bin.pol.social

Glide, do gaming w Anyone know any good shooters for switch?

BPM: Bullets Per Minute. A boomer shooter had an affair with he rhythm game genre and this was the outcome. Amazing game, assuming you don’t mind rhythm games, and an immaculate one if you actively like rhythm games.

Neon White is technically a shooter, but in most ways does not play or feel like one. It’s better described as a first person puzzle/platformer, but I would still recommend it, as it is an incredible game.

Both of the Doom ports run insanely well on the Switch. Seemingly impossibly well considering how dated the console is.

Warframe is good, free and playing surprisingly well on Switch.

Splatoon is just awesome.

sleepybisexual,

I play splatoon :3

One of my fave games. will try warframe

ahal, do games w Steam Summer Sale - Top Deals

Kingdom Come: Deliverance - $8.29 CAD (80% off)

Probably my favourite ARPG. You play as a peasant with no skill, and that actually translates in game. If you’ve ever rolled your eyes at games where you effortless smash waves upon waves of enemies, this game is for you. Beating even the lowliest grunt can be quite challenging, forcing you to play in ways other than “beat everything up”.

The neat thing is the story is not only based on real life events, but all the towns exist (still to this day in the Czech Republic), the geography is super accurate (relative distnace, rivers, ridges, etc) and even the buildings are modelled off the real things (some are still standing, or you can still see their ruins).

This game ticked so many boxes for me, and is a steal at $8

filister,

Yes, the game is beautiful but the characters felt really shallow and the dialogue options and the story felt dull and uninspiring.

lapping6596, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Blooms TD 6 - fun tower defense game with solid progression and everything can be earned by playing what I think is a reasonable amount.

PlexSheep,

BTD5 too. This is a very good recommendation.

Excrubulent, (edited ) do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?
@Excrubulent@slrpnk.net avatar

A Dance of Fire and Ice is an incredible rhythm game that you buy once and that’s it. I think there’s an expansion pack but it’s a single purchase. Whether that’s your idea of “casual” really depends on what you like. You can always play chill low difficulty levels when you need to zone out, and high difficulty levels when you want a challenge. It can get stupidly hard.

You can try a demo online at that link. It told me webgl wasn’t supported on mobile, but it worked pretty well for me just now on firefox, even if it was a bit laggy. It should work fine on PC.

I pirated it on PC after my kids told me about it and ended up buying it three times on Steam and twice on mobile. It’s just that good. I’ve built a custom digital drum to play it and I’m now making a custom MIDI controller, so we’ll see if that does better when connected to the game.

The game works as well on mobile, if not better because the touchscreen is so responsive.

morphballganon, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

I used to play Unblock Me. Made it maybe 1000 levels in various difficulties before stopping.

FitzNuggly, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Royal Match and Royal Kingdom are both add free and free to play. You can buy stuff, but you dont need to

ginko, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

You should download Mini Review

It is a currated version of the Play Store with many filters including paid/free, IAP, genres, …

The reviews are very thorough and always include a paragraph about the “presatoriness” of IAP if any

averyminya, do gaming w How to get good at FPS with a controller, coming from a PC gamer?

There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.

xavier666,

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low.

This has been the biggest problem for me. I can’t aim at the enemies when are very far (small hitbox). I have been trying to strafe and put them on my crosshair but it needs a very different skill. I have been hearing a lot of people talking about FlickStick. I have to look it up.

averyminya,

Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!

Megaman_EXE, do gaming w Anyone know any good shooters for switch?

I have not played it yet personally, but they have the turok trilogy bundle on the switch. I’ve heard those games are good. The serious Sam collection is also available and that’s a lot of fun

Einridi, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

I have clocked a lot of hours in Slice & Dice both on mobile and on PC well worth the 8 bucks even though I’ve paid it three times now I think. Honorable mention to Suika(Watermelon game) about 3 bucks on the Play store.

Defectus, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Polytropia

mxl, do gaming w What are your favourite controllers?

8bitdo ultimate. Already lasted more than a couple of months, as opposed to the last two Xbox controllers I had. I just wanted hall effect joysticks and Xbox layout.

sleepybisexual,

Nice

Yea, 8 bitdo have good controllers.

How much was the ultimate? My pro2 was about 50 euro

Tywele, (edited ) do gaming w What are your favourite controllers?

My favourite controllers are still the official Xbox controllers because of Xbox Design Labs. I like to have my controller look the way I want. And also they seem to be the only controllers that can still be powered by 2 plain rechargable AA batteries.

Edit: Here is my design for anyone curious: Xbox Design Labs Screenshot

sleepybisexual,

Nice

Xbox ones are cool but I can’t wrap my head around the buttons being inverted compared to Nintendo. Also how’s the dpad?

Tywele,

For me it’s the other way around 😅

The D-pad is really nice. It’s very clicky.

sleepybisexual,

Nice, clicky dpad good

theskyisfalling, (edited )

I don’t care about colours or AA batteries, I’d rather have a cable personally, I do agree on the choice though.

Anything from the 360 onwards are my preferred controllers. A permanently wired 360 controller that does away with the massive battery compartment it my favourite but these days I use an “Xbox one” version with the USB C cable.

along_the_road,

You can use a typc-c to usb cable with the controller if using the controller with windows not sure about other platforms

theskyisfalling,

Yeah, as I said, I use an Xbox one controller with a USB C cable. My PC has a USB C port so I just use C to C. I just wish there was a permanently wired official version of the controller that did away with the huge battery compartment on the back :)

StereoTypo,
@StereoTypo@beehaw.org avatar

My design was on the front page a few years ago…

https://beehaw.org/pictrs/image/d586db51-d395-4fa9-95a9-072416cb546d.webp

Duke_Nukem_1990,

Is there no option to design a wired one? =/

theangriestbird,

Can’t believe I had to scroll this far for this. To my mind, the modern Xbox controller is the perfect controller for PC. Like you said, this the AA batteries and colorways are great, unique features. On top of this, it’s well-laid out, feels good in the hand, and every button, stick, and trigger feels great to use. And most importantly, it has the broadest compatibility. Every game recognizes the Xbox controller, and almost every game has Xbox button prompts built in.

The only thing missing is hall-effect sticks, but I’ve never experienced stick drift on an Xbox controller so it’s not like I would notice a difference.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

The Xbox controllers are too big for my small hands. For people like me the dualshock 4 is more adapted + it has better build quality and feels sturdier all around

theangriestbird,

DS4? As in the one for the PS4? It’s a bit of an unfair comparison bc they are different gens, but i would definitely argue that the current Xbox Series controllers are higher build-quality than the DS4. My Xbox One controller had creaky, rattly shoulders and an okay but not great d-pad. The newer ones fix that, fortunately.

All that said, I will not dispute that it’s probably less ideal for smaller hands. Sony has always gotten that part right.

Faydaikin, do gaming w What are your favourite controllers?
@Faydaikin@beehaw.org avatar

Given that the only console games I play are old Nintendo platformers, I’m gonna have to go with the NES Controller.

Trying to play Megaman 2 with analog sticks is an exercise in anger management. XD

sleepybisexual,

Retro games with analogs are pain, I love dpads

sleepybisexual,

Also, I think you might like the 8bitdo sn30

Its a SNES shaped one with small analogs.

Dpads are cool

Coskii, do gaming w What are your favourite controllers?
@Coskii@lemmy.blahaj.zone avatar

I do not know what the industry wide obsession is with connected D-pads, but my chunky thumbs do not appreciate it.

And with that in mind, the Playstation style of controllers are the closest thing to my ideal controller currently on the market.

Also, I prefer thumbstick under D-pad just in case I need to hit one of those buttons regularly I have a few options.

sleepybisexual,

Yea, the pro2 is PlayStation shaped. I actuslyl prefer it.

Coskii,
@Coskii@lemmy.blahaj.zone avatar

Yeah, I just wish they’d split the directionals.

sleepybisexual,

What do you mean “split the directionals” you mean staggered sticks?

Coskii,
@Coskii@lemmy.blahaj.zone avatar

The directional pad is four separate buttons. Up down left right. I want them to be like the c buttons on the Nintendo 64 controller. Separate.

What ends up happening with me is that I’ll press down but not squarely down. There is a good chance I’ll press partially to the left or right while using smaller d pads. This causes extra inputs I didn’t intend to do happen. The ds made playing tetris much harder on me than it should have for me.

sleepybisexual,

Why?

The point of a dpad is that you can roll it

Coskii,
@Coskii@lemmy.blahaj.zone avatar

Edited to clarify. And you can roll separated buttons just as easily… I know because I’d do it a lot on the psp with dj max.

sleepybisexual,

Oh, yes, Sony have a good split pad, joycons have it but bad

toothpaste_sandwich,

What is the pro2 you’re referring to here?

sleepybisexual,

My 8bitdo controller, the pro2 has inline sticks

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