Arkham

@Arkham@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

NiGHTS Into Dreams (is still available for free) angielski

I always wanted to try this game when I was a kid. When checking out reviews on Steam I noticed someone mention that Sega was giving it away for free for their 60th anniversary (a few years ago), and that website is still up and running. Long story short, I tried it and it works. Replacing the localhost part of the URL was...

Arkham,

Thanks, I hadn’t heard about this until now and was able to grab a copy.

Warcraft 2 / Starcraft type games ( or clones, or engine recreations )

Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.

Arkham,

Came here to mention Loria as well. I like to call it “Warcraft 2.5”

Arkham,

I’m also still incredibly salty about this. The Quake 1 and 2 remasters also are a huge contrast to how the Unreal franchise has been handled.

I recently got my gog copy of UT2004 running on my Steam Deck. It was a huge pain in the ass that I could have circumvented by buying a Steam copy… but of course that’s no longer an option. I guess Epic doesn’t want easy money from their old games.

Valve announces Steam Deck OLED refresh: Pre-orders start Nov. 16th. (www.youtube.com) angielski

Refresh features include: OLED HDR 90 hz Better battery life (50wh vs 40wh) Cooler Lighter Even better performance, even though not advertised by Valve! (because of the better DDR memory 6400mt/s vs 55000mt/s) Bigger screen...

Arkham,

Valve has already started talking to press outlets about their plans for a Steam Deck 2 in two to three years.

www.polygon.com/…/steam-deck-2-valve-interview

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Arkham,

Gyroscope controls. Especially for first-person shooters and other first-person games. I used to be a diehard mouse and keyboard player when it came to FPSes until I played Quake 1 on the Switch with gyro controls turned on. Now I’m trying to find ways to be able to play every FPS in my collection on a TV with gyro aim because it just feels so much better.

Arkham,

I’ve heard of people struggling with it, but personally I got used to it very quickly.

I haven’t played Splatoon but I’ve heard it doesn’t use standard shooter controls, so it may not be the best example of the gyro aim I’m taking about.

If you haven’t yet, you might try grabbing Quake 1 or 2 on the Switch (they’re on sale right now!) and give that a shot with gyro on.

Arkham,

I believe by dual screen + console + flop they meant the dual screen setup the Wii U had.

What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often? angielski

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

Arkham,

RPGs in the style of the Ultima games, specifically ones that use a keyword-based conversion system. Aside from the Ultima series itself, the only other examples I know of that use a system like this are Cythera - a 1990s Macintosh shareware game that was very similar to Ultima 6 and 7 - and The Elder Scrolls 3: Morrowind.

Arkham,

Nintendo has never been very successful going after the high-end market.

This is 100% correct and worth emphasizing, since I think a lot of people don’t understand Nintendo’s history with this.

They tried to aim for a more premium console with the N64 and the Gamecube, and the result was Sony ate their lunch. Then they came out with the Wii – widely derided for being underpowered and gimmicky – and it was a hugely popular financial success. Nintendo knows by now what works for them and what doesn’t.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Pozytywnie
  • Spoleczenstwo
  • rowery
  • esport
  • krakow
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny