Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”
Honestly, I think the original. I know its inferior to most of the other games in most ways, but I’ve found a lot of the modern Zelda games feel pretty shallow and formulaec. Not to say they’re bad, but none of them really feel like they stand out to me either - they’re just good games. The original on the other hand, feels very different from a lot of the games since then. The world is kept a lot more foreign and hostile both in terms of aggressive enemies and in terms of tutorialization. Its makes the exploration so much more rewarding, and when you do find a new item, that much more special.
Still working on clearing the map in Ghostwire: Tokyo. There is just so, so much. But even as I'm going through and tying up lose ends, I am loving all the little easter eggs. There's references to previous Tango games, Resident Evil, horror movies, Wizard of Oz of all things... Also, this game has a serious thing for aliens and UFOs? I'm not sure why though. Still fun, even though some tasks have been a little time consuming.
I don’t know if my fondness for any game tanked as steeply as Ghostwire Tokyo. I started out really enjoying it gameplay and traversal, the environmental design and level of detail, the style and enemy design. But it just did not last. I got reasonably swept up in map-clearing activities myself but grew bored of them so quickly I could barely bring myself to finish the game’s relatively swift main campaign.
I'm a bit if the opposite, I seem to thrive on games that have a lot of collectibles and side missions/tasks because it turns into mindless fun between emails.
But I get where you're coming from, and I think that one of the game's pitfalls is the collectibles/side missions to main story ratio. Like finding the stickers/graffiti has been the most difficult for me, so I probably could have done without that one. The relics are really cool, and I love reading about them, but they kind of have a weird spread over the map.
I think the devs could have either made the map smaller (not that it's that large to begin with) with less "stuff", since you don't unlock at least half the map anyway if you just stick the main storyline, or they could have padded out or lengthened the main story so you do unlock all the map before you get to the point where you move "off map". (Edit to add) It seems like the devs got so caught up in creating a realistic version of Shibuya that it kinda got away from the main point and plot of the game.
I actually do enjoy a bit of tedium, but it very specifically has to be building to something (I’ll swim around breaking rocks as long as Subnautica demands me to if it means getting to build some cool new thing).
Your point about not opening half the map just on the main missions is salient too for the same reason. Collecting for collecting’s sake is not enough for me, and too much of this game is just…there.
I’ve sunk more time into TotK than any of the others. I have nostalgia for OoT, TWW and TP, but their gameplay don’t hold up to BotW or TotK if you take off the nostalgia glasses.
Probably a Link to the Past. Although I’ve only played the games in the series up to Link’s Awakening so that might change although the game would have to be pretty damn good
When I was a kid I was on holiday with my parents in Spain. Since Mortal Kombat was verboten in Germany I went to every shop that might have SNES games to find it. I think I was finally able to find Mortal Kombat 3 in Andorra. And it was glorious!
I drove 2200 miles for this solar eclipse. I booked a place here in Dallas last year, and now it seems like it’s going to be cloudy with rain and thunder. :-/
I convinced my dad to fly over and join the road trip.
At least we got to see some incredible stuff on the way! Maybe there will be a break in the clouds…
I was in the same boat, 2000+ mile drive. NE Texas isn’t looking too bad right now! But if you’re up to it, drive up to Arkansas. I did that today from Austin-ish. Clouds up here are looking much more optimistic!
I’ve heard that it’s still a surreal experience even when overcast. Though, that’s what I had to believe to actually book the hotel room and days off work as somene living on the north-atlantic coast.
I was able to see the one back in 2017 smack dab in the middle of the path of totality and it was such a surreal otherworldly experience. No amount of trying to explain it to other people helped them really understand. Things look a weird way and there’s a very unique feel to it all.
My advice, get things set up, get your shots, start your recordings, but don’t forget to take 30seconds or so and just soak it in and be in the moment!
It’s cool to hear someone say their favorite is TP. I always felt like it was OOT on steroids. Which in my opinion is a good thing. I wish TP had gotten more than an HD port of the original. Would love to see that get a facelift for the Switch with higher polygon count and his res textures.
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Aktywne