bin.pol.social

CheeryLBottom, do gaming w This is spot on for so many games

As an American, now living in Canada for the past 20 years, I am really not into the winter area in games I’m currently playing PoE Deadfire Breath of Winter and I want to go back to the beaches and kill stuff :D

A_Union_of_Kobolds,

I remember when Skyrim came out I was living in a drafty house with no heat in a snowy winter. I was wrapped in like 5 layers sitting at my PC going “Why couldn’t this have been in a desert” lol

JeezNutz,

It must’ve been pretty immersive

A_Union_of_Kobolds,

It was, I’ll give it that. You never forget your first FUS RO DA

Zombiepirate,
@Zombiepirate@lemmy.world avatar

Playing Fallout: New Vegas in the Texas summer will make you wish for a nuclear winter.

Sterile_Technique,
@Sterile_Technique@lemmy.world avatar
lapping6596,

Could always run the beach map. Pretty good layout for a lot of mechanics and lovely weather.

CheeryLBottom,

Which beach map? Gameplay wise, I’m working on the DLC and finish up the game.

Or are you talking about a mod…?

lapping6596,

Hahaha, I’m talking about an entirely different game. I read PoE and thought you meant Path of Exile. The main mechanic in the end game is running “maps” which are like dungeons with specific environments. Beach being available this league.

What game are you talking about?

CheeryLBottom,

Pillars of Eternity II Deadfire: :D

rbos,
@rbos@lemmy.ca avatar

So, not The Long Dark.

gofsckyourself, do gaming w "Wirelessly connect with me" doesn't work as well these days

I remade this meme because I could not find a decent quality copy.

https://lemmy.world/pictrs/image/360f3eac-e0f5-497c-bee2-5b9251e5f66c.png

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Thank you for your community service

gofsckyourself,

I definitely spent way more time on this than I should have. I had to dig out my N64 controller and take those pics myself. I knew the other image was from The Dutchy, but it took a while to find that image in particular.

Psaldorn, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]
@Psaldorn@lemmy.world avatar

Very impressive. Now let’s see Paul Allen’s factory.

Sweats profusely

Blisterexe,

some of the factories on the evil forum are insane

Adulated_Aspersion, do games w Suggestions? Games that won't make me feel alone?

Divinity: Original Sin 1 / 2 Dragon Age (any) Baldur’s Gate (any)

Excellent, LONG story if you want them to be. You have a group to adventure with.

EarMaster, do games w Suggestions? Games that won't make me feel alone?
@EarMaster@lemmy.world avatar

Titanfall 2: You have a titan as a companion for most of the game (there are segments where you’re on your own though). And it’s a fantastic single player campaign.

rimjob_rainer, do games w My mental health has improved after deleting games that have microtransactions in them

Welcome to capitalism. Big gaming companies do not care about games anymore, they care about how to maximise profits. Their games are manipulative and developed together with psychologists solely to get your hard earned money at any opportunity. They got so good at it, that they are able to release pieces of software which are looking like games but actually are milking machines and no games at all.

You just have to take a step back and you will be able to easily differentiate between products of corporate greed and games.

Games once were supposed to be entertaining and even art. And there are still some, mostly indies.

WhatYouNeed,

We’ll take cash, we’ll take checks,

We’ll take credit cards, we’ll take jewelry,

We’ll take your momma’s dentures if they got gold in them!

CitizenKong, do games w Day 81 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I never played Alan Wake through to the end until recently when I got the second one.

Then I played through the first one, followed by Control including the DLCs and then Alan Wake 2. I can’t recommend this enough, it’s an incredible ride.

whats_all_this_then,

I went Control -> Control: Foundation DLC -> Alan Wake and now I’m a thurd of the way through Control AWE DLC. Can confirm, what a ride.

Plus both games have amazing soundtracks. Got multiple songs from both on my regular rotation.

CitizenKong,

Yep, they also made me want to rewatch X-Files and Twin Peaks, two obvious inspirations (plus Stephen King particularly The Dark Tower, another kind of house that is the linchpin of universes).

I can also recommend The Lost Room mystery series from 2006. It’s use of magical, but mundane objects and a timeless hotel room also seems to have been a direct inspiration.

whats_all_this_then,

Damn, I knew about X-Files and Twin Peaks, but I had no idea about the others. It’s honestly a rabbit hole I’d love to go down if I ever get the time. Adulting sucks :(

Coelacanth,
@Coelacanth@feddit.nu avatar

The ride definitely continues in Alan Wake 2, so you have lots to look forward to! Remedy are such a beacon of hope in today’s AAA landscape.

whats_all_this_then,

Right?! I can’t run it at the moment so I’ll need to upgrade first, but damn literally every frame I’ve see of Alan Wake 2 is just peak Remedy goodness. The not being able to run it part actually kinda works out for me though because I wanna buy it once it hits Steam (although they seem to be taking their sweet ass time, it’s like they hate money or something).

Remedy’s one of the last handfull of studios still making actually good AAA games that aren’t compromised for monetization’s sake, or to appeal to the lowest common denominator.

AutoPastry,

AW2 is published by Epic, so I wouldn’t hold your breath about it coming to Steam. When you’re about to run it though, I highly recommend it. It’s the only game I’ve bought on EGS, and I’d do it again.

Thank goodness Remedy will be self-publishing going forwards. Control 2 can’t come soon enough.

Coelacanth,
@Coelacanth@feddit.nu avatar

Like the other poster said, Epic financed and published AW2 and paid good money for exclusivity. I doubt you’ll see it on Steam anytime soon. The only way to play it without Epic Games Launcher and all that is on console.

The game is worth it though. One of my most memorable gaming experiences over the past few years. And if you’re planning on upgrading I’ll tell you it looks absolutely gorgeous. One of the few games where ray tracing actually has a noticeable impact, too, in my opinion.

CitizenKong,

I don’t doubt that it looks amazing on a good PC, but it’s also one of the best looking games on the PS5 and runs very well.

whats_all_this_then,

1 month ago, I know, sorry. I ended up upgrading and AW2 was like 70% of the reason. Can’t do RT and still hit 60 but even without it, what an incredible looking game, and that’s only the beginning. I don’t think I’ve ever played anything like this. It’s your basic (albeit bery solid) survival horror sure but the tone is PITCH FUCKING PERFECT and the story’s interesting in a way very few are. I’m only a few chapters in but it feels like playing through a novel more than a game.

I’m on the non-epic PC version right now (shhh) but I’m 100% buying it once I get the disposable income because even though I hate Epic, god damn Remedy deserves to make money off this.

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m so glad you’re enjoying it! It’s a damn shame BG3 took the world by storm last year, as I felt AW2 truly deserved more awards, including Game of the Year. BG3 is good and all but at the end of the day it’s just a really well made RPG. AW2 is doing something bold and interesting with the video game medium in a way that deserves to be celebrated. It topped Jacob Geller’s yearly list for a reason, and I think he put it the best in his video:

“Is Alan Wake 2 the best game I’ve played this year? No. But it’s the most excited I’ve been to be playing a video game this year.”

Also it should have won the Game award for best soundtrack and I’ll hear no arguments.

whats_all_this_then, (edited )

It’s a damn shame it was overshadowed by BG3. Feels like an lesser version of the Titanfall 2 situation. Bought it on discount the other day because I want them to make money from it.

With that said, it’s always insane to me how 99% of the time, paying for a game is a worse experience than pirating it. I bought a single player game that I now cannot play because epic’s servers are down and it’s not letting me use offline mode because I tried to login when it prompted. Can’t even run the exe because the launcher force closes the game. Why tf is this offline game being treated like an always online game?! At least Steam lets you login offline if it knows your credentials from before. I’m actually considering refunding because I can’t guarantee I’ll be online the next time it logs me out.

lemmy.world/…/1baae90a-82cf-40bf-b652-8474f80527e…

Coelacanth,
@Coelacanth@feddit.nu avatar

Epic is just terrible. I wanted to bypass the launcher by using Heroic instead, but it wouldn’t recognize me having the Deluxe edition without actually installing the game through Epic and being logged in through their launcher. Garbage.

whats_all_this_then,

Complete and utter trash really. Just a horrible experience all round. I’ve used Epic before and I thought offline was a thing. After I was finally able to login, you can imagine my surprise when I learned that I can NEVER play offline. Logged in correctly, ran the game online fine, closed off everything, unplugged ethernet and tried to play - got hit with that “this game requires an internet connection” dialog.

I was willing to look past an outage since I figured maybe it’s because it was the second or third time launching it and it needed keys or whatever, but online only? We get internet and power issues like crazy here, that’s an actual deal breaker.

Genuinely didn’t wanna but I ended up refunding it. Remedy, if you’re seeing this, hmu when it’s on steam and I can actually play offline. Paid for it once, willing to again :)

Coelacanth,
@Coelacanth@feddit.nu avatar

Not to mention the fucking notifications for Epic Games Achievements are loud as all fuck and default to “on” every time you open the launcher so you have to manually turn on Do Not Disturb every time you launch the game or your immersion gets ruined every 5 seconds by an Epic Achievement notification ding (and visual on screen popup btw!)

whats_all_this_then,

It’s so funny you mentioned it because I was actually worried about that too. Achievement popups in a game like this (even on steam tbh) can really take you out of it. And AW2 has qute a few too sheesh. Not sure if steam offline mode still has em. Good to know I’m not insane though haha

Coelacanth,
@Coelacanth@feddit.nu avatar

It even ruined lots of let’s plays and streams of the game if you ever decide to watch any. It’s wild how intrusive they are.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The first Alan Wake is one of my favorite games of all time. I play through it annually. Control I keep meaning to go back to and play

Kissaki, do gaming w Thank you Skövde

I love the idea of a silly game like Goat Simulator being embedded in the street.

echodot,

I honestly thought it was just an asset flip that turned out to be kind of funny and so was tolerated I didn’t realize that it was made by the same people that made Satisfactory.

fushuan,

It’s all you said, but it’s also a product of it’s time. Iirc when it release there was an increasing amount of simulator games, and goat simulator pokes fun to all of those while having tons of silly references to the contemporary things.

The successors don’t have much of s point to me tbh.

Megaman_EXE,

The second game (goat simulator 3) is actually a ton of fun to play with friends. It has couch co-op! Which is amazing nowadays.

hex,

It’s a silly asset dump that has incredible depth!

jordanlund, do games w Why does the PC gaming industry still use such deceptive pricing?
@jordanlund@lemmy.world avatar

Not sure where you’re seeing $60. PC Digital purchase through Gamestop is $40.

But this is a problem with digital stores vs. physical.

The physical disc on Xbox is as low as $5 at Gamestop:
www.gamestop.com/video-games/…/297328.html

Digital is still $70.

umami_wasbi,

The physical disc on Xbox is as low as $5 at Gamestop

Except one still needs to be extroted monthly by PS+ or Xbox Gold to play online.

fushuan, do games w I love diablo-likes, but they're also really annoying.

Honestly, I’m more into the progression planning than the fighting itself. I would not like a game where I have to put too much effort in the fight part of the game. Even soulslike games have ways to cheese them and any proper diablolike arpg should have ways to destroy enemies with little thought on the combat.

It IS gory stardew valley, I see no problem in that though? The only reason I don’t play stardew is that the feel of the game is too slow, not because I dislike the gameplay loop.

TwilightVulpine,

I’m all for the cultivation part, but not when games make it so planning it wrong means starting over and grinding a hundred hours more. To keep the analogy, if your farm is not going too well you can just change things after the next harvest. Experimentation is something that helps these games stay fresh.

fushuan,

It’s not a hundred hours, I play multiple character for less than 20 hours epr season of PoE.

Sure, if you lack the knowledge it sucks, but that why there’s so much content on guides.

I enjoy having to investigate the best ways to plan and having tools to emulate planning scenarios to be able to take informed decisions in game. It’s cool if you don’t enjoy that but then this genre is not for you.

I’m guessing you are referring to the passive respects of PoE. Honestly, I pseudo respec and tweak my tree a lot per character and spend a lot of currency for it. But it’s fine, I’ll just farm more currency. Having to start over happens only when I decide that it’s best to do whatever with a different class, that’s the only truly non respeccable part, but that’s really basic, right? Having an inefficient tree is not that big of a deal honestly, it’s usually more about gear and other big decisions that break characters.

TheBananaKing,

And that’s entirely valid; like I say, stardew gameplay is immensely satisfying in and of itself.

I just feel like all these other mechanisms in arpgs are thrown on top to try and disguise the nature of the thing, and it’s that disparity that leaves people jaded.

Stardew doesn’t have an endless progression of increasingly fell and eldritch vegetables that need you to constantly grind for upgrades just to tend to them. You water things in one click all the way through, and that feels good; you don’t need to chase a sawtooth pseudo-progression in order to be satisfied.

Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character, or drown you in overly complex interactions so you can’t usefully plan in your head; there’s complexity there, but of the kind that opens up more options.

It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

Why is that?

Why does gory-stardew need all those external obfuscations, when the normal kind doesn’t?

How could you make a gory-stardew that’s comfortable in its own skin?

fushuan,

You call them obfuscations, I call them fun. Having different ways to scale my killing machine is fun. having to design different and new ways to becoming a mowing machine is fun. I’m with you with the “endless progression” thing, that’s what I prefer from D2 and PoE, once you reach the top tier content there’s no infinite content.

Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character

Oh come on, you don’t really need to optimize that much to have a viable character!

drown you in overly complex interactions so you can’t usefully plan in your head

You don’t plan for all, you just pick the ones that are useful. I enjoy using out of game tools to optimize my in game characters.

It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

It’s a different kind of fun. Stardew is fun not really because of the farming gameplay loop, but the farming gameplay loop within a town with character interactions and tbh, I haven’t really finished all the content it offers because its simplicity bores me.

What you need to ask yourself is not how to remove those obfuscations, but what each game offers to the player. I assure you that neither SV, PoE, LE, GrimDawn, even D2 are designed to offer you the simple gameplay loop of “mowing the field of vegetables and monsters and getting the produce aka loot”. Stardew offers a chill experience with a simple gameplay loop so you don’t feel pressured into being good at it, alongside with a story around the townspeople and the farmer. D-clones offer a multi layered toolset with complex interactions to prepare better for the mowing, a big big part of the fun is in the preparation, for a lot of people the “mowing” process is more there to test the machine than to enjoy the game.

I honestly think that if you don’t like the layered design space that most ARPGs offer, it’s not your genre.

TheBananaKing,

Obviously ideas of fun vary; people are allowed to enjoy things I don’t like :)

Also I’m not rampantly disagreeing with you here, just picking at the edges for discussion because it still doesn’t sit quite right in my head.

It’s just… sometimes I feel like the implementation of complexity in these things is just kind of lazy, comparable to adding difficulty by making enemy bullet-sponges. It’s certainly more work to defeat them, but is that work rewarding?

Consider the annoyance that triggered this whole post.

In grim dawn, mid way through elite. I had some gloves with fairly miserable specs for my level, but they were providing most of my vitality res. Can I change them out?

Well there’s some with better overall specs but no vitality but they do have a lot of fire res, so I could swap those in, then the ring I was getting lots of fire res from could go, and there’s one with some vitality but unfortunately no poison, so let’s see, I do have a helmet that …

spongebob_three_hours_later.jpg

… but now my vitality is three points too low to equip the pants, oh fuck off. How is this fun?

Finding a reasonable solution doesn’t make you feel clever, and making an awkward compromise doesn’t feel like a justifiable sacrifice, it feels like you finally got too exhausted to search through more combinations and gave up. You can’t really look forward to getting better gear to fill a gap, because you’re going to have to go round and round in circles again trying to build a whole new set around the deficiencies that come with it.

It’s like debating against a Gish Gallop - taxing to keep up with but without any real sense of achievement.

And honestly it doesn’t feel like that’s really intended to be the real gameplay. If the genre is really a build-planning-combinatorics game with a bit of monster-bashing on the side, where’s the quality-of-life UX to go with it? Where’s management tools to bring the actual problem-domain to the fore? Where’s the sort-rank-and-filter, where’s the multi-axis comparisons? Where’s the saved equipment sets? Why is the whole game environment and all the interface based around the monster-bashing, if that’s just the testing phase? And if navigating hostile UX is part of the the challenge, then again I say that challenge is bad game design.

And all the layered mechanics across the genre feel like that: bolted on and just kind of half-assed, keeping the problem-domain too hard to work on because of externalities rather than the innate qualities of the problem itself. I know, let’s make the fonts really squirly and flickery so you can only peer at the stats for five minutes before you get a headache, that’ll give people a challenging time constraint to work with.

Did you ever play mass-effect: Andromeda, with the shitty sudoku minigame bolted on to the area unlocks? You know how that just… didn’t make the game fun?

That.

Also it seems to me that if the prep-work was really the majority drawcard, we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for. Build your character, let it bot through the map (or just do an action montage), then come back with a bunch of loot and XP to play with before sending it out again.

I think an ideal game would hit all three kinds of satisfaction: tactics/graaagh, exploration/harvesting and mastery/optimisation. And ideally, each of those three targets would be free of external complications and left to focus on their own innate challenge and rewards.

I know that’s easy to say and hard to do… I’m just surprised that we haven’t got signficantly better at it in the last couple of decades.

fushuan,

Regarding your grim dawn complaint, did you not have enough level for augments? Augments and the crafted thingies you put on itels are what usually caps you until you reach suepr endgame in grim dawn. You don’t really need to be 100% capped anyway, I usually pick strong gear and augment/enchant it with resistances where I can to cap myself. The typical constellation paths also have resistances.

Dunno, I usually decide to lose that resistance and risk taking the damage and something else drops, it’s grim dawn, where most mobs die in 2 seconds and you can recover damage very fast.

Minnels,

I think you should try “The slormancer”. It got the gear quality of life stuff solved. You can go pretty much any spec of whatever you want and make it work. Just have to work a bit to get there :)

homicidalrobot,

You described the garlic-like genre. Which has gotten VERY big. “we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for.” They are MAKING THEM it’s VAMPIRE SURVIVORS lmao

Most of your complaints about obfuscation make me think you haven’t played Last Epoch and don’t know there is a solution: simply put the information someone would alt+tab or otherwise leave the game to find it IN THE GAME! LE has a robust in-game guide with info on everything from weird status effects down to how elemental resists work against elemental penetration and reduction.

A large portion of the issue is the ever eternal Minecraft Problem imo, it seems like you (and many people in general) have trouble setting your own goals when it comes to why you’re making the character more powerful. ARPG have different approaches to this: diablo 3 hasn’t got much stuff to “distract” you from pushing greater rift levels, while Path of Exile gives you a 12 boss checklist in different dimensions and you need to finish a LOAD of content, then fight 4 of them to fight the bigger bosses after them (and content beyond even that). Without knowing which bosses or how to find them, some players get lost.

TL;DR the genre is evolving as people ask these kinds of questions and you’re slightly behind the forefront of questioning here. Not a knock, just worth mentioning that what you’re looking for (an ARPG with sparkling information clarity) already exists, and the thing you’re thinking might exist in the future (streamlined ARPG with less mechanical intensity) also already exists.

conciselyverbose,

The optimization problems are the game. Figuring out builds you like is the point.

nelly_man,

That’s the big reason why I loved Diablo II, but was lukewarm on the following two. The skill tree was fixed and a had nice synergies between the skills. I used to keep a notebook with plans for different builds that seemed fun and was primarily interested in the skills rather than items.

In Diablo III, the skill tree was much more limited, and you could swap things out at any time. So planning out a build and starting a new character was pointless. You could just swap the active skills.

It also didn’t seem to have any hard spots. If you followed the main quests, your character improved just fast enough to keep the challenge throughout consistent. So I never really felt a need to grind. I mean, I hate games that are all grinding, but I also like it when there are walls that you have to spend some time and effort to move past.

Diablo IV was even worse for this as the areas adapt to your level. So no matter where you were, the challenge was the same.

Neither of the two were awful, in my opinion, but they dropped the parts that made Diablo so exceptional to me. So I really didn’t spend too much time with either of them whereas I played Diablo II for about 10 years.

zzx, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

CS is like chess. Perfect and timeless. 6000 hours over 12 years of non-stop queueing competitive

Another_earthling,

Counter Strike Source was like chess if you ask me. In CS GO they added this gambling system, which made the game less attractive for me

nutsack,

gambling? interesting. i just play I don’t know where my mom’s money is

Valmond,

*Checkers

Muffi, do games w I love diablo-likes, but they're also really annoying.

Hades filled a Diablo shaped hole in my heart, after being disappointed by D4. Highly recommend the Hades games.

Another_earthling,

Would you recommend it to the current price (24,50€) or would you recommend to wait for better deal?

jacksilver,

If you like rougelikes then you’ll get your money out of it. Honestly it’s worth more than that, but it does go on sale occasionally and they’ve already released (in early access) a sequel Hades 2.

Another_earthling,

Al’right, thank you. I have it on my wishlist, it’s just that I don’t trust games anymore, which is why I wait for better deals. But the positive reviews speak for themselves in this case

jacksilver,

If you played and liked any game like dead cells or rouge legacy, then Hades should be worth it.

Its basically an action rpg rougelite with a lot of unlock ables, story directly tied to the die/repeat cycle, and lots of interesting challenges.

Pheonixdown, do games w 2024 is about 75% done. Let's recommend the best games of 2024, but with a twist: only the ones with no paid DLC!

SIEVERT (Steam)

I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.

ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.

I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.

ouch,
Landsharkgun, do games w Horse archers ruin every game they are in.

Horse archers are amazing lmao. If you’re throwing them directly into the front lines they will be fucked several times over. Understand: they are merely archers that can quickly reposition. This makes them one of the best units in the game.

Deploy them to the far flank and reposition them frequently. They are excellent at drawing out the enemy cavalry so you can harass them, hit them with your own cav, etc. Big block of infanty? Harassing fire. Other horse archers? Wait for them to engage your footed archers and then deploy your horse archers to double up on them.

Their weakness, as you’ve noticed, is large blocks of powerful foot archers. That is what your cavalry or heavy infantry is for. Once your other forces engage, then deploy your horse archers. They’re a reserve force and a force multiplier.

drunkpostdisaster,

That’s fine. But it takes so long to deal with them that it kills my patience

computergeek125, do games w I had to install directx 9 to run gta 4 on windows 11

DirectX, OpenGL, Visual C++ Redist and many other support libraries in software programs typically require the same major version of the support libraries that they were shipped with.

For DirectX, that major version is 9, 10, 11, 12. Any major library change has to be recompiled into the game by the original developer. (Or a very VERY dedicated modder with solid low level knowledge)

Same goes for OpenGL, except I think they draw the line at the second number as well - 2.0, 3.0, 4.0, 4.1, 4.2, 4.3, 4.4.

For VC++, these versions come in years - typically you’ll see 2008, 2010, 2013, and the last version 2015-2022 is special. Programs written in the 2013 version or lower only require the latest version of that year to run. For the 2015-2022 library, they didn’t change the major version spec so any program requiring 2015+ can (usually) just use the latest version installed.

The one library that does weird things to this rule is DXVK and Intel’s older DX9-on-12. These are translation shim libraries that allow the application to speak DX9 etc and translate it on the fly to the commands of a much more modern library - Vulkan in the case of DXVK or DX12 in Intel’s case.

Edited to remove a reference to 9-on-12 that I think I had backwards.

Dremor, (edited )
@Dremor@lemmy.world avatar

I know I’m a bit late, but here is some more info that may be of use to some.

OpenGL/GLSL

OpenGL, is a set of “extensions” (currently 160 as of OpenGL 4.6), which is a subset of features that has to be implemented by each vendor/manufacturer driver.
To be considered compliant with OpenGL 4.0, you have to implement all its extensions. This base serves as the first stepping toward the next step, OpenGL 4.1, which is basically 4.0 with some more extensions, and so on untill the current OpenGL 4.6.
But as everything in OpenGL 4.0 is also in OpenGL 4.6, a driver for 4.6 will run any 4.0 games. But if you used an extension found in the 4.3 spec, your game won’t work on a 4.2 level driver… Well, most of the time, as it may already have implemented the extension you need, but did not implement yet enough of them to reach the 4.3 specs.
To complicate things even further, you have the cut-to-size versions, aka OpenGL ES, which targets embedded devices with a stripped down version of OpenGL.
As an example of this, you can find here the compatibility matrix for the open-source Mesa collection of drivers : mesamatrix.net

DirectX

DirectX, in contrary, is a monolithic spécification. You either support DX11, or you don’t.
Part of it is implemented in the NT kernel (Linux équivalent in Windows) by MS, through its libraries, and the other is implemented by the GPU manufacturer, in their drivers.
DX version are often tied to Windows versions (DX12 with Windows 11), for multiple reasons. It requires the right features available in the NT kernel, the right hardware to be run, and, lets be honest, it is a great sale argument to try to push users to get the latest Windows version. Same goes with hardware manufacturers, it is a great way to make sure your customers upgrade for a GPU that support the latest DX version.
Subsequent versions are not compatible with each other, that’s why, if you play a DX9 game, you have to install the correct driver that (still) supports DX9, and the DX9 libraries.

To convert or not to convert to new API version ?

To convert a game from DX9 to DX10, you have to rewrite part of the underlying engine, which mean putting ressources and money into it.
Most publisher won’t bother, as the return on investment isn’t good enough to motivate such work. The new features won’t be used, and even though it usually give a substantial boost to performance, those games are often old enough to work exceptionally well on the current era hardware anyway.
So, once again, why bother ?

The specific case of DX12 (and Vulkan)

DX12 is to DX11 what Vulkan is to OpenGL. Both are a dramatic philosophical shift in the graphical API world. Previously, graphical APIs where at a higher level in the stack, which reduced their complexity, at the cost of bigger overhead.
Now with those two new beasts, you get a lot lower in the stack, which mean a lot closer to the hardware itself. You loose some of the ease of use in exchange for a lot less overhead, and thus potentially better performances.
But if your game worked on previous APIs, your are out of luck, as the changes are so radical you’d probably have to rewrite the whole engine renderer. It cost a lot, so only very few games goes this way, mostly the very successful ones, and probably mostly to gain experience with those new paradigms before starting to go all DX12/Vulkan for future games.

computergeek125,

Thanks! I learned something new today, and that makes today a good day. I’ll strike out a few relevant parts of my answer when I get a minute to open the beast.

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