I picked up a Gamesir x2 recently and it really ticks all but one of the boxes for me. It’s a liiiiittle too big to carry around in a pocket, and a liiiittle too small if you’ve got bigger hands, but its still great at what it does.
+1 for the Gamesir, completely dropped sitting at my desktop. Now my main screen is for shows and the secondary is for game streaming through SteamLink.
I grabbed the X2 because it seemed the most compact without sacrificing triggers or joysticks, but I now think the G8 would have been a better choice with the larger grip
Yeah I’m thinking the same. The X2 was my pick because I wanted something the size of a DS, but its just a little too big for that. I’ll be picking up a g8 to replace it later since it seems like a better fit for using around the house.
To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles. Modest mid level titles from a studio between tentpole releases that would pay your bills and didn’t break the company if they didn’t sell well. It also generally related to the price you would be expected to pay. These days a AA/Indie game is $40, and a AAA title is $60/70. The rise of AAAA is a self aggrandizing to try and justify slapping a higher pricetag on products.
A great example would be an excerpt from Activision in 2004. Doom 3 in August would be AAA, then in September a bunch of AA games - cod game “united offensive”, X-Men legends, Rome:total war, and Shark Tale. Then in October a AAA title with Tony Hawks underground 2.
History Lesson enclosedNowadays it’s either AAA or Indie. Around the turn of PS3/x360 games became seen as a product and companies became more focused on individual games moneymaking, so fewer and fewer AA games got made in favor of big blockbusters. Game companies went broke trying to compete in this new market, and because so much rides on individual games that when they fail the company is in danger of going belly up - and so gets bought. This is why you heard about all those acquisitions and power consolidation in the past 20 years of the game industry. Big boys with money to spend buying up the losers tables when they lose their win streak. About the turn of the 2010s and the changeover from PS4/XOne, the Indie Scene exploded in the vacuum left behind in the wake of those buyouts. Older Millennials who had been in college for programming games graduated and came to market and began publishing through steams Greenlight and even finding publishers not bought yet to make it to market. Games that were either easier to make or play and needed word of mouth. Sometimes you would have a real break out like Minecraft, super meat boy, Celeste, that would catch the attention of big studios and get the offer of a lifetime to sell out and go big. And that brings us to today. Now because of market stagnation AAA has kind of lost meaning, because so many games are releasing in a poor state. In an effort to set a title above the others, a couple of people have tried to dub a game “AAAA” to try and reinvoke that sense of quality and polish that used to come with AAA. This started in 2020 with a Perfect Dark reboot (The Initiative) from Microsoft. The game has yet to release. It was subsequently laughed at and dismissed as silly corpo nonsense. Then Ubisoft stated Beyond Good and Evil 2 would be AAAA, this went under the radar because the game is vaporware and no one cares. And so this brings us to Skibidi Bonesacks where Yves (the CEO) called it a “truly AAAA game” to try and set it above games like assassin’s creed and call of duty. And because it’s nothing more than a buzzword to allow a ceo to stand on a stage self-felating, it released as a fucking disaster, like so many AAA games now anyway.
The meme is because Skull and bones is so bad of a fumble, to also just fumble its name. I picked it up from some review but I can’t remember who it was. Dunkey? Ah too long ago.
To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles.
To be a bit of a pedant, “AAA” was basically the marketing term to denote a game with a larger budget. The term “AA” came around afterwards as a way to distinguish games that fell between smaller indie games, and larger budget AAA games.
I love the XBOX Lunar Shift controller, it seems like they added a nice rubber coat around the - what do you call these - wings? so it has a very nice feel to it. Sadly, of course, still no hall sticks.
But I also haven‘t really tried a dozen different controllers so I‘m not sure how helpful my opinion is.
I would say I really enjoyed Sony’s games the last few years but they also don’t seem to be able to tell their non-creatives to STFU and are damaging their games recently so I’m inclined to agree.
Oh sweet summer child. Capcom is on a very sharp edge imo.
Their games are solid, but everything around it is utter god damn dogshit.
Sf5? Beta was very solid, was fucked up before release. Also had a terrible microtransactions system.
Sf6? Very very solid base game, but to get all character and stages since last year + the game you have to pay +160 euro.
Re4? Very solid remake, but prepare to loose performance on pc due to dunovo despite it being a single player game.
Re: the village? Very solid game, but better pay shit up and also loose performance despite ALSO being a single player game.
Megaman: mega who?
Monster hunter : safe, for now. Monster hunter wilds looks amazing and loads of fun, but watch them fuck it up somehow…
I like capcom a lot, have always supported them despite shit decisions and a few near bankruptcies but its the microtransactions/usage of dunovo and other weird ass decisions is making me hold back on buying their stuff atm…
Monster Hunter and Devil May Cry and Dragon Age: full of insipid, unnecessary microtransactions ranging from regular consumable items, to cosmetics that were usually just included with the game normally. God I love Capcom’s games but I hate them as a company.
Although I grew up with Playstation controllers in my hands, ever since I tried an XBox 360 controller I never went back. I’ve been using XBone controllers on my PC for years now, and I just love the ergonomics of them in my hand, the clicky D-pad, the rounded buttons. I’ve always hated the PS dpad, it hurts my thumb. Now, I probably won’t keep buying “original” XBox controllers, but anything with that shape and feels that comfortable in my hand, will be my choice.
An Ubisoft exec described Skull & Bones as the first AAAA game. Given the generally unfavorable reception this game got, “AAAA game” has become an expression of mockery.
The chameleon wireless PS2 pelican controller. Fits hands perfectly, light weight, just feel perfect, I’d pay so much to be able to use it on modern systems.
I can't say I've ever really liked a controller, so I never experimented with fancy ones. The one that was the most fine was the ps controller. the joycon was ok until drift kicked in. The xbox controller made my hands hurt after too long. I think if I'd had more xbox games back then I would have gotten more into controllers to find one for my tiny hands. I mostly prefer a keyboard.
I have been playing videogames since 1992. Went through almost every controller design possible. From the modern ones, I never liked the layout from the playstation so sticked to Xbox. At the moment I’m using a GameSir T4 Kaleid and absolutely loving it. Mechanical buttons and hall effect joystick are very nice. Since I’ve had it only for a year I can’t say anything about reliability. Most reliable Xbox controllers in order are Xbox classic controller S, 360, One. After that every single one is bad IMO. Series controller start to drift pretty fast, same as both elites. So at the moment my most favourite is the Xbox One controller 2nd revision (1708) also known as Xbox one S controller but if the GameSir won’t break for the next couple of years it will be the top one for me.
I hope more first party controllers will get a proper higher tier version with real reliable parts like everything hall effect and mechanical buttons…
Switch pro controller previously and Xbox controller lately. I especially like the detachable AA batteries of the Xbox controller as I can charge extra batteries separately.
Since you‘re on the fediverse already, consider peertube. It still needs work in discoverability but from a data ownership perspective its pretty top notch.
Yeah, thats what we call a trade off. The large userbases are on the bad platforms and the good platforms have small userbases.
Until people start at least mirror their stuff on (eg) peertube, we wont see increase in userbase.
For that reason, if I planned to interact with a large audience, I would go to twitch, no two ways about it, but mirror on peertube so it gets a chance to grow.
There is no free lunch. We have to put in work if we want to see positive change.
Interesting thing to try to make something else more popular is to start on twitch, mirror somewhere else, than declare you move there and mirror TO twitch from there. So that you don’t lose twitch audience but also make some of them want to visit the other site because the main stream is there.
bin.pol.social
Aktywne