bin.pol.social

Kit, do gaming w Weekly “What are you playing” Thread || Week of July 13th

I picked up FFIX and installed the Moguri mod. I thought people were overhyping it, but it really is like playing the game for the first time again. 10/10 would recommend.

Ulrich, do games w Vintage gaming advertising pictures: a gallery
@Ulrich@feddit.org avatar

Those PS2 ones are fucking awesome, thanks!

janus2,
@janus2@lemmy.zip avatar

love that a lot of their ads were just “be fucking weird and surreal, then people will look, and BAM! PS2 logo.”

MegaUltraChicken,

Half of that ad budget went to cocaine for sure.

Drusas, do games w Vintage gaming advertising pictures: a gallery

I'm definitely old since, to me, "vintage" automatically means cartridge games.

Lost_My_Mind,

Atari 2600

DivineDev, do games w Vintage gaming advertising pictures: a gallery

The foot for your distraught friend/partner in prison is cold, damn I like these old ad campaigns.

Lost_My_Mind,

Tickle tickle!

NutinButNet, do games w Vintage gaming advertising pictures: a gallery

That Spider-Man box for Gameboy Advance gave me serious nostalgia. I never owned the game but I think because I saw it dozens of times behind the glass at Walmart growing up. I haven’t seen it in years. Back when they had the controllers out so you could stare up and give yourself wild neck pains from playing games while mom shopped.

ksigley, do games w Vintage gaming advertising pictures: a gallery

Carpeted bathrooms are cursed.

ampersandrew, do games w Vintage gaming advertising pictures: a gallery
@ampersandrew@lemmy.world avatar

Reminds me of this post on Bluesky. These ads were wild at the time, too; even some that predate this era. There was Fear Effect, which was basically marketed entirely on the back of the game featuring lesbians when that was taboo. There was Rayman standing at the urinals with a guy in 9-5 business attire presumably staring at Rayman’s dick. The Neo Geo “You need a pair of these” steel balls “to play one of these” ad. Plus the shockingly racist European white PSP ad; that was a billboard, not a magazine ad, but it had “video game magazine ad energy”, in this case with “(negative)” at the end of it.

Dindonmasker, do games w Vintage gaming advertising pictures: a gallery
@Dindonmasker@sh.itjust.works avatar

Use protection. Buy ps2.

jjmoldy, do games w Vintage gaming advertising pictures: a gallery
@jjmoldy@lemmy.world avatar

Nintendo advertising like this now is actually unfathomable

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of July 13th
@Coelacanth@feddit.nu avatar

I just finished Mandragora: Whispers of the Witch Tree today, after having to go to bed last night in the midst of fighting the last boss and coming back fresh today. That second phase definitely took me for a spin, or at least it did my particular build. Maybe a ranged build would have had an easier time. It was still a cool fight though, and that first phase was pretty much perfect.

I had a really good time with this game. The Soulslike Metroidvania with a PoE style skill tree ended up tickling me juuust right. I love theorycrafting and making builds, and it ended up being amazingly fun in this game. There is some interesting synergy you can setup by mixing and matching various classes’ skill trees, and I’m already thinking about a potential second playthrough. Though I’m actually equally tempted by going straight into NG+, as my Chaos daggers build with two teleport skills ended up being super fun to play.

I definitely recommend it, especially if you like these kinds of games. My playtime ended up at just over 40h, though that was with me exploring basically 100% and finding all the optional bosses. Not bad for a €40 game, and if you can get it on sale I’d call it a bargain.

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of July 13th
@Poopfeast420@discuss.tchncs.de avatar

Finished the Lies of P: Overture DLC. It was a mixed bag for me. A rough beginning, which got better in the second half, and I got back into the rhythm after not playing this game in a year.

Not sure how to feel about the final boss. The setup was alright, the fight itself not bad, but for me, it was just constantly blocking the 10-20 hit combos of the boss, then maybe get one hit in. This boss in particular, but also other fights, felt like they weren’t made for a player like me, who beat the game once and then came back for the DLC.

Performance wise, this week I noticed a lot more frame drops, mainly when you move the camera. I think it’s connected to small particles flying around, since in the epilogue, your base is just full of these tiny sparks, and fps just tanks. It would be unplayable, if you did more than just walk around for a minute or two. Otherwise, the drops weren’t as bad, and they never caused a death or something, but it’s definitely something the devs should look at.

GammaGames, do gaming w Weekly “What are you playing” Thread || Week of July 13th

I played the Knights in Tight Spaces demo and it’s really good, they evolved the hand to hand brawl theme from the first to add multiple characters in a party. The first game (Fights in Tight Spaces) sometimes felt like there was only one good play for a given hand. I found it really satisfying but this sequel feels a lot more strategic

_Lory98_, (edited ) do gaming w Weekly “What are you playing” Thread || Week of July 13th

Finished Clair Obscur: Expedition 33 and found it really disappointing.

I did like the idea of the whole story, but overall I didn’t really care about anything. The prologue and the initial parts of act 1 where really strong, but after a while it wasn’t really doing it for me. It picks back up right at the end, but the events there feel rushed, and while I do like where it goes, it didn’t really vibe with me.

The combat on the other hand is a mess. The real time defensive actions are overpowered, as they completely prevent damage, so the only meaningful stats and equipment become the ones that increase the damage you deal. Before the end of act 1, I reached the damage cap on single hits and very quickly after that I reached it on multi hit moves. The enemies also follow the nonsensical animation design of Elden Ring where they hold a pose, twitch and feint, trying to get you to react earlier, which I just don’t find fun.

Music was great tho, and I like the aesthetic even if after a while the environments got samey.

Infernal_pizza, do games w Which games do you dislike, but the rest of the world loves them?
@Infernal_pizza@lemmy.world avatar

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

avater, (edited )
@avater@lemmy.world avatar

Yeah I also couldn’t get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

TheEntity,

I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

jacksilver,

I agree, when I first picked it up I couldn’t get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can’t really go in expecting to play exactly like Doom (2016).

solitaire,
@solitaire@infosec.pub avatar

I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.

MamboGator,
@MamboGator@lemmy.world avatar

The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.

It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.

scutiger,

I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.

The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

Doom hit the right balance, but Eternal just overdid it.

spiffmeister,

From memory it respawns the low level enemies constantly, since they’re just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.

Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.

bravesirrbn,

Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.

And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.

Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.

MotoAsh,

At leadt after they fixed the bug with marauders. I forget exactly what it was, but at launch, it was a massive douche canoe.

midnight,
@midnight@kbin.social avatar

Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.

It completely breaks the combat flow state that made the original great

Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

I could go on, but anyway I hope we get a proper 2016 sequel some day.

Veritrax,

I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.

Renacles,

This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

MotoAsh,

IMO, it was more about how it forced you to focus on other elements than demon slaying. Especially with how some enemies are only really vulnerable to one weapon. So, if you even had a momentary lapse of planning, it was a, “shit! where’s the nearest scrub mob?!” when you ran out of certain ammo, which just completely pops the flow of combat.

It wasn’t so bad later on when you had enough weapons to cycle through, but early on when on Nightmare or worse, enemies just soaked up too much damage for how tiny the ammo capacity was. It was a game of inventory management, not demon slaying.

Renacles,

The only 2 enemies vulnerable to a single type of attack are DLC and you have your full arsenal by then.

I agree that the game is a bit weird during the second and third missions due to the limited tools you are given, but I think you might be exaggerating how the weaknesses work a bit.

MotoAsh,

No, it crops up plenty often when many of the big enemies who actually trigger the fight progression can soak up an entire set of an ammo type without dying.

Sure, there was usually plenty of options to eventually get back to slaying, but the point is you had to play a meta game of managing your ammo and weapons when by the game’s lore itself, the doom slayer is supposed to be a raging unstoppable beast.

It’s not about things literally becoming impossible, but the absolute interruption to “ripping and tearing” if you had even a momentary lapse of playing the meta game.

Artyom,

A complete downgrade from Doom 2016 in every way. Combat was complete madness, there’s no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.

Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.

RIPandTERROR,
@RIPandTERROR@lemmy.blahaj.zone avatar

Have you considered using your chainsaw to “rip and tear”? It can help you with the ammo issue.

MotoAsh,

Fully agreed. I HATED the game while going through on Nightmare, at least until I got all of the weapons so then I finally had enough freaking ammo. They should’ve left the weakpoint stuff as the motive for switching weapons, not literally fucking the player over with low ammo. I started enjoying it by the end when I could actually fully engage with how it was designed, but they royally failed to make that design work out for how the game progresses from the beginning.

MyDarkestTimeline01, do gaming w Weekly “What are you playing” Thread || Week of July 13th

Currently playing Mecha Break.

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