W interesie kapitału jest zrobienie z zarobków tabu, niektóre firmy nawet mają taką klauzulę w umowie. Należy o tym głośno mówić ile się i za co zarabia żeby wiadomo było o co można/trzeba walczyć
Udostępnianie swoich zarobków konkurencji może mieć negatywne konsekwensje prawne. Z tego wynika, że publiczne mówienie o nich też. Chciałbym, żeby było inaczej. Może trzeba zawalczyć z aktualnymi przepisami, bo nawet w stanach jest lepiej pod tym względem.
Z drugiej strony, nigdy nie widziałem wyroku, który zapadłby w takiej sprawie.
Właśnie weszła dyrektywa UE zakazująza utajniania zarobków. Tzn nie będzie już dozwolone stosowanie klauzul w umowach z których treści wynika, że nie wolno ci rozmawiać z nikim o wysokości twoich zarobków. Pełna jawność płac to jeszcze nie jest, ale hm.
I haven’t seen any incremental games get posted. They aren’t exactly traditional games, but so many of them are open source like Antimatter Dimensions or Synergism. Bitburner is a unique one as an incremental hacking sim, since it relies on actual scripting to grow and automate tasks.
There’s this french MMO i played as a kid called Dofus and that soundtrack still hits hard when I listen. I think part of it is nostalgia but also its just so beautiful
In my opinion all games that can be played solo should have an offline mode. Personally I have an excellent internet connection but I hate having to depend on servers to be able to play the game that I bought.
The thing about always online is that the servers often crap out, especially during launch or during major patches. That just annoys the hell out of me.
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
Last month, construction workers did something in our street. I didn’t have Landline Internet for a whole week. Always Online is pretty horrible for single player games.
Starship Troopers: Extermination is PvE wave/extraction shooter, from the company that developed Squad. Looks pretty fun but if you are not into that universe nor have enough friends you’d need to rely on other players as well.( basically max 12 players in 3 teams atm.) Warning: early access so if you are not tolerant to EA type of development/update cycle just avoid.
There is a couple other PvE wave/extraction shooter as well, so give them a try.( Just google that term, usually around $30 and could go on sale.)
Rocket League, this one I played since launch and really good game to start before your group all come online and then move on to other games.(since it supports up to 4v4, but usually people only queue 2v2 or 3v3 matches.)
For me Skyrim, The Witcher 3, botw and all souls games.
Skyrim never clicked, it just felt buggy and empty and punishing. Trying to climb that mountain just so a yeti can beat you up? Great, here is your save spot form 15 min earlyer, please try again. I know that’s why it’s fun for so many, I just hated it.
The Witcher 3 was too… much dialogue. Most of the time I can play 1-3 hours every couple of days. And in the Witcher you walk 15min through beautiful but otherwise empty forest, killing 1-15 something, walk back and talk like another 15min with the guy who gave you the quest. It’s really deep worldbuilding, but when you don’t have a lot of time it’s more “damn, what happend last?” 5min walking “ah, that happened” takes new quest, so much talking…“ah damn, my hour is gone, so I finish the quest another time.” PC off.
Botw cause the world felt empty and everything broke in an instant and I’m the player ending with 50 healing potions, 10 big scrolls and so on cause MaYbE I’ll need it another time. Doesn’t match with botw. TotK is so much better handling this, cause you can craft any good item in an instant.
And Souls Games are just a broken mess. They’re not hard by default, they’re hard cause of all the buggy and mushy controls. It never feels crisp, it’s just a big blob and maybe your character rolls or maybe it feels like an invisible wall, who knows. Games like Jedi Fallen Order in hard mode or Hollow Knight were so much more fun, cause the controls were crisp and everytime I lost, it was because of me. I did wrong and not some squishi spaghetti code.
PULSAR is pretty amazing if you have a few friends to play with. It really feels like actually running a spaceship together. You can shout things like “Divert all power to main turrets” and actually mean that.
Pulsar is the game that I feel like was so close to being a great game but they gave up on it before it got there. Working together to run the ship is awesome but the world is SOOO empty. Like at least add mod support so folks can help or something. I want to love the game but that always stops me.
I’m too early in the game to know this well, but I feel the lack of mod support. This feels like a game that would really thrive with community support, but they have no plans on supporting mods or open sourcing it. They are currently working on a new project that they haven’t elaborated on yet.
Still, I got this game for $14 and if I can find some people to play with I’m absolutely going to get my money’s worth - this kind of game just doesn’t exist with this level of depth. I love the technical detail of how the ship works on and how the systems interact with each other.
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