I had the same behaviour, I played everything with mouse and keyboard. Dead Cells, Assassins Creed, Sekiro, Dark Souls, etc. Then with Elden Ring I gave the controller a try just to see how it is, and it worked flawlessly. I think it is just about with what you to a game first.
Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.
Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.
I can’t believe no one said Crusader Kings 2 nor Dwarf Fortress yet. The tutorial in CK II is so bad, it somehow makes thing more confusing, it is much better to just start a game in an easy location like Ireland and learn the game by yourself.
Dwarf Fortress has a tutorial nowadays, but I started playing it many years ago when you had no choice but to alt-tab to the wiki and figure out things on your own.
What’s your concern? I’ve never heard any issues with purchasing anything on VPN. In fact, it’s recommended to save money by getting around geo-pricing
It is against the steam subscriber agreement to use a VPN. Particularly if you’re using it to get around a region restricted game. Will they check and catch you? Probably not, but they can. It’s definately not recommended though.
Acceleration of Suguri 2 has a tutorial that is just 9 pages talking about the games systems telling you about how specific buttons are for what attacks and which button combinations and other stuff, but it never tells you what those buttons actually are, it just says they are the attack A, attack B, dash button, hyper button, super button. It took me an hour of playing the game to figure out what all of the buttons were.
This is super common with fighting games. The expectation is that people will be playing on all kinds of input devices, many of them custom. I wonder if part of it comes from the older game’s tutorials being written for arcade cabinets where that’s how the buttons were actually labeled
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