Dr Mercer was advantageous to the Marker to have alive and doing his work, so he isn’t killed until his usefulness has run its course
Canonically: the markers try to influence people to do what will assist in Unification. Isaac vehemently doesn’t believe in Unitology so the marker throws enemies at him to try to stop him / manipulate him into doing what it wants (in DS2 & 3). Other people in the series are believers, so they don’t need to be killed off if they’re more useful alive for the time being
Survivors lasting by staying behind locked doors isn’t too unbelievable, either, given the fall of the Ishimura took a while (1 month from marker discovery to it getting on board the ship), and you arrive not that long after it falls (less than a week). It’s been at most a week since she went dark, I think, which is a believable timeframe to survive given the comms going black is at least a day before the big fall of the ship
Well, but Isaak was believing that after he talked to Dr mercer, or am I wrong?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
But also, from another perspective, they have set up this twist perfectly. I mean, first of all its pretty logical: everything all right --> marker removed --> everything going to shit, so everything all right <-- marker brought back <-- everything going to shit
This, the betrayal, and Dr mercer being one of the people studying the marker in the first place (and Isaak’s girlfriend actually being able to interact with things, and the necros attacking her) have really convinced me that bringing it back was the right thing to do, and the necros not attacking all of a sudden would have been way too obvious
Edit: Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
The marker wanted to stay off of Aegis VII, actually. Their entire goal (as we learn in 3) is to spread the Necro infection and eventually make a Brother Moon. It’s likely the marker kept attacking Isaac in an attempt to stop him from putting it back on the planet that was about to fall apart. Isaac’s mental infection isn’t hardcore until DS2, either, so he’s not being manipulated very hard yet
Dead Space gets fucking complicated if you read the extended lore in all the games holy shit I sound insane
Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
Mercer is the guy making the invincible Necro. In the remake he kills himself willingly, in the original he’s “betrayed” by the marker. The guy helping you is June, poor bastard
Even when the prompt is better (at all?) articulated, threads like these are a waste of time. People who respond barely read the prompt and OPs generally don’t even know what they are asking for. So obviously you should play a little cult classic indie game called Hollow Knight.
My suggestion is to instead put some time in to find an influencer/reviewer you like. Even if you don’t have a similar taste in games, a good reviewer will say WHY they do and don’t like something and you can make informed decisions from there.
A classic one would be to go for BG1 and BG2
Then either play the enhanced editions with EET or play the originals with Baldur’s Gate Trilogy to allow you to play all three games as a singular campaign (as well as running BG1 in the same engine as BG2 if you go for the originals)
Switching to management then, have you played Banished?
Have you played the mod Colonial Charter? Latest version is 1.76 and I found a GDrive download here: www.gog.com/forum/banished/colonial_charter_mod
Mod makers site seems down.
Depends on what parts of banished caught you. The mod lets you build much more visually pleasing cities by adding lots of different housing styles and so on. It also add many more production chains. Was many years since I played it and I think it was an earlier version of it.
Each of these I write makes me quite nervous. I’m never sure people will like what I write, or more importantly how I write it
I always look forward to seeing your posts, and (based on the comments) I’m not alone. Keep up the amazing work!
The only minor thing I will say is that these info dumps take a long time to parse, and I’m usually looking for shorter content. I often scroll through your posts fairly quickly looking for things that tickle my fancy, but I always go back a second time to see if I missed anything. Also, commenting on a specific section almost requires quoting it to give context. In a perfect world, each section could be separated out into its own post.
But hey, I recognize that would be even more work for you, so it’s not fair to expect it. Just offering an unsolicited opinion. 😜
I really appreciate all of the effort you put into these posts, and I can’t wait to read the next one!
Based on your enjoyment of management and strategy, Paradox's grand strategy games might be something you enjoy. Same publisher as Cities Skylines. There are four main series of them, each with their own mechanics but enough broad-scale similarities that knowing one helps with the others. They are:
Crusader Kings, set in medieval Europe, North Africa, and about half of Asia. This one is the most roleplay-heavy, as you play as a succession of characters within a feudal dynasty rather than a country
Europa Universalis, set from the European Renaissance up to the end of the Napoleonic wars. The whole world is playable, and exploration is a big mechanic
Victoria, which covers the world through the rise of industrialism. This one is the most simulation-heavy, focusing gameplay around economic development and the diplomatic manoeuvring of great powers
Hearts of Iron, which is the Second World War game. This is the one to go for if you want to play the military side of things
What distinguishes them from strategy games like Civ and Age of Empires is the greatly-reduced abstraction. There's no expectation of every starting point or playable country being balanced; if you start as Belgium in Hearts of Iron, you're going to have to do something clever to not get steamrolled by Germany. There's also no win condition beyond what you set for yourself. When I start a game of Crusader Kings, I'm not trying to win the game, I'm saying to myself "let's see if I can unite all of Britain and Ireland under a Gaelic ruler"
All Paradox games have quite a lot of DLC, but the base games are solid (often now including several of the earlier DLCs for free, in the case of older games) and they go on steep sales pretty often. If there's not a specific time period or mechanic that sways you towards one of the games, I recommend Crusader Kings 3 for the best new player experience
I played almost all of them. I like them, kinda, but they are games which are hard to master and I get frustrated when suddenly everything goes wrong and I can’t find out why. Like with HOI4, my logistics are perfect, my army hyper modern and trained, mixed infantry, special units and armor. Yet they fail battle against a few weak infantry. I spend hours and hours on YouTube tutorials but in the end it’s just a bit too much for me.
I immediately bought the Oblivion remaster because I guess I’m that basic. They have done away with my beloved IV LIVI BLIVIO title screen and replaced it with some Doom art, and when exiting the sewer at the beginning I immediately see an Oblivion gate across the river before the point in the story you’re supposed to find them (apparently the new progression lock is that they’re present but non-interactive before then). It seems like it was made with fear that new players would react poorly to the sort of cutesy fantasy that comprises the majority of the game and it needs them to see hellfire quickly so they know it’s “actually” a cool game for cool guys. All the stranger then that they’ve added these bouncy new dialogue animations that would feel at home in The Sims.
But for all my nitpicking, it is still the Oblivion I love and the new visuals are a treat. I really didn’t expect such bold artistic swings as these wacky new heads on the Argonians and goblins or my character’s acrobatic knife moves.
I’m a Khajiit Bard named Stabby Cat who accidentally procured an armored horse because I never bought that DLC before and did not know the consequences of talking to that random Orc. I’ve leveled up twice just from sweet talking shopkeepers to get better prices from them. I crossed paths with a pair of NPCs who immediately complained to each other that they had nothing to talk about, then one thought of a topic but got shut down hard by the other’s direct refusal to participate.
Feels good to be back.
EDIT: I’ve since learned that my non-interactive Oblivion gate was a bug and not actual game design.
If you’re up for ARPGs, something like Titan Quest or Grim Dawn have many hours worth of gameplay.
Worth looking at as well is anything in the Monster Hunter series. World and Rise are both amazing along with their expansions and Wilds just recently released.
All of my recommendations are long-term games with many hours worth of playtime.
Going Medieval is a pretty great building/management type game! It gets updated often with new content too
You build your castle and manage the sims in their daily jobs. There’s a great building system, farming, defense against raiders, mining, a good crafting pipeline. It’s a lot of fun
I played all with er games but never finished any of them as it’s just not for me weirdly. I played elder scrolls games which were nice but the Witcher just doesn’t catches my attention.
If you’re saying that you liked the (unfinished, abandoned, poorly-rated) Kerbal Space Program 2, you might play the original, which is better-regarded.
Dwarf Fortress is another colony sim, has a freely-available classic version or a commercial graphical build on Steam. Steep learning curve, but lots of mechanics to explore.
I like https://cataclysmdda.org/, though it has a pretty punishing learning curve. Open-world roguelike. It touches on both the RPG (well, not much by way of plot, but in terms of building a character) and the factory (build buildings, faction camps with NPCs, and vehicles) side. You aren’t going to run out of gameplay complexity to explore any time soon on that. Open source and freely-available, though there’s also a commercial build on Steam.
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Aktywne