has a similar vibe, albeit a Fisher Price version. And weirdly the new Indiana Jones game kind of scratches that itch, where you're wandering around an open environment, with multiple access points and secrets hidden away that'll reward those paying attention. Neither come close to just how detailed and cool the Deus Ex games were though.
You will have a lot of unintended fun and cringe moments regarding the language. Apartheid-style benches for non-augmented people only with a sign “Přirozené pouze” makes me laugh and cringe to this day. Prague’s Old town is translated as “Starý čtvrt”, which is just sad.
It’s an okay game otherwise. Not nearly as good as Human Revolution, but good enough to scratch that DE itch.
Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.
I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.
There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.
spoilerTalking about the section where you’re directing Reed from a distance through a stealth section, there’s a couple of spots where you can preemptively act to have Reed not just stealth kill them or smth
Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.
If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.
It’s been a while and I’ve never tried a 100% pacifist run, but I think that it’s theoretically possible in Planescape: Torment (Steam, GoG).
I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it’s heavily incentivized because the combat system is not very good.
I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…
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