Dragon’s Dogma, at least if you’re trying to play as a mage. How do I target my spells? How do I even switch to the new spells I bought? That was a trip to the wiki and then r/DragonsDogma for me.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
In the end game of Tears of the Kingdom. The systems for collection are really obtuse. I’m pretty sure I have all of the Shrines, but still missing a couple of hearts. Also have to look around for quest starters by teleporting all over
I’m also in the end game part, trying to max out my hearts before putting the game away. I’ve been using Mapgenie.io to help me figure out what Shrines I don’t have. While I love the exploration and the sensor+ helps point you in the right direction, I just want to wrap this one up soon to get to other games in my backlog.
I’m trying to beat Final Fantasy Tactics - I never got past Act 1 as a kid. I’m currently up through Golgarion Execution Grounds. Turns out the secret is to not bomb in all-offense and get nuked into the ground. Who knew?
Donkey Kong 64’s tutorial is very poor. Most 3D platformers give you a safe area or easy first level, within which you can explore and learn the mechanics at your own pace. DK64 instead forces you through several tiny tutorial gauntlets, and it’s a little jarring.
Which is super weird because the same developer (Rare) made Banjo Kazooie a year earlier! BK had a tutorial level with a bunch of easy enemies and platforming and it worked great. I have no idea why DK64 was so different in comparison
I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you’re too close to a game to realise that all those button combinations aren’t the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.
I’ve been jumping between Genshin Impact (Fontaine recently released), Bomb Rush Cyberfunk, and Baldur’s Gate 3. I haven’t made much progress in Genshin or BG3 because I’m having so much fun in Bomb Rush Cyberfunk lol
bin.pol.social
Aktywne