The Cradle level in Thief 3 will forever and always be the scariest experience I’ve ever had in any video game, including horror games. It elevated an otherwise mediocre game to be a worthy entry besides the first two games.
The first Layers of Fear was pretty spooky, very PT inspired. The second one was decent too, but not as scary.
Outlast is the standard I hold walking sim horror games to. I can speedrun through it now since I've played it so much, but the first few times were terrifying.
Some people have mentioned Amnesia, so I'll throw in the recent iteration with Amnesia: The Bunker. It's like Alien: Isolation in a WW1 setting.
Speaking of which, Alien: Isolation is probably no. 1 for me. Between the alien, the androids, and even other people, that game is very stress inducing.
I really liked Outlast when it first released. Outlast 2 was pretty good as well. I think the tricky part is if you die or mess up too many times in horror games, the fear gets dulled.
I don’t recall layers of fear creeping me out much, but I haven’t tried the second yet. Definitely worth a shot
I find Amnesia titles don’t do it for me anymore. I think maybe I played too much and got too familiar with how the AI works. I’ve peeled back the curtain, so to speak and ruined them for myself, aha.
I really liked alien isolation when it first came out. I thought it was a very cool take on horror. The AI seemed super impressive
If it's any consolation, Amnesia: The Bunker has a different AI than the previous iterations. I mentioned it's like Alien: Isolation, and the monster works very similarly, like reacting to how much noise you make and stalking which parts of the bunker you're in. Most items with every run are also randomized, so you can't memorize where to pick up supplies. (You can also customize the difficulty, which I thought was really cool.)
But if you've already tried it, then my point is moot lol.
Yeah, I thought it was pretty okay! I ended up getting about halfway through, I think? I got caught by the monster a couple of times when he randomly decided to pop up, and I somewhat shifted from “this is spooky” to “I’m just avoiding this road block”
It’s super tricky because I don’t know how to keep myself immersed in the experience for a lot of these titles.
I did enjoy the fact that they tried something new with the bunker. I thought it was probably the closest I got to being scared since the Dark Descent, so I think that says something for sure.
I think I’ve been exposed to too much horror, which might have dulled the experience somewhat. I really enjoy hearing about what/why people enjoyed horror games, so I don’t think your point was moot! I think horror is a very unique genre that pushes game design to its extremes in a lot of ways.
I recently got myself an Anbernic, it’s the one which looks like the GBA, see through plastic and all. It’s a surprisingly competent little console. It even comes preloaded with a shed load of retro games. I’ve been enjoying playing games from systems I missed out on growing up.
I got ab RG35XX Plus when it came out. Very nice little Game Boy style handheld. I played a bunch of GBA, GB, and Genesis games on it but it’s capable of a lot more.
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).
PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there
The original Resident Evil was pretty revolutionary and terrifying for me, but the 100% scariest I’ve played is the original Dead Space.
More recently, The Outlast Trials is really good, and I would HIGHLY recommend any of the Dark Pictures Anthology games, but my favorite is Man of Medan.
cliched yes, but I will always remember how scared as hell I was playing Silent Hill for the first time in high school, when you go down that dutch angle alleyway and the evil toddlers stab you to death…
i couldnt play any more for a few days haha, it was a pretty stand out memory for scary game stuff. Its hard to state how unexpected it was at the time, I hadnt played any early horror games, and I dont know how many similar experiences there were at the time (year 2000ish) so it really was brutal and surprising
The DS series was the peak handheld generation for me. I like that the console’s design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS. The camera and 3D effect were rather gimmicky and didn’t add much value for me.
I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The character on the bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!
Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in “vertical mode” so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.
I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl’s Side.
The DS figured out touch-based interactions way better than smartphones which are like the main touch-based “handheld” nowadays. That is because you could dedicate the entire touchscreen to gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn’t work as well imo.
I’m not a horror game enjoyers so my scariest games are Subnautica and Dredge both of which were already mentioned. But after reading some of your responses I’ll recommend you Hellblade Senuas Sacrifice. It’s not a horror game but it’s an incredible intense experience. Headphones are a must tho.
I’ve yet to try darkwood, clive barkers undying, doom3, lone survivor, or clock tower. So I’ll have to give those a try.
I’m specifically curious about darkwood because I’m unsure how a game in a top-down perspective could be scary. Same with Lone Survivor, actually. I’ll have to see!
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