There are actually plenty tutorials, but because of the open exploring aspect, players aren’t visiting those tutorial spots that the dev anticipated. They nudge you a bit using the enemy levels, but it should have covered more during the prologue.
I politely disagree. Baldur's Gate III teaches you absolutely nothing about its rules and systems. You are expected to discover the rules and systems on your own. Things like crowd control, the actual numerical advantages of height, and repositioning while in dialog are never explained.
It is the most frustrating aspect of Larian games, imo.
repositioning while in dialog are never explained.
I’m a few hours in and I don’t know what you mean? Do you mean being able to switch to a different character in a dialog? If so I’d love to know how to do that. I hate starting dialogue where I need charisma with my low charisma character
Well, no. I mean using other characters while one is in a conversation. During conversations, there are some buttons in the bottom left-hand corner of the screen. One of those will allow you to swap to another character. You will then be able to do whatever you wish with those characters while the original character is in their conversation.
If you wish to use a different character for a conversation, you can simply start the conversation with the given character.
Literally all of Candlekeep is a tutorial with the quests and the guys in green robes everywhere. It’s kinda great, actually. Allowed you to skip it if you wanted, but there if you need it.
I’ve found that bg3 is pretty bad at telling the player things. Such as why you have a advantage or disadvantage on attacks. Another example is I had to search on the internet to figure out what concentration saves against. I know now that I can hover over things in the combat log to see the rolls. But you wouldn’t really know that unless you have played rpg’s like dnd before. It should tell you in a tooltip for concentration.
So basically they just did an “upscale” remaster of the original, rather than using the assets and engine from RDR2? (Which is annoying because pretty much all of New Austin was built out)
I got curious myself and agreed, so I went looking.
A lot of sources specified that it was part of a technical requirements checklist, and…
Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.
If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.
The New Input Package is actually just what Unity users call it because it isn't the original and requires a package manager install from the stock LTR releases but it's been out for a few years now. Still, you're right, although I see no reason not to adopt it, most games that are using it will probably be releasing this year.
Trying to learn Dark Souls 3. 20 hours in and finally getting used to the controls. Beat the second boss with 2 deaths so feeling a tiny bit less despair for now.
Do you usually try to play games that are new and part of The Discourse? I’m more of a patient gamer, so the mindset of chasing the latest game is a little foreign to me.
Nah not really. I just pick up what sounds fun to me mostly. That often is new games but I try and finish ones I have going before picking up a new one
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart PfffftTootToot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki
By the time I started playing Forza Horizon 5, I had already completed a vast majority of the content in FH4. Once I started FH5 I found myself doing a lot less missions/races and instead just hopping in a pretty sounding or nicely handling or gorgeous looking car and seeing if I can drift some corner or launch myself off a ramp and land on a piece of road.
It’s completely down to your opinion. Legally I would guess that you’re not allowed to do it, but nowadays we live in a hellscape where we own nothing so I wouldn’t base your moral compass off of the rules that corporations set. Personally if I’ve already bought it somewhere it is mine. They’re lucky I even purchased one copy, they’re not getting anything else from me.
I mean, what’s another way of easily conveying the same idea. “Those people who you might not typically consider to be X”?
I feel like I’ve seen and heard normies used in a variety of contexts, to refer to people outside of a particular group. Not to say they can’t be in the group, or that there’s anything wrong with them.
You’d have to say all 3 of those, and then you’d still be missing a ton of the other groups that also fall under “normies”, even in just this specific instance. “Non-hardcore gamers” would work in this context, but the whole point is to have jargon for it as a concept (“someone who is not a member of your specialized in-group”), rather than saying the specific in-group being discussed each time. “Non-Supernatural fandom-nerds”, “non-/a/ lurkers”, “non-r/SocialistRA lurkers”… or just “normies”.
A Raspberry Pi will not be good enough for streaming and the wireless adapter on it is pretty terrible. I tried using a Raspberry Pi and it was literally unusable for me so I bought a cheap Optiplex. I’ve been using a 3060 and it’s been great so far.
All Paradox Interactive games ever created 😂
The worst I had was Hearts Of Iron IV. I played a 2h tutorial only to not understand a single thing the real game threw at me afterwards...
You gotta just start with an easy country. The CK2 community used to call Ireland “Tutorial Island” since it was low key and a good place to learn the mechanics, same with Spain in EU, or Belgium in Vicky.
About what Hearts of Iron? I tried that game once (3 or 4, don’t remember) and basically gave up when the tutorial ended and I still had no idea how to do anything.
It’s not nearly as complex as it initially looks imo, but I also play with a million mods some of which make the game needlessly complicated so maybe the vanilla game just looks simple in comparison to me now lol
Also, the tutorial has suffered bitrot quite a lot. The game has seen many significant changes since release, but the tuturial was only partially updated to reflect them.
I come back after a major patch or every 6 months and its all changed again! Which is good as it keeps it fresh, but the tutorial is very lacking on the changes.
I still don’t know how to play hearts of iron IV. I’d love to learn but I’m a trial by fire learner. It’s really hard for me to make it through a 2hr YouTube tutorial with monotonous robot voices.
bin.pol.social
Aktywne