bin.pol.social

missingno, do games w Are any gaming streaming platforms besides TTV, YT (& FB(?)) viable?
@missingno@fedia.io avatar

Viable? No. It's pretty much impossible for any new service to compete with the big juggernauts. Video streaming takes a ton of bandwidth so it's one of the most expensive kinds of services to run, and it's pretty much impossible to convince anyone to switch over from the established platforms. Streamers won't move because viewers aren't there, and viewers won't move because streamers aren't there.

Every now and then a new competitor pops up because some venture capitalist thought they'd be special enough to succeed where everyone else failed, and promptly dies. No one stands a chance of taking on Google or Amazon.

People will point out that PeerTube exists on the Fediverse, but all that can really be said about PeerTube is that it is a thing that exists. If it's viability you want, PeerTube isn't there and I don't think it ever will be.

FMT99, do games w Does AAAA just mean awful triple A games now?

I looked at an “AAA” game maybe twice in give or take the last decade and both times have regretted it. Indie games are the bomb.

djidane535, do games w What's your favorite controller?
@djidane535@sh.itjust.works avatar

Switch Pro controller for its asymmetrical layout + gyroscope (it’s so much better for aiming). I’d love to test a PS5 controller but symmetrical layout tend to hurt my hands (it was already the case for the PS3/PS4 controllers, so I have little hope for the PS5 controller).

Ghoelian,

I think the gyro and layout of the switch pro controller are good, but it just feels so cheap, and the buttons are way too mushy. Also doesn’t have analogue triggers. The d-pad is pretty terrible as well.

Overall not a great controller imo.

DarkMetatron, do games w What's your favorite controller?

At the moment, my PS5 controller connected to my Linux PC via USB-C. It has perfect support due to official in kernel drivers from Sony and very little lag when used via USB-C.

Cadeillac,
@Cadeillac@lemmy.world avatar

I’m switching to Linux when I get set up again. Fuck the Recall bull shit. Straw that broke the camels back. I had not considered controller drivers. Is Xbox One over Bluetooth a thing, or will I need to go with Sony?

DarkMetatron,

The XBOX One controller should be fully bluetooth hid compliant and it should work out of the box for at least all the buttons and axis. There are userspace and kernel drivers for the XBOX controller too (xpad and xboxdrv) but I don’t have much experience with them or with bluetooth controller in general.

Cadeillac,
@Cadeillac@lemmy.world avatar

Good to know, thank you for the info!

Mountain_Mike_420, do games w What's your favorite controller?

An Xbox one controller. I bought a newer seriesX controller but it developed stick drift almost immediately. My Xbox one controller is going on 6 or 7 years now and is still rock solid. And I play rocket league so you know I am hard on them.

Cadeillac, do games w What's your favorite controller?
@Cadeillac@lemmy.world avatar

To be specific, the Xbox One Elite controller. I really liked the Series 2 but it fell apart on me. I never had much issue with the original. I’m a glutton for punishment though, and I’d get another Series 2. I don’t mind working on them so it isn’t the biggest deal

I really love the Switch Pro controller, but I wish it had analog triggers. I also have love for the GameCube controller. I am at home with the N64 controller, but I can’t say it’s a favorite

It’s probably because I have bias, but I’ve never cared for any of Sony’s offerings. Something about the sticks doesn’t feel right with both being at the bottom

MudMan,

My series 1 ended up developing a pretty bad flaw with the input chip and is dead-dead. It also developed a sticky X button right away, which I could repair but went back to not being perfect. The Series 2 has been more reliable, but I also use it less.

CaptKoala, do games w Does AAAA just mean awful triple A games now?

The extra A is for abomination.

tuckerm, do games w What's your favorite controller?

Right now, a kind of weird one: the Bridget MX, from SGF Devices. It's a 3D printed, all-button controller for fighting games. They don't make that specific model now (it was a very early one), but this is the closest to it: https://sgfdevices.com/products/bridget-pe

At first I thought that not having a joystick would make games kind of boring. Like, too practical, not enjoyable. But no, it's actually fun. Kind of like tapping out notes on a piano. It uses low-profile mechanical keyboard switches, and I have some stiffer, clickier switches on the way right now.

It's meant for fighting games (Street Fighter, etc.), but I've used it for some 2D platformers and it worked great for those, too.

A non-3D-printed, less cheapo one would probably be even more fun to use, but I think I'll stick with this one for now.

daggermoon, do games w Do you think gta 6 will have better story than rdr2?

Why the down votes? Seems like an innocent question.

Cadeillac,
@Cadeillac@lemmy.world avatar

Because they spam low effort posts trying to get attention. They rarely interact in their own posts, or show gratitude when people help them. They don’t actually want answers, only attention

Milan77,

I don’t know what’s wrong with people on this app, reddit is much more forgiving

Cadeillac,
@Cadeillac@lemmy.world avatar

You refuse to take constructive criticism, you lashed out at me, and you have no etiquette. I don’t know what else I can tell you. If everyone is the ass hole, maybe you should do some self reflecting

daggermoon,

Me?

Cadeillac, (edited )
@Cadeillac@lemmy.world avatar

The person I directly replied to

daggermoon,

I saw that right after I posted that. My apologies, I am very sleep deprived.

Cadeillac,
@Cadeillac@lemmy.world avatar

All good brother, I didn’t mean to be so short

daggermoon,

No worries man, I didn’t think you were being short anyway.

over_clox, do games w What's your favorite controller?

Logitech RumblePad 2 for the PC.

Basically a knockoff clone of the PlayStation 2 controller for the PC, from around 2008 or so I think.

Still mostly works somehow, except the mode swap button. I don’t even need that button anyways.

WereCat, do games w Does AAAA just mean awful triple A games now?

Artificial Abomination Absolutely Avoid

AceFuzzLord, do games w Does AAAA just mean awful triple A games now?

I don’t know, but if I ever create a meme game (assuming I ever got the opportunity), I’m definitely gonna market it as a AAAAAAAAAA game that was so good we had to downgrade it to a meme because your face would melt just by looking at the title screen due to how high quality it was.

toynbee,

That must be how they named this.

fsxylo, do gaming w Higher difficulties in every single RPG.

Alternative punchline: “we think we’re dark souls and you’ll die to random shit thrown at you off screen”.

cmhe, do games w Does AAAA just mean awful triple A games now?

AAAA games are clearly inferior to AAAAXY games.

Kolanaki, do gaming w Higher difficulties in every single RPG.
!deleted6508 avatar

It’s pretty hard to make levels of difficulty that actually change things enough outside of either giving the enemies more damage and HP or simply adding more enemies, or in scored games having higher score thresholds for higher ranks (these can be anything from an actual score to the speed you finished and everything in between that’s basically just a number that you can compare to another number).

It certainly can be done, though. I can’t help but think about the bots in counter-strike. They range from braindead drooling moving targets to Terminator machines that can 1 tap you with a pistol from across the map. They actually have a difficulty scale that’s more than simply being tougher to kill and hurting you more. It affects how they move around, the speed they begin shooting, their accuracy, etc. I don’t know why these kind of bots do not extend to pretty much any game with enemies. Just give them 3 sets of behavior that makes them easier or harder to deal with.

Avatar_of_Self,

It depends on the genre of course because of the mechanics in play. Sure, FPS with bots are hard but a lot of genres are as challenging because the mechanics usually surround mostly running and gunning with bots (if you’re playing with bots). Making the ‘AI better’ is going to be extremely difficult, especially when balancing resources out for your minimum requirements.

But for say an 3D action game, enemy ambushes, tougher environmental challenges, harder puzzles, more platforming, increase gear rarity for ‘normal’ gear and stuff can add a real challenge. Bullet sponges seems like the path of least resistance to development time. Especially if the 3D action game is single player.

Counter-strike specifically is a tough one because what other mechanics can be involved in it? In the original CS:S there were actual environmental concerns like you could shoot off boards on the rope bridge denying that path. When it released, the rope bridge was static and was always there. I’d imagine this was due to resources on the physics vs. 31 other players having to have a reasonable sync with the server and their updates.

Battlefield has done this over the years but instead of making it really dynamic it has been fairly static, even if it changes the map, it always does it the same way. Blow up a building in BF:BC2? The walls will always fall the same way and the destruction will always be the same, so it’s like a state on or off update for that location for everyone. BF3 which was newer seemed to have even fewer instances where this could happen as just an example but they also doubled the player count. There have been other games that have done more dynamic updates but every engine, fidelity, language, updates/ticks expectations are all different.

Not every genre or game has to be focused on just your targets. The more mechanics that are offered or can be offered are going to be different but certainly, it seems like many games still do not take advantage of that even though they could.

ramirezmike,

Goldeneye and its spiritual sequel Perfect Dark (my favorite game of all time) do this varying AI skill thing along with the mission objectives expanding across difficulties. An argument can be made against it because someone playing on “easy” doesn’t really experience the whole game but it’s also cool to replay levels on a higher difficulty where the map is larger or you’re interacting with more things or you’re starting in a different location.

prembil,

I remember the Command and Conquer games, namely Tiberium Wars and Kane’s Wraith. You could set the bot behavior and difficulty. Also, when the difficulty was set to brutal, the bot would have all the limits removed and would start the game with double the money the player had. Even tho this is a rts game, I think it’s a good example of how to make bots if devs are given the time and there is an effort for something more.

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