I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.
It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.
For me the way has been using gyro aiming. It provides a mouse-like precision for aiming, which is really good for FPS games. It is supported on Steam nowadays. Of course on Steam Deck it may be not the best option in terms of playing experience, as turning the console also turns the screen.
They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.
I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.
The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.
I’ve not been able to get that with steam input, but you can get close.
A lot of it is going to be game-specific, and spending time tweaking the control settings until you find what feels responsive to you.
The rest of it is going to be technique, and a lot of trial and error to find out what works best for your play style. For instance, I can't do fast-paced, twitchy movements on a controller (even things that are technically possible to do on a controller; I just don't have the dexterity anymore), so I have to adopt a different play style when using a controller. I usually will go for a more support-based role, if possible; opting for long-range weapons/abilities, and playing a more patient, campy game. I play slower and more methodically this way, and try to position myself so that I don't ever get into the situations where I need to react to somebody closing the gap on me in the first place.
For me, it's an entire mindset shift. If I play the same game on M/K, I'll be playing with a much faster, reaction-centric style instead of one where my movements are more premeditated.
Some other tips will be learning to do things like using your left stick for fine-tuning your aim (you can get very precise horizontal micro-adjustments by leveraging your player's position, which can be useful for getting your shot off before the other guy does), experimenting with gyro controls if that's an option for you, or trying joystick extenders (small gadgets that clip onto your sticks to extend their effective length, which may make aiming easier).
As far as what to practice in, I don't know of any aim trainers that are designed for controller, so I'd say you should just practice with a game that you either don't care about or where it doesn't matter if you lose a bunch. I'd recommend The Finals; it's free to play, the default quickplay mode is active and puts you into a match quickly, and it's super low-stakes so you don't have to feel bad about experimenting during a live match. Your teammates don't have loot drops or anything hinging on your success, so if you play badly, nobody cares. And it's got pretty robust customization options for the controller settings (dead zones, acceleration curves, etc), which can help you figure out what settings you respond best to and what to look out for in the settings of other games. It has a huge variety in movement/weapon options, so you'll end up developing skills/habits that will transfer over to other games quite easily.
I didn't mean to weirdly steer this into becoming an ad for The Finals. But it's a very controller-friendly FPS that I think will be beneficial to practice with. I think it's also pretty fun, but that's subjective.
Neopets still exists and is going strong! The community is wholesome and so amazing, You can play it on your phone’s internet browser, it’s wonderful nostalgic break from everything else, and they have a TON of free games built in… Solitaire, Pyramids, Bullshit, Battleship, Minesweeper, Brick Breaker, Mahjong, Blackjack, Poker, Keno, etc.
I still play every day and have a BUNCH of goodies for new players, if you do check it out!
I haven’t been on neopets in years and now I can’t login anymore. I think at a certain point they changed their login system and my email got lost so I can’t do password recovery anymore. Such a shame because I had put in a lot of work into that account as a kid and had millions saved up.
There’s definitely a learning curve to it but if you put the time and effort into it the trackpads can become second nature. I don’t really care for gyro but your mileage may vary. Take some time playing with the different setting adjustments to figure out what works best and then try to stick with those settings across different gamesto build up your muscle memory. Personally I find 175% sensitivity, trackball friction high, haptics off to be most comfortable. I started practicing with Amid Evil since its controls are quite basic, and moved up from there. Now I don’t even think about the controls and I recently enjoyed a full playthrough of Doom 2016 with no gyro or aim assist. Another approach that might help your coordination and fluency could be to spend time playing something highly mouse-centric like Torchlight, Titan Quest, FTL, etc. It’ll feel really clumsy trying to click around at first but after several hours it’ll probably start to feel more natural. As for the rest of your movement, I recommend setting up the back buttons for jump/crouch/walk/sprint so you don’t have to take your thumbs off the sticks/pads.
@polamatysiak nagrała odcinek podcastu o sprawie. Nie odsłuchałem jeszcze do końca, ale to co usłyszałem mnie raczej przekonuje przynajmniej do tego, żeby nie robiąc przedwczesnej burzy patrzeć co się tam wydarzy.
Same here, that’s why I got me one of these tiny Bluetooth controllers. I have an 8bitdo Zero 2 which, while lacking joysticks, is very portable. Alternatively, a bigger and full layout but still pocketable remote is the 8bitdo sn30 pro, it’s rather slim and quite comfortable imo, and compatible with switch and PC too if you also game in either of those systems.
Beleentoro Pro might be something for you. Basically a chill factory game, which I enjoyed for a long time. Other games by the developer Yiotro might be worth a look too.
There are also free versions of most of their games available, with ads iirc (not sure, has been a while). But if you don’t want the ads: the pro versions are really cheap. One time purchase for everything.
Another idea I have a puzzle game called: Mekorama by Martin Magni. The last time I played you got an option to pay what you think the game is worth at the end of the game. But you don’t have to.
Mini Metro by Dinosaur Polo Club is also really good, but comes with a purchase.
If you like tower defense, Bloons TD 6 by Ninja Kiwi is a must have. Comes with a purchase and has the option of microtransactions for cosmetics, but you can get those by playing as well. More importantly, it’s tons of fun.
In case you’ve got a Netflix subscription, check out their games. They have lots of games in their repertoire which you would have to buy if you went through the App/Play stores. (Bloons TD 6 should be included there for example.)
bin.pol.social
Najstarsze