Is the netherlands price even different? If you aren’t changing the vpn to Argentina or some other country with an undervalued currency, you’ll probably be fine.
Huh, I didn’t think it was too bad. The movement/sense/fighting I thought was pretty good, and that was back when I was just (re-)starting gaming and hadn’t touched a controller in decades. Granted, it didn’t go much into any of the crafting or stat/character enhancement strategy except as a “first time in” walkthrough of each screen.
Funny, thinking back to that tutorial they teach you a couple of mechanics (like rebooting your ship) that are almost never used in game. OTOH, there are, what, 300 different bindings in the game now?
I found the Odyssey tutorial was frustratingly opaque as to how the entire new UI worked.
wpadłem na to, ale niestety nie przejdzie; promotor już mi dał do zrozumienia, że pracę zweryfikuje merytorycznie co do słowa (dotychczasowe podrozdziały już tak sprawdzał), a recenzenta trafiłem takiego, który podobno nawet źródła weryfikuje
Oczywiście zależy to od wydziału i konkretnych ludzi, ale pewnie trochę straszą. Z tego co słyszałem od znajomych recenzenci nawet doktoraty często co najwyżej przeglądają.
Napisz najlepiej jak możesz w tym czasie i tyle - spora część wątpliwości to ‘impostor syndrome’, a już napisany tekst może być ci łatwiej poprawiać niż od razu napisać dzieło idealne.
Stwórz sobie szkielet, konspekt, zasadniczą tezę i do niej brnij. Albo rozciągłą analizę tego co było w tych książkach ;). Może też warto pogadać z jakimiś doktorantami z tego samego kierunku - na pewno coś doradza.
Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.
Can't believe it's not in here yet, but Monster Hunter. I find the eventual understanding of the gameplay loop to not actually be as complex as I thought it'd be, but getting a good overview of all what you want to do and use isn't really possible even in the latest entries, just specific information about specific mechanics.
I couldn’t get into MHW at all, and I lay the blame on the awful tutorial, which is less a tutorial and more interrupting you as you try to get to grips with the controls, with dozens of full screen pages of text.
Oh yes, legendarily awful. And again, I don't find it that impenetrable in the end, the delivery of the info is just so bad. If anybody wants to get into MH I'd love to help because I absolutely love the series now, but it took concentrated effort to teach myself without anyone to guide me.
Wybierz temat który cię interesuje, ale na to chyba za późno. No i coś co przeczytałem kiedyś u Hitchensa, pisząc pracę wyobraź sobie że wygłaszasz ja do publiczności.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
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