Mario & Luigi games are still JRPGs, which is a genre that’s more of a vibe than something easily defined. Here it’s a little easier because the series traces back to a major JRPG developer in the 1990s.
Even Expedition 33, another one with timed gameplay, is frequently getting lumped into the category (though that might change in coming years). That’s why I prefer the term Japanese-style role-playing games, as the genre is increasingly seeing game dev outside of Japan.
If only, but I did find a way to play my old cd a while back. Can’t say it aged well. Game was actually quite wonky. Most of the “secret mechanics” are pretty hard to trigger
Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?
If anything, Civ1 should be the milestone for creating a genre.
Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries
RNG = random number generator. In gaming, this just means random chance. Whenever loot drops, critical hits land, enemies spawn, or dice rolls decide outcomes, that’s RNG at work.
Eurojank is a term for European-developed games (usually from Central or Eastern Europe) that are ambitious, creative, and full of unique ideas… but also full of technical rough edges.
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Aktywne