Running over pedestrians and crashing motorcycles in Sleeping Dogs.
I completed every mission with an insanely low cop score because I killed so many civillians. This game is the poster child of ludonarrative dissonance in 7th gen AAA games.
The game tracks how many people you run over in a “combo” and assigns a high score. Mine is 647.
I’m not sure if I’m enjoying it yet. I’m only 4 hours in and it feels like Divinity Original Sin 3 and not a Baldur’s Gate game. Maybe that’s fine, but it’s not what I was expecting.
The combat seems more complicated and I’m having to rest after even basic encounters, but I guess that’s the way BG1 was too.
Still messing with the graphics settings to get it to look decent and run ~60FPS on my creaky old Vega 56.
The combat becomes much better when you gain some levels. Early you only have few spell slots and cool bonus actions. I can assure you it gets better the longer you keep going, especially if you loot all the usable consumables (scrolls, arrows, etc)
I enjoyed the ship battles in Assassin’s Creed 4 way more than the platforming and main story. I probably spent twice as much time at sea as I did on land.
This was such a good game because the sea stuff was definitely more interesting than the assassins creedy stuff. Letting the men finish their sea shanty before getting into something was always a personal pleasure!
Loving the game as well but the character creation is kinda limited. Everyone turns out sounding like a Shakespeare actor, and looking too prim and proper.
I understand why that is, a game as large as this would be impossible to make with the range of voice variety I’m hoping for. Unrealistic on my part.
That said, the game is incredible, and as long as you accept what the character creator gives you, the models and faces look great
Yeah, was expecting a lot more from character creation, but it's just the same as DOS2. I mean most of the game is just DOS2, but that isn't necessarily a bad thing, DOS2 was awesome. Just do yourself a favour and get this mod, it makes the game much more playable.
My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.
Yeah that’s the one thing severely lacking: Character screen voices. There’s only 8 of them!
They should put out a call to the community to make more and hold a silly contest where the winners get their voices into the game. All Larian has to do is release the scripts and provide somewhere for folks to upload the audio files.
They don’t even need to listen to 99% of them themselves! Just let the community listen to them and vote. Then Larian will only have to listen to like the top ten or twenty and they can have a second round where contestants are given instructions to “fix” certain audio files or whatever (e.g. to make them shorter or longer to match the cut scene timing).
That would be a fun idea! Probably a lot more difficult to implement than we imagine, but if I had the time, I’d totally record some voice lines going to get in a game I enjoy!
I feel like there’s two parts. On the one hand, Larian’s engine is fantastic and allows really creative and diverse approaches to their puzzles. There’s a number of fights that feel more like puzzles than fights, because they’re nearly impossible if you just go in spells blazing, but not nearly as threatening with a little preparation. They’ve honed that engine through DOS & DOS2, so it’s much more mature than you’d get if this were a pure derivative of BG1/2. The first time I lit Shadowheart up with Spirit Guardians and dashed her around a battlefield reaping the canon fodder…I actually giggled with glee.
Then there’s the storytelling. My journal is filling up with quests & side quests, but I don’t think any of them have been the “Kill 5 orcs,” “gather 10 blood moss,” or “deliver this McGuffin” variety. The NPCs you meet tend to reappear later and react differently depending on how their previous quest ended. I suppose, technically, that’s similar to going back to the same quest-giver, rising in their ‘ranks’ toward some prize, but it doesn’t feel the same. The NPCs, even the side-quest NPCs, feel like they’re woven into the overall narrative and it makes for a much more immersive experience.
I can’t imagine how much writing, animation, and voice acting had to be done to accommodate all the choices I won’t make. Even just the times some NPC voices my gender.
I agree about the quests feeling fairly good, but my hod is the jour Al itself atrocious. No way to remove/hide quests from the map. Many quests sort of remain in this “not done” quest state because completing it will have undesirable outcomes and it feels weird that I have to keep it there still
I agree, and the fact the NPCs have conversations and stories that play around you which are not automatically turning into quests for you to do (sometimes even chiding you for eavesdropping) makes the world feel much more alive and less player-centric.
My sister keeps telling me to get it. Our Mom is currently in town and staying with me. Unfortunately, my office doubles as a spare bedroom so I can’t play rn. I don’t want her to leave, but I also want her to leave haha.
Absolutely great game! And being a Larian's title means the game will only get better and better with updates and good mod support! Like you said they really did a good job to make the game easy to follow. As an one who never played any tabletop RPGs, I couldn't understand how the combat worked in the first Pathfinder game (like at all) so I eventually dropped it, but this is not the case for BG3.
All the classes are surprisingly fun too. Like I did think I would enjoy Berserkers but they are even more funnier than I have ever imagined - when there's any problem, just roar them out, or grab it up to hit another problem and make them both prone. And I already have planned 4 or 5 classes to try in the future. Now if only they can make save files smaller in size (got 1.4G of them now)...
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