It’s a lot of fun. It retains a bit from the other RPG titles but fixes a lot from it too, especially with the Assassin part of it. I really hope Ubisoft takes this and actually gives it’s planned sequals some time instead of just going straight to releasing another game a year or two later.
Once they added every modern Lego game to their preservation program I knew the thing was bunk. Harry Potter Lego game = worth preserving, Lego Island = never heard of it. Total BS
Yeah, I found that one weird as well. Lego Island wasn’t just the first Lego game. It was one of the first open world games. Well worth preserving. Much more so than the Lego games that got added.
I think LEGO Island would be hard to license because Mindscape is long gone. Also the source code was lost as I recall. MattKC on YouTube has created lots of patches to get the game running on modern systems. He’s working on decompiling it actually.
Is this game fun? I’ve got ubisoft fatigue, is it just more of the same old stuff? I still think I’ll pick this up a year or so from now when its on sale for $40 or something.
It’s a bit of the same, it returns a lot closer to the older AC Games though. For example, a lot of the mythology aspect is removed, and the side quests are a lot closer to the older Assassination Missions. It still uses the framework from the RPG games though (though it’s been heavily simplified from the tree that Valhalla had)
I really hate most subscriptions, because the prices are often too high, they rely on locking stuff behind paywalls, instead of providing a good service.
Here is the difference, I am ok paying monthly for storage space, servers, and hosted/managed open source web services, because there is competition and standard interfaces there. They do not hold you (or your data) hostage to their service, what they provide is good on its own.
For example, if GOG invests money into writing open source libraries, apps and APIs to efficiently and easily share save games between devices. Let people self host the open source backend, but offer up a subscription for a managed instance, with maybe some voting rights for new features or support for games/platforms to be integrated into the open source front & backend, then I would be willing to support this.
And other stuff like this.
Use subscriptions to offer good services, which also allow you to improve the whole ecosystem, while also not putting yourself as the gatekeeper, and locking people into their service.
The only thing that I could think of that would make paying worth anything would be if they had GOG servers for online play from games that their servers shut down. Aka GOG’s KALI
I think if they need an extra income stream, it should be physical manuals, discs/disks, boxes, and feelies. Say that GOG has System Shock, Ultima VII, Thief Gold, and TIE Fighter planned for a limited edition boxed edition, but needs pre-orders. Plonk down $20-40, get those things when the funding goal is reached.
The things I would be ok paying a subscription for:
Rotating free Games that I get to keep. Like epic but only for subscribers. The game should be mine even after I quit the subscription.
Extra insights in preservation, or goodies
voting rights on what games should be free next month for the sunscribers.
discounted price on games.
Things that I feel it shouldnot be locked behind subscription and paywall:
tool for backing up offline installers
ability to install previous versions of game
and definitely not voting rights on games to bring into the preservation program.
If the tooks for backing up offline installers or ability to install previous versions of game are paywalled, that is going to invite more reasons for piracy.
I got the impression they’re aiming more for a “fan club” kind of thing where you get access to articles/videos/Q&A/voting rights, etc. So more a kind of Patreon like many creators have. I didn’t get the impression that this would in any way change the business model of the store.
I also got this survey and I had the same feeling. It felt more like a patron for their game preservation program with possible features like a members-only-community, interviews or documentation about the preserved games, their publishers/studios and the efforts to keep them running or some kind of loyalty rewards/discount coupons. Maybe even ‘special builds’ like ‘experience the OG version 1.0 of $game’.
There was one option, that I interpreted like ‘maybe we will put future compatibility updates after purchase (e.g. supporting Windows 12 or whatever) behind the membership’ - but that’s purely my interpretation of a single bullet point style line in that whole several page long survey
Yeah I’m not at all against the idea of throwing a few bucks at them per month for something, but I just don’t see anything that fits in the context of why I use GOG in the first place. Voting rights doesn’t seem like a bad idea. Ideas like earlier versions of games, tools that help with backup, etc should be offered for free or sold for a one-time cost IMO.
Unfortunately, my personal curse is the love of achievements 😅, and heroic support of them with GOG is still a little bit lacking. But with the new comet support with overlay in heroic, hopefully it will change soon.
I wasn’t ever much of a fan of achievements, but the last, idk 6 months or so I have been so invested in them. Its nice to check my profile on GOG and see my play-time and achievements logged :)
Comet does all I need to, but I am also looking forward to the upcoming overlay!
At first I found achievements a bit ridiculous, like in the old days at school where you received an image if you did good.
In the meantime, some smart achievements forced me out of my play style and made me try things I would never had the idea of trying. Those are the best achievements for me. The game with such achievements that triggered the achievement crazyneness of mine was Trine 2 😁
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Aktywne