Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That’s a completely different “muscle” to have a memory of vs. using a mouse I think
Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I’d recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn’t something you should be afraid of. It’s a physical impossibility for their design to not wear over time. I’d recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it’s cheap and relatively easy.
If you’re really serious you could get some hall effect joystick modules. That way you wouldn’t need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn’t gone crazy over it yet.
Minecraft would be fine for learning fps movement in a relaxed setting.
It can become surprisingly complicated with axial deadzone settings, but that’s not really important to understand. The simple concept is it’s the zone in which the stick is moved but no change in movement is registered in-game. The complication that is added is mostly related to more precise calculation of where that zone is
Second this. You can set it to enable when you place your finger on either joystick, the trackpad or even set it up to turn on when you press whichever button to ADS. It works very well and has a ton of customization options.
The older ones defined the genre. They’re still fun to play albeit a little dated. No idea how good the Switch ports are.
Doom 3 is slower and more focused on horror than the others. It’s a good horror fps but not a good Doom game.
Doom 2016 is the first of the modern Doom games. Fast, brutal, super fun through and through. If in doubt start with that one.
Doom Eternal is the second of the modern Doom games. It’s even faster than 2016. But it has more focus on using every mechanic at your disposal. Learning those mechanics is a little bit tedious at first. But once everything is available it’s an adrenaline pumping high speed 4D chess. When you’ve mastered everything every fight lets you enter a trance of violence that’s absolute bliss.
I don’t play anymore, but I sank over 1500hrs into it. They’ve had several content updates since then, too, so there should be plenty to keep you busy.
Word of advice for starting: focus on opening up every planet in your star chart. After that, you should have access to every mission and event.
Metroid Prime series are more “action games” than FPS’ per se, but they are must-plays if you haven’t, & might scratch that itch. There’s a switch remaster of the first game, none yet for Prime 2 or 3 but it’s likely they’ll come out leading up to the release of the recently-announced Prime 4
If you like the older Pokemon games and can get the ROMs on your phone, PokeMMO is really cool. It’s an emulator that turns the first 5 generations of games into an MMO where you can take the same character across each region.
There’s a handful of changes to the base game, but most are small: Berry farming is changed, there’s an Exp Share for EVs now, Sweet Scent is used to summon a 1v5 against wild Pokemon… There’s character customization… There’s some QoL stuff like shiny encounters having a sound effect and adding a confirmation box so you don’t accidentally flee, and the stats page for your Pokemon is way more detailed.
Plants vs Zombies Battle for the Neighborville. You might think I'm kidding, but in terms of how it feels to play it's my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
I liked egg inc for a while, if you’re looking for clicker type games.
Other than that I can recommend
Stardew Valley
Peglin
Sudoku
Nanograms
Dungeon Village 1 & 2
Multiple of these are paid, but I’m 100% on board with paying a small amount for an app rather than paying a multiple of that for in-game Battlepasses and whatevers.
It annoys me a lot to say this, but Netflix has some excellent games in their roster. So if you have a Netflix subscription, check those out. I personally very much enjoyed
Storyteller
Into the Breach
But they also have ports of some very good PC games like Spiritfarer, Terra Nil or World of Goo.
Any little casual simulators by Kairosoft, the pay to play “full versions” are pretty cheap. Manage a lil apartment building, manage a tiny sushi restaurant, manage a little Japanese village. 8 bit style, very soothing. The free versions are quite limited in scope and cut you off from further progression after a few levels, but no microtransaction reminders, either. The mention of “Dungeon Village” reminded me, is that Kairosoft?
This might not be exactly what you're looking for, but Neon White is one of my favorite games of the last few years, and it's on the Switch. I played on PC, but I haven't seen any complaints about the Switch version.
I don't really know if I'd call if a first person shooter. It's more like a first person platformer and you have to shoot some targets before completing the level. Levels are very, very short, and you'll replay them many times to shave a fraction of a second off of your time.
bin.pol.social
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